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|description3 = After reaching 3 stacks on large monsters and enemy champions, an area is marked around them which explodes after 2 seconds, consuming all the stacks. All enemies struck are dealt {{as|{{pp|9|key=%|12 to 16}}{{ft|{{as|(+ {{fd|1.5}}% per 100 AP)}}|{{as|(+ 1% per 66 AP)}}}} of their '''maximum''' health}} as {{as|magic damage}} and are applied a stack of ''blaze''. ''The explosion will still trigger if the target dies to the third ability or during the delay.''
 
|description3 = After reaching 3 stacks on large monsters and enemy champions, an area is marked around them which explodes after 2 seconds, consuming all the stacks. All enemies struck are dealt {{as|{{pp|9|key=%|12 to 16}}{{ft|{{as|(+ {{fd|1.5}}% per 100 AP)}}|{{as|(+ 1% per 66 AP)}}}} of their '''maximum''' health}} as {{as|magic damage}} and are applied a stack of ''blaze''. ''The explosion will still trigger if the target dies to the third ability or during the delay.''
 
|description4 = '''Brand''' cannot stack ''Blaze'' more than once on enemies who have exploded in the past 4 seconds.
 
|description4 = '''Brand''' cannot stack ''Blaze'' more than once on enemies who have exploded in the past 4 seconds.
|targeting = [[Passive]] / [[Unit-targeted|Unit]] / [[Area of effect]]
+
|targeting = [[Passive]] / {{tip|Area of effect}}
 
|affects = Enemies
 
|affects = Enemies
 
|damagetype = Magic
 
|damagetype = Magic
 
|spellshield = True
 
|spellshield = True
|spelleffects = Area of effect
+
|spelleffects = Special
 
|effect radius= 475
 
|effect radius= 475
 
|projectile =
 
|projectile =
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** At sub-optimal applied times, 2 stacks will do a minimum of {{as|6% '''maximum''' health}} damage over 4 seconds, but will deal {{as|7% '''maximum''' health}} at optimal applied times.
 
** At sub-optimal applied times, 2 stacks will do a minimum of {{as|6% '''maximum''' health}} damage over 4 seconds, but will deal {{as|7% '''maximum''' health}} at optimal applied times.
 
** Against small-medium units 3 stacks will do a minimum of {{as|9% '''maximum''' health}} at sub-optimal times, but {{as|11% '''maximum''' health}} at optimal times. If these stacks are further {{tt|refreshed|By ablazing a target that's already at 3 stacks}} at optimal times they can do up to {{as|12% '''maximum''' health}} over 4 seconds.
 
** Against small-medium units 3 stacks will do a minimum of {{as|9% '''maximum''' health}} at sub-optimal times, but {{as|11% '''maximum''' health}} at optimal times. If these stacks are further {{tt|refreshed|By ablazing a target that's already at 3 stacks}} at optimal times they can do up to {{as|12% '''maximum''' health}} over 4 seconds.
  +
* The burn is {{tip|persistent damage}} and the explosion is {{tip|area damage}}.
 
}}
 
}}

Revision as of 17:55, 29 January 2020

Blaze

This template contains various independently retrievable data items about Brand's Brand's Blaze Blaze in the form of parameter values of a variable template of choice, in a standardized fashion.

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Blaze

Blaze

Innate: Brand's abilities set his targets Blaze ablaze for 4 seconds, damaging them for 「 3% of their maximum health over 3.25 seconds 」「 1% of their maximum health every 1.083 seconds 」 as Magic damage magic damage. Abilities used on an ablazed target are empowered and apply other stacks of blaze while also refreshing the duration of the previous ones. A target can have up to 3 blaze stacks at the same time and the damage per tick against monsters is capped at 80.

Killing an enemy that is ablazed restores Mana icon Error: Parameter '3' is not accepted. mana.

Blaze 2

After reaching 3 stacks on large monsters and enemy champions, an area is marked around them which explodes after 2 seconds, consuming all the stacks. All enemies struck are dealt 9% (based on level)「 (+ 1.5% per 100 AP) 」「 (+ 1% per 66 AP) 」 of their maximum health as magic damage and are applied a stack of blaze. The explosion will still trigger if the target dies to the third ability or during the delay.

