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Blood Well
STATIC COOLDOWN: 180 / 160 / 140 / 120
Blood Well.png

Aatrox fills his Blood Well through his abilities, depleting by (20% maximum) per second while out of combat. When the Blood Well is filled, Aatrox becomes Hellbent for 4 seconds as the Blood Well drains. While Hellbent, dealing or taking damage against enemy champions or neutral monsters will completely fill the Blood Well and refresh Hellbent's duration.

Hellbent: Aatrox gains 25% increased base AD and 30% / 40% / 50% / 60% bonus attack speed. Upon taking fatal damage Aatrox will revive over 3 seconds, recovering 30% of maximum health over the duration. Upon reviving, Aatrox instantly recovers 100% of Blood Well. Aatrox's revive is then put on a cooldown.

Ability Details


Dark Flight
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Dark Flight.png

Active: Aatrox dashes to the target area, Unstoppable icon.png unstoppable, and after a brief delay, filling 20% of his Blood Well Blood Well, dealing physical damage to nearby units upon landing, and Airborne icon.png knocking up all units in the epicenter for 1 second.

Physical Damage:
20 / 50 / 80 / 110 / 140 (+ 110% AD)
Ability Details

  • Dark Flight possesses a considerable overhead for a dash ability, able to traverse many walls that are otherwise much wider than the indicator suggests is possible to vault.
  • If Aatrox is sent Airborne icon.png airborne or forced into Blood Well's Blood Well's Stasis icon.png stasis during the initial flight time, Dark Flight will fail and will not cause him to dash.
    • Other forms of crowd control applied while the animation is in progress will be suspended until the animation finishes.
  • Dark Flight does not cancel other commands. Aatrox will immediately begin attacking after he lands.
  • With smartcast on, Dark Flight will be cast immediately and at 650-range if the cursor is beyond that.
  • Flash Flash cannot be cast during Dark Flight.
  • Dark Flight has a 0.6 second cast time. 0.3 second wind-up, and 0.3 second wind-down.

Blood Thirst / Blood Price

Passive: Aatrox applies a bonus on-hit effect on every third hit against non-structures.

Blood Thirst.png

Toggle Off – Blood Thirst Blood Thirst: Aatrox heals himself on-hit.

30 / 45 / 60 / 75 / 90 (+ 6.5% missing health)
Blood Price.png

Toggle On – Blood Price Blood Price: Aatrox deals bonus on-hit physical damage and fills 20% of his Blood Well Blood Well.

Physical Damage:
50 / 85 / 120 / 155 / 190 (+ 75% bonus AD)
Ability Details

  • The attack counter between Blood Thirst and Blood Price is shared, meaning that toggling the ability with one empowered attack prepared will immediately allow use of the empowered attack of the other.
  • Toggling between Blood Thirst and Blood Price does not reset the basic attack timer. It will, however, cancel an empowered basic attack in its windup animation if it is toggled during that time.
  • Toggled abilities do not count as ability activation for the purposes of effects such as Spellblade or Force Pulse Force Pulse.
  • Aatrox's basic attack animation correlates with the amount of stacks for Blood Thirst/Price. The first basic attack animation (after leveling up Blood Thirst/Price or proccing an empowered basic attack) is Aatrox swinging his sword to the left, the second is to the right and the third basic attack animation (which will be affected by Blood Thirst/Price) is Aatrox stabbing the target.
  • Blood Thirst/Price will not proc against turrets or wards.
  • The triggering attack will apply other on-hit effects and can Critical strike icon.png critically strike as normal.
    • Unlike most other on-hit physical damage, Blood Price's bonus damage does not apply life steal; this is a special case. The triggering attack will still apply life steal.
    • However, using Death's Dance Death's Dance would then heal Aatrox for 15% of the Blood Price's bonus damage.
    • Blood Thirst/Price will miss if Aatrox is blinded.
    • Critical strike icon.png Critical strikes do not interact with the bonus damage of Blood Thirst/Blood Price.
    • If Blood Thirst/Price is blocked blocked or parried parried, the effect will still apply, but the base damage will not.
    • If Blood Thirst/Price is dodged dodged the effect and base damage will apply as normal.

Blades of Torment
COST: 30 health
COOLDOWN: 12 / 11 / 10 / 9 / 8
Blades of Torment.png

Active: Aatrox unleashes two converging energy waves in the target direction, filling 20% of his Blood Well Blood Well, dealing physical damage to all units hit and Slow icon.png slowing for 2 seconds.

Physical Damage:
80 / 120 / 160 / 200 / 240 (+ 70% bonus AD)
30 / 35 / 40 / 45 / 50%
Ability Details

  • Units may only be damaged by one projectile of Blades of Torment per cast.
  • Units with a very small hitbox (such as minions) can potentially avoid the damage and slow altogether if Aatrox uses the ability in their direction at point-blank range.
  • Flash Flash can be cast during the cast animation of Blades of Torment. If done so, the ability resolves after Flash Flash from the location Aatrox flashes to.
  • Has a width of 150 decreasing as it converges on its max range.

COOLDOWN: 100 / 85 / 70

Active: Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions and filling 20% of his Blood Well Blood Well for each enemy champion hit.

Magic Damage:
200 / 300 / 400 (+ 100% AP)

Additionally, Aatrox gains bonus attack speed and increases his attack range to 375 for 12 seconds.

Attack Speed:
40 / 50 / 60%
Ability Details

  • Aatrox is still classified as a Melee role.png melee champion for the duration of Massacre.
  • Flash Flash can be cast during the cast animation of Massacre. If done so, the ability resolves after Flash Flash in the location Aatrox flashes to.


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