|(Innate): Rumble's basic abilities generate 20 heat. When Rumble reaches 50 heat, he is in the "Danger Zone", causing all his basic abilities to have enhanced effects. When Rumble reaches 100 heat he overheats, silencing himself for 6 seconds to cooldown completely and causing his basic attacks to deal an additional 20 + (5 x level) + (0.35 per ability power) magic damage for the duration. While not overheated, after 4 seconds of not using his basic abilities he will start losing heat at a rate of 5 every half second, and 2.5 seconds later at a rate of 10 every half second.
|(Active): Rumble begins torching the area in front of him with his flamethrower dealing damage to all units (deals half damage to minions) in a cone in front of him for 3 seconds. He can move, attack and use other abilities while the flamethrower is on.
While in the "Danger Zone", this spell deals 30% additional damage.
Magic Damage: 40 / 65 / 90 / 115 / 140 per second (+0.5 per ability power)
|(Active): Rumble creates a shield blocking incoming damage for 2 seconds, in addition Rumble receives a movement speed boost for 1 second.
While in the "Danger Zone", the shield’s strength and movement speed boost are increased by 30%.
Shield Strength: 50 / 80 / 110 / 140 / 170 (+0.4 per ability power)
Movement Speed: 10 / 15 / 20 / 25 / 30 %
|(Active): Rumble shoots a taser that deals magic damage and applies a slow on the enemy hit for three seconds. A second shot can be fired for no additional cost within the next three seconds, even if Rumble overheats. The slows from these two tasers can stack with themselves and the duration will be refreshed with the second hit.
While in the "Danger Zone", the damage and slow percentage are increased by 30%.
Magic Damage: 55 / 85 / 115 / 145 / 175 (+0.5 per ability power)
Slow: 15 / 20 / 25 / 30 / 35 %
|(Active): Rumble calls down a line of rockets over the target linear location, using a click and drag targeting. The rockets deal initial magic damage to all enemies hit on arrival, and also leave a trail of destruction for 5 seconds that slows by 35% and deals magic damage to all enemies standing on the area.
Cooldown: 90 / 75 / 60 seconds
Initial Magic Damage: 150 / 225 / 300 (+0.5 per ability power)
Area Magic Damage: 120 / 160 / 200 (+0.25 per ability power) per second