Brand cannot stack Blaze more than once on enemies who have exploded in the past 4 seconds.

Info
  • The explosion is not considered a tether effect and will not affect Untargetable icon untargetable targets, even if the explosion originated from them.
  • Each stack deals the damage individually and will always consider the time it was applied for deciding when the ticks will be applied, even when the duration refreshes.
    • At sub-optimal applied times, 2 stacks will do a minimum of 6% maximum health damage over 4 seconds, but will deal 7% maximum health at optimal applied times.
    • Against small-medium units 3 stacks will do a minimum of 9% maximum health at sub-optimal times, but 11% maximum health at optimal times. If these stacks are further refreshed at optimal times they can do up to 12% maximum health over 4 seconds.
  • The burn is Blaze persistent damage and the explosion is Death Lotus area damage.

Spell pages


Parameters

Parameter Value Description
1 Blaze Necessary: Used for identification.
disp_name Name of the ability
Only necessary if the value differs from Blaze.
champion Brand champion
skill I skill
range range
target range target range
attack range attack range
collision radius collision radius
effect radius 475 effect radius
width width
angle angle
inner radius inner radius
tether radius tether radius
speed speed
cast time cast time
cost cost
costtype costtype
static static
cooldown cooldown
cdstart cdstart
ontargetcd ontargetcd
ontargetcdstatic ontargetcdstatic
recharge recharge
customlabel customlabel
custominfo custominfo
icon Blaze.png icon
blurb Brand's spells light his targets ablaze, dealing 4% of their maximum Health in magic damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim. blurb
blurb2 blurb2
blurb3 blurb3
blurb4 blurb4
description Innate: Brand's abilities set his targets Blaze ablaze for 4 seconds, damaging them for 「 3% of their maximum health over 3.25 seconds 」「 1% of their maximum health every 1.083 seconds 」 as Magic damage magic damage. Abilities used on an ablazed target are empowered and apply other stacks of blaze while also refreshing the duration of the previous ones. A target can have up to 3 blaze stacks at the same time and the damage per tick against monsters is capped at 80. description
leveling leveling
icon2 icon2
description2 Killing an enemy that is ablazed restores Mana icon Error: Parameter '3' is not accepted. mana. description2
leveling2 leveling2
icon3 Blaze 2.png icon3
description3 After reaching 3 stacks on large monsters and enemy champions, an area is marked around them which explodes after 2 seconds, consuming all the stacks. All enemies struck are dealt 9% (based on level)「 (+ 1.5% per 100 AP) 」「 (+ 1% per 66 AP) 」 of their maximum health as magic damage and are applied a stack of blaze. The explosion will still trigger if the target dies to the third ability or during the delay. description3
leveling3 leveling3
icon4 icon4
description4 Brand cannot stack Blaze more than once on enemies who have exploded in the past 4 seconds. description4
leveling4 leveling4
icon5 icon5
description5 description5
leveling5 leveling5
targeting Passive / Death Lotus Area of effect targeting
affects Enemies affects
damagetype Magic damagetype
spelleffects Special spelleffects
spellshield True spellshield
projectile projectile
callforhelp callforhelp
grounded grounded
knockdown knockdown
silence silence
additional Displays additional information in a smaller window below the template.
notes * The explosion is not considered a tether effect and will not affect Untargetable icon untargetable targets, even if the explosion originated from them.
  • Each stack deals the damage individually and will always consider the time it was applied for deciding when the ticks will be applied, even when the duration refreshes.
    • At sub-optimal applied times, 2 stacks will do a minimum of 6% maximum health damage over 4 seconds, but will deal 7% maximum health at optimal applied times.
    • Against small-medium units 3 stacks will do a minimum of 9% maximum health at sub-optimal times, but 11% maximum health at optimal times. If these stacks are further refreshed at optimal times they can do up to 12% maximum health over 4 seconds.
  • The burn is Blaze persistent damage and the explosion is Death Lotus area damage.
Displays additional information with effect table to the right.
flavortext flavortext
flavorsound flavorsound
video Brand IVideo.ogv video
video2 video 2
yvideo YouTube video
yvideo2 YouTube video 2

All ability data templates use the same parameters. Until here the documentation is automatically generated by Template:Ability data.

References