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Blade of the Ruined King is a finished item in League of Legends.[1]

Recipe

Blade of the Ruined King
Gold 3400 (Gold 900)
Gold 1000 (Gold 400)

Cost Analysis*

Gold Value

Gold Efficiency*

  • Blade of the Ruined King Blade of the Ruined King is 83.82% gold efficient without the active.
  • Blade of the Ruined King Blade of the Ruined King can become gold efficient if the passive grants a minimum of 37 on-hit damage (This can be achieved if target current health is 462.5 or higher).


Similar Items


Strategy

Notes

Trivia

Patch history

V8.2
  • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.17
V7.12
V7.11
  • Life steal reduced to 12% from 15%.
V7.9
  • Combine cost increased to Gold 900 from Gold 800.
    • Total cost increased to Gold 3400 from Gold 3300.
V7.5
  • Combine cost reduced to Gold 800 from Gold 900.
    • Total cost reduced to Gold 3300 from Gold 3400.
  • Attack damage increased to 40 from 25.
  • Attack speed reduced to 25% from 40%.
  • Life steal increased to 15% from 10%.
  • Active damage changed to 100 from 10% of target's maximum health.
  • Active damage type changed to magic from physical.
  • Removed: Active healing for 10% of target's maximum health.
  • On-hit minimum damage increased to 15 from 10.
V6.23
  • Passive damage increased to 8% of target's current health from 6%.
V6.12
  • Combine cost increased to Gold 900 from Gold 750.
  • Total cost unchanged.
V5.22
  • Combine cost reduced to Gold 750 from Gold 1000
    • Total cost increased to Gold 3400 from Gold 3200
  • Passive's damage dealt reduced to 6% of current health from 8%.
V5.10
  • Ranged increased to 550 from 450.
V5.8
V4.10
  • Life steal reduced to 10% from 15%.
  • On-hit damage increased to 8% of current health from 5%.
  • Active: Damage reduced to 10% maximum health from 15% maximum health.
  • Active: Movement speed steal reduced to 25% from 30%.
V3.10a
  • Active range reduced to 450 from 550.
  • Active cooldown increased to 90 seconds from 60.
  • Added to the Crystal Scar.
V3.10
  • Active haste/slow duration reduced to 3 seconds from 4.
V3.04
  • Combine cost increased to Gold 1000 from Gold 650.
    • Total cost increased to Gold 3200 from Gold 2850.
  • Attack damage reduced to 25 from 30.
  • Maximum damage dealt to minions and monsters reduced to 60 from 90.
  • Active heal amount is now reduced by the target's armor.
V3.03
  • New recipe: Dagger Dagger + Dagger Dagger + Bilgewater Cutlass Bilgewater Cutlass + Gold 650 = Gold 2850
  • Attack damage reduced to 30 from 45.
  • New Effect: 40% attack speed.
  • Life steal increased to 15% from 10%.
  • New Unique Passive: Deals 5% of the target's current health in bonus physical damage (max 90 damage vs. monsters and minions) on-hit.
  • New Unique Active: Deals 15% of target champion's maximum health as physical damage (min. 100), heals for the same amount, and steals 30% of the target's movement speed for 4 seconds (60 second cooldown).
  • Active range increased to 500 from 400.
V3.02
  • Attack damage increased to 45 from 40.
  • Current health damage increased to 5% from 4%.
V1.0.0.152
  • Cost increased to Gold 2900 from Gold 2825.
    • Combine cost reduced to Gold 975 from Gold 1000.
  • Passive damage type changed to physical from magical.
V1.0.0.150 Added
  • Recipe: Bilgewater Cutlass Bilgewater Cutlass + Gold 1000 = Gold 2825
  • +40 attack damage
  • +10% life steal
  • Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions).
  • Unique Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds.
    • 60 second cooldown.
    • 400 range.

References

  1. Itemlist on leagueoflegends.com

List of Items

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