Archangel's Staff is a finished item in League of Legends.[1]

Recipe

Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found.
Gold.png 3100 (Gold.png 1100)
Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found.
Gold.png 750 (Gold.png 275)
Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found.
Gold.png 350
Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found.
Gold.png 125
Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found.
Gold.png 1250

Cost Analysis*

Gold Value
  • 7.5 ability power (from passive) = Gold.png 163.13
    • Total Gold Value = Gold.png 2253.13

Passive Gold Value

Gold Efficiency*

  • Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. is 72.68% gold efficient.
    • Archangel's Staff gold efficiency is further increased by 6.62% for every 100 mana obtained using Mana Charge, or 2.1% for every 100 mana obtained from other sources.
  • The item becomes gold efficient by itself at +416 mana, or about 52 charges.
    • Alternatively, it becomes gold efficient with 1300 mana from other sources.


Builds into

  • Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. automatically transforms into Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. when the Mana Charge passive reaches 750 bonus mana.

Archangel's Staff (Quick Charge) is a finished item in League of Legends.[1]

Recipe

Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found.
Gold.png 3100 (Gold.png 1100)
Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found.
Gold.png 750 (Gold.png 275)
Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found.
Gold.png 350
Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found.
Gold.png 125
Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found.
Gold.png 1250

Cost Analysis*

Gold Value
  • 7.5 ability power (from passive) = Gold.png 163.13
    • Total Gold Value = Gold.png 2253.13

Passive Gold Value

Gold Efficiency*

  • Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. is 72.68% gold efficient.
    • Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. gold efficiency is further increased by 6.62% for every 100 mana obtained using Mana Charge, or 2.1% for every 100 mana obtained from other sources.
  • The item becomes gold efficient by itself at +420 mana, or about 35 charges.
    • Alternatively, it becomes gold efficient with 1300 mana from other sources.


Builds into

  • Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. automatically transforms into Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. when the Mana Charge passive reaches 750 bonus mana.

Similar items

Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found.

Strategy

  • Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. is commonly paired with Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. for many ability power scaling champions. These two items together can effectively eliminate any champion's mana problems and the early Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. and Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. are useful in lane for the healing sustain and increased mana pool. The only downside to this build is Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. / Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. as well as Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. take considerable time to stack.
    • Keep in mind that Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. isn't the only mana item that synergizes with Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found.. Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found., Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found., and Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. can all replace or be added to Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. depending on one's champion and one's team's needs, Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. for more burst and Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. or Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. for each's own armor and utility.
  • Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. has great synergy with a Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found., as it increases ability power by 35%. This means that whenever your mana is increased, the Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. will increase your ability power, and then the Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. will increase it again due to the 35% increased ability power passive.
    • This is equal to 4.05% of the holder maximum mana.

Notes

  • Note that most champions have around 800-1100 base mana at level 18.
    • Not counting manaless champions, Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. and Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. have 232 mana at level one, the lowest in the game, which combined with the staff's own 250 mana already equals 482. Taking into account the time (and therefore level) it takes to get the gold to buy it, it is almost impossible for this item to be gold inefficient.
  • Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. grants 1 ability power per ~33 mana, giving a total of 87.5 ability power by itself at zero stacks.
  • The bonus mana does not stack with multiple Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found., Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. or Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found.. However, once an Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. upgrades into Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found., the mana counter resets back to 0 and you can start charging another Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. or Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found.. The 1000 bonus mana from the upgrade will remain.
  • Assuming a charge is gained every 4 seconds, the 750 mana Unique Passive takes 6 minutes and 16 seconds to max. (The Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. takes 12 minutes and 32 seconds).
    • There is a 2 charge banking system to help burst casters.
  • Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. adds one stack upon cast and another stack if ended early without a collision. Similarly, Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. adds one stack upon activation, and a second if activated early.
  • Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. adds one stack whenever the ability's toggle is active and the Tear/Archangel's Staff stack is not cooling down (i.e. continuously).
  • Manaless champions may charge the Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found., Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. and Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. to get Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. and Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found.. However, they won't get any bonuses of Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. Awe and toggle, as well as Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found.'s Insight and Mana Shield.

