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|description3 = After reaching 3 stacks on large monsters and enemy champions, an area is marked around them which explodes after 2 seconds, consuming all the stacks. All enemies struck are dealt {{as|{{pp|9|key=%|12 to 16}}{{ft|{{as|(+ {{fd|1.5}}% per 100 AP)}}|{{as|(+ 1% per 66 AP)}}}} of their '''maximum''' health}} as {{as|magic damage}} and are applied a stack of ''blaze''. ''The explosion will still trigger if the target dies to the third ability or during the delay.'' |
|description3 = After reaching 3 stacks on large monsters and enemy champions, an area is marked around them which explodes after 2 seconds, consuming all the stacks. All enemies struck are dealt {{as|{{pp|9|key=%|12 to 16}}{{ft|{{as|(+ {{fd|1.5}}% per 100 AP)}}|{{as|(+ 1% per 66 AP)}}}} of their '''maximum''' health}} as {{as|magic damage}} and are applied a stack of ''blaze''. ''The explosion will still trigger if the target dies to the third ability or during the delay.'' |
||
|description4 = '''Brand''' cannot stack ''Blaze'' more than once on enemies who have exploded in the past 4 seconds. |
|description4 = '''Brand''' cannot stack ''Blaze'' more than once on enemies who have exploded in the past 4 seconds. |
||
− | |targeting = [[Passive]] / |
+ | |targeting = [[Passive]] / {{tip|Area of effect}} |
|affects = Enemies |
|affects = Enemies |
||
|damagetype = Magic |
|damagetype = Magic |
||
|spellshield = True |
|spellshield = True |
||
− | |spelleffects = |
+ | |spelleffects = Special |
|effect radius= 475 |
|effect radius= 475 |
||
|projectile = |
|projectile = |
||
Line 24: | Line 24: | ||
** At sub-optimal applied times, 2 stacks will do a minimum of {{as|6% '''maximum''' health}} damage over 4 seconds, but will deal {{as|7% '''maximum''' health}} at optimal applied times. |
** At sub-optimal applied times, 2 stacks will do a minimum of {{as|6% '''maximum''' health}} damage over 4 seconds, but will deal {{as|7% '''maximum''' health}} at optimal applied times. |
||
** Against small-medium units 3 stacks will do a minimum of {{as|9% '''maximum''' health}} at sub-optimal times, but {{as|11% '''maximum''' health}} at optimal times. If these stacks are further {{tt|refreshed|By ablazing a target that's already at 3 stacks}} at optimal times they can do up to {{as|12% '''maximum''' health}} over 4 seconds. |
** Against small-medium units 3 stacks will do a minimum of {{as|9% '''maximum''' health}} at sub-optimal times, but {{as|11% '''maximum''' health}} at optimal times. If these stacks are further {{tt|refreshed|By ablazing a target that's already at 3 stacks}} at optimal times they can do up to {{as|12% '''maximum''' health}} over 4 seconds. |
||
+ | * The burn is {{tip|persistent damage}} and the explosion is {{tip|area damage}}. |
||
}} |
}} |
Revision as of 17:55, 29 January 2020
This template contains various independently retrievable data items about
in the form of parameter values of a variable template of choice, in a standardized fashion.Preview
- The explosion is not considered a tether effect and will not affect untargetable targets, even if the explosion originated from them.
- Each stack deals the damage individually and will always consider the time it was applied for deciding when the ticks will be applied, even when the duration refreshes.
- At sub-optimal applied times, 2 stacks will do a minimum of 6% maximum health damage over 4 seconds, but will deal 7% maximum health at optimal applied times.
- Against small-medium units 3 stacks will do a minimum of 9% maximum health at sub-optimal times, but 11% maximum health at optimal times. If these stacks are further refreshed at optimal times they can do up to 12% maximum health over 4 seconds.
- The burn is persistent damage and the explosion is area damage.
Spell pages
- Page:
Parameters
Parameter | Value | Description | |
---|---|---|---|
1
|
Blaze | Necessary: Used for identification. | |
disp_name
|
Name of the ability
Only necessary if the value differs from
Blaze . | ||
champion
|
Brand | champion | |
skill
|
I | skill | |
range
|
range | ||
target range
|
target range | ||
attack range
|
attack range | ||
collision radius
|
collision radius | ||
effect radius
|
475 | effect radius | |
width
|
width | ||
angle
|
angle | ||
inner radius
|
inner radius | ||
tether radius
|
tether radius | ||
speed
|
speed | ||
cast time
|
cast time | ||
cost
|
cost | ||
costtype
|
costtype | ||
static
|
static | ||
cooldown
|
cooldown | ||
cdstart
|
cdstart | ||
ontargetcd
|
ontargetcd | ||
ontargetcdstatic
|
ontargetcdstatic | ||
recharge
|
recharge | ||
customlabel
|
customlabel | ||
custominfo
|
custominfo | ||
icon
|
Blaze.png | icon | |
blurb
|
Brand's spells light his targets ablaze, dealing 4% of their maximum Health in magic damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim. | blurb | |
blurb2
|
blurb2 | ||
blurb3
|
blurb3 | ||
blurb4
|
blurb4 | ||
description
|
Innate: Brand's abilities set his targets ablaze for 4 seconds, damaging them for 「 3% of their maximum health over 3.25 seconds 」「 1% of their maximum health every 1.083 seconds 」 as magic damage. Abilities used on an ablazed target are empowered and apply other stacks of blaze while also refreshing the duration of the previous ones. A target can have up to 3 blaze stacks at the same time and the damage per tick against monsters is capped at 80. | description | |
leveling
|
leveling | ||
icon2
|
icon2 | ||
description2
|
Killing an enemy that is ablazed restores Error: Parameter '3' is not accepted. mana. | description2 | |
leveling2
|
leveling2 | ||
icon3
|
Blaze 2.png | icon3 | |
description3
|
After reaching 3 stacks on large monsters and enemy champions, an area is marked around them which explodes after 2 seconds, consuming all the stacks. All enemies struck are dealt 9% (based on level)「 (+ 1.5% per 100 AP) 」「 (+ 1% per 66 AP) 」 of their maximum health as magic damage and are applied a stack of blaze. The explosion will still trigger if the target dies to the third ability or during the delay. | description3 | |
leveling3
|
leveling3 | ||
icon4
|
icon4 | ||
description4
|
Brand cannot stack Blaze more than once on enemies who have exploded in the past 4 seconds. | description4 | |
leveling4
|
leveling4 | ||
icon5
|
icon5 | ||
description5
|
description5 | ||
leveling5
|
leveling5 | ||
targeting
|
Passive / Area of effect | targeting | |
affects
|
Enemies | affects | |
damagetype
|
Magic | damagetype | |
spelleffects
|
Special | spelleffects | |
spellshield
|
True | spellshield | |
projectile
|
projectile | ||
callforhelp
|
callforhelp | ||
grounded
|
grounded | ||
knockdown
|
knockdown | ||
silence
|
silence | ||
additional
|
Displays additional information in a smaller window below the template. | ||
notes
|
* The explosion is not considered a tether effect and will not affect untargetable targets, even if the explosion originated from them.
|
Displays additional information with effect table to the right. | |
flavortext
|
flavortext | ||
flavorsound
|
flavorsound | ||
video
|
Brand IVideo.ogv | video | |
video2
|
video 2 | ||
yvideo
|
YouTube video | ||
yvideo2
|
YouTube video 2 |
All ability data templates use the same parameters. Until here the documentation is automatically generated by Template:Ability data.