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Atma's Impaler was a legendary item in League of Legends.

Recipe

Atma's Impaler
Gold 2300 (Gold 780)
Gold 800 (Gold 400)

Cost Analysis

Gold Value

Passive Gold Value

Gold Efficiency*

  • The base stats were 71.7% gold efficient.
  • The item was 100% gold efficient when the champion has 1204 maximum health.

Notes

  • All champions have between 1260-1764 base health at level 13, therefore, this item was cost efficient for every champion in the game by level 13.
  • Atma's Impaler Atma's Impaler adds directly to attack damage. It is not an "on-hit" effect.
  • The unique passive grants the same amount of attack damage as a B. F. Sword B. F. Sword (40) at 3333 health.
  • Atma's Impaler Atma's Impaler was removed on patch 4.21. Its successor is the Titanic Hydra Titanic Hydra, introduced on patch 5.16, which grants on-hit and area of effect physical damage that scales with maximum HP in addition to maximum HP and attack damage.

Strategy

Trivia

  • The weapon's name was a reference to the Ultima Weapon (originally called "Atma Weapon") from Final Fantasy VI and subsequent games, a sword which deals damage according to the hero's health.

Patch History

V4.21:

  • Removed from the game.

V4.20:

  • Removed from Summoner's Rift.

V1.0.0.152:

V1.0.0.139:

  • Tooltip now updates dynamically.

V1.0.0.138:

  • Health to damage conversion reduced to 1.5% from 2%.

V1.0.0.103:

  • Unique passive tooltip clarified to state that it adds to your bonus attack damage.

V0.9.22.16:

  • Fixed an issue causing it to not gain damage based on max health.

V0.9.22.15:

  • Passive property now Unique.
  • Recipe cost increased to 825g from 600g.
  • Armor reduced to 50 from 60.
  • Critical strike chance reduced to 18% from 20%.

V0.8.21.110:

  • Bonus damage based on maximum health now.
  • Combine cost increased to 600g from 400g.

July 10, 2009 Patch:

  • Combine cost reduced to 400g from 800g.
  • Armor reduced to 60 from 70.
  • Critical strike chance reduced to 20% from 22%.

May 15, 2009 Patch:

  • Armor reduced to 60 from 65.
  • Critical strike chance reduced to 20% from 25%.

May 9, 2009 Patch:

  • +Health effect removed and +65 armor added.
  • Combine cost increased to 800g gold from 750g.
  • Attack damage bonus increased to 2% from 1.5% of maximum health.

April 11, 2009 Patch:

  • Cost increased to 750g from 700g.

November 19, 2014 Patch:

References

List of Items

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