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Essence Theft
Essence Theft

Whenever Ahri hits an enemy with one of her abilities, she gains a charge of 20px Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next ability 20px heals her for 3 / 5 / 9 / 18 (+ 9% AP) for each enemy hit.

Ability Details
  • Ahri's Orb 20px is shining green Essence Theft when Essence Theft reaches 9 Charges.

Orb of Deception
SPEED: 1700
COST: 65 / 70 / 75 / 80 / 85 mana
Orb of Deception

Active: Ahri sends an orb of arcane energy in the target direction, dealing magic damage to all enemies it passes through, then pulls it back, dealing 15px true damage to all enemies it passes through on the way to her current location.

Damage Per Pass:
40 / 65 / 90 / 115 / 140 (+ 35% AP)
Total Mixed Damage:
80 / 130 / 180 / 230 / 280 (+ 70% AP)

While the orb is travelling, Ahri gains 300 - 80 (in base al time) bonus Movement speed icon movement speed.

Ability Details
  • If Ahri dies or becomes untargetable while Orb of Deception is in-flight it will still deal damage and return to her position.
  • The projectile can only damage an enemy champion twice, once before it reaches its maximum range and once while returning to Ahri.
  • If Ahri is performing an attack animation when the orb switches direction, the attack animation is canceled.
  • Flash Flash can be cast during the cast animation of Orb of Deception. If done so, the ability resolves after Flash Flash from the location Ahri flashed to.
  • Spell shields will block only a single instance of damage.

COST: 50 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5

Active: Ahri summons three spectral flames which orbit her for up to 5 seconds.

After a brief delay, each flame pursues the closest visible enemy, prioritizing champions, then the target of Ahri's last basic attack, dealing magic damage.

Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 30% AP)

Multiple flames can hit the same target, with each flame beyond the first dealing 30% damage.

Additional Magic Damage:
12 / 19.5 / 27 / 34.5 / 42 (+ 9% AP)
Total Single Target Damage:
64 / 104 / 144 / 184 / 224 (+ 48% AP)
Ability Details
  • Fox-Fire has no casting time and will not interrupt Ahri's previous orders.
  • Fox-Fire's targeting priority is as follows:
    • The enemy champion closest to the orb's location
    • The target of Ahri's last autoattack
    • The enemy unit closest to the orb's location
  • Ahri must have sight of an enemy in order for Fox-Fire to target them. Once targeted, the missiles will chase its target even if Ahri loses sight.
  • If the target of Fox-Fire dies, the missile will fizzle.
  • Any unused Fox-Fires will fizzle on Ahri's death.
  • If Ahri uses Zhonya's Hourglass Zhonya's Hourglass while Fox-Fire is active, any orbs that have not acquired a target will fizzle.
  • The cooldown of Fox-Fire begin once all the orbs have been cast or timed-out.
  • Each missile of Fox-Fire has its own range.

SPEED: 1600
COST: 85 mana

Active: Ahri blows a kiss in a line, dealing magic damage to the first enemy hit, Charm icon charming them and Slow icon slowing them by 65%.

Magic damage:
60 / 95 / 130 / 165 / 200 (+ 60% AP)
Charm Duration:
1 / 1.25 / 1.5 / 1.75 / 2
Ability Details
  • If the charmed enemy does not have sight of Ahri they will stand still for its duration.
  • The enemy movement speed reduction is fixed for the duration meaning Ghost ghosting or further slowing the target will have no effect
  • If Ahri dies while an enemy is charmed the effect will end.
    • This may be a bug.
  • Flash Flash can be cast during the cast animation of Charm. If done so, the ability resolves after Flash Flash from the location Ahri flashed to.

Spirit Rush
COST: 100 mana
COOLDOWN: 110 / 95 / 80
Spirit Rush

Active: Ahri dashes in the direction of the cursor and fires up to three energy bolts that each pursue one of her nearest visible enemies, dealing magic damage. Each enemy can only be hit by one bolt at a time.

Magic damage per bolt:
70 / 110 / 150 (+ 25% AP)

Spirit Rush can be cast twice more within 10 seconds of activation at no additional cost before going on cooldown.

Maximum single target damage:
210 / 330 / 450 (+ 75% AP)
Maximum damage:
630 / 990 / 1350 (+ 225% AP)
Ability Details
  • Spirit Rush uses a barrage system meaning it can be cast multiple times within a given period at no additional cost.
  • There is a 1 second static cooldown for successive casts.
  • Spirit Rush uses quick cast by default.
  • Ahri must have sight of an enemy in order for Spirit Rush to target them. Once targeted, the bolts will chase its target even if Ahri loses sight of them.
  • If Ahri dies mid-dash, she will not fire the bolts.


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