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Black Market Brawlers is a temporary game mode that coincided with the lore event Burning Tides. It was released on July 30, 2015 and disabled on August 10. It was exclusive to Summoner's Rift by Blind Draft.
"In Bilgewater, anything can be bought
In the aftermath of the destruction of the Dead Pool, Gangplank’s spoils-filled warehouses have been plundered, and those who followed the dread pirate have forfeited their allegiance."
Earn and spend 20px Krakens to enlist brawler minions and upgrade their abilities, offense, or defense. Once hired, they’ll replace regular minions and spawn in every wave of all three lanes for the rest of the game on Summoner's Rift.
Unique – Crushing Blow:Basic attacks at 100 stacks discharge all stacks to deal 100 on-hitbonus physical damage and slow by 50% for 1 second. Basic attacks, while below 100 stacks, discharge 15 stacks without any additional effect.
On ranged champions, Crushing Blow cannot slow. However, Momentum will still discharge on-hit.
Unique: Basic attacks build Flesh charges. At 5 charges, you gain the ability to cast Flesheater.
Unique – Flesheater: Rip the flesh from the target enemy minion, dealing 200 (+75% AD) true damage and restoring 50 (+75% AD) health. Each cast of Fleasheater permanently increases the item's attack damage by 1.
Unique – Pox: Applies a stack of Pox for 10 seconds whenever you deal ability damage, stacking up to 5 times.
Unique – Disease Harvest: Deals 100 magic damage plus 20 (+5% AP) per stack of Pox (maximum of 200 (+25% AP)) to all nearby enemies affected by Pox, and restores 5% of your maximum mana for every Pox stack harvested. 60 second cooldown.
Unique – Disguise: Teleports to the target allied champion (550 range) and takes on their appearance for 30 seconds. The disguise includes the target's current health, mana and emotes. The disguise is broken upon casting a spell or attacking, or upon your or the disguise's health being dropped to 0. 90 second cooldown.
Unique – Phantom Hit: You generate a stack of Malice for 3 seconds each time you attack. At 3 stacks, your next 3 attacks occur in the span of one attack at maximum attack speed (for an effective attack speed of 7.5). The flurried attacks are modified to deal only 50% damage, but otherwise behave like standard attacks.
Unique – Swindler's Shield: Shields target ally from the next 60 damage. You generate 1 gold for every 4 damage absorbed (maximum of 15). Self-cast shields will not generate gold from monster damage. 15 second cooldown.
Unique – Swindler's Shield: Shields target ally from the next 60 damage. You generate 1 for every 4 damage absorbed (maximum of 15). Self-cast shields will not generate gold from monster damage. 15 second cooldown.
Unique – Safe Harbor: Lobs a bubble that shields allies hit from the next 150 damage. You generate 1 for every 4 damage absorbed for a maximum of 150 per cast (maximum of 37.5 per ally). Self-cast shields will not generate gold from monster damage. 15 second cooldown.