Patch history

V8.1
  • Mana Charge tooltip updated to "for each mana expenditure" from "for each spell cast or mana expenditure".
  • Mana Charge no longer trigger on abilities without a mana cost.
V7.21
  • Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
  • New Effect: Pinging the item will now display how many charges you have.
V7.10
  • Howling Abyss
    • Grants +12 maximum mana from 8 on spellcast or mana expenditure.
V6.9
  • Mana regeneration reduced to 0% from 50%.
  • New Unique Passive: Refunds 25% of mana spent.
  • (Quick Charge) Maximum mana granted per charge increased to 12 from 10.
V6.7
  • Crystal Scar version renamed to Archangel Staff (Quick Charge).
V5.22
  • Total cost increased to Gold.png 3100 from Gold.png 3000.
    • Combine cost ???
V5.13
  • New Recipe: Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. + Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. + Gold.png 1030 = Gold.png 3000
    • Old Recipe: Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. + Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. + Gold.png 1120 = Gold.png 2700
  • Ability power increased to 80 from 60.
V4.20
  • Combine cost reduced to Gold.png 1120 from Gold.png 1140.
    • Total cost unchanged.
  • Mana regeneration changes to +50% of base mana regen from +10 mana regen per 5 seconds.
V3.14
  • New icon.
V3.9
  • Unique Passive - Mana Charge
    • Mana gained increased to 8 from 6.
    • Cooldown per charge increased to 4 seconds from 3.
    • Updated the tooltip to clarify its actual functionality.
V3.8
V1.0.0.154
  • Ability power increased to 60 from 50.
  • Mana charge amount increased to 6 from 5.
V1.0.0.152
  • Item cost reduced to Gold.png 2700 from Gold.png 2855.
    • Combine cost increased to Gold.png 1140 from Gold.png 1000.
  • Base mana reduced to 250 from 400.
  • Ability power increased to 50 from 45.
  • Mana regen per 5 seconds reduced to 10 from 25.
  • Mana charge passive changed:
    • Champions may now gain bonus mana when they spend mana in addition to on ability use.
    • Maximum bonus mana reduced to 750 from 1000.
V1.0.0.146
  • Now displays its cooldown on the item itself rather than with a buff.
V1.0.0.139
  • Tooltip now updates dynamically.
V1.0.0.127
  • Again displays current bonus mana.
Undocumented
  • Tooltip no longer displays bonus mana.
V1.0.0.123
  • Now displays unique bonus mana in tooltip.
V1.0.0.94(b)
  • Mana to ability power conversion ratio increased to 3% from 2.5%.
V1.0.0.82
  • Mana cap increased to 1000 from 600.
  • Mana to ability power conversion ratio increased to 2.5% from 2%.
V1.0.0.74
  • Total cost reduced to Gold.png 2840 from Gold.png 2890.
    • Combine cost reduced to Gold.png 1000 from Gold.png 1050.
V0.8.22.115
  • Now has an internal cooldown of 3 seconds (but now works with all spells including Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. and Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found.).
June 26, 2009 Patch
  • Total cost increased to Gold.png 2890 from Gold.png 2840.
    • Combine cost increased to Gold.png 1050 from Gold.png 1000.
June 12, 2009 Patch
  • Bonus ability power based on mana is no longer Unique.
May 23, 2009 Patch
  • Fixed a bug which caused Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found. to stack.
May 15, 2009 Patch
  • Combine cost increased to Gold.png 1000 from Gold.png 775.
  • Ability power reduced to 45 from 50.
May 1, 2009 Patch
  • Now gains bonus ability power based on max mana (instead of current mana).
  • Tool-tip updated to make more sense.
  • Mana gain is now Unique.
April 18, 2009 Patch
  • Bonus ability power from mana increased to 2.5% from 2%.
Alpha Week 7
  • Fixed a bug that caused you to lose your bonus when upgrading from Errore Lua in package.lua alla linea 80: module 'Dev:HF' not found..
Alpha Week 5
  • Now increases the bearer's ability power by 2% of current mana instead of reducing nearby ally cooldowns by 15%.

References

  1. 1,0 1,1 Itemlist on leagueoflegends.com

List of Items

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