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Template:ChampCostLee Sin, The Blind Monk is a Champion in League of Legends.

Abilities

Patch v1.0.0.114
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Flurry
(Innate): After Lee Sin uses an ability, his next 2 autoattacks within 3 seconds gain 50% attack speed and return 10 energy each.


Ability Description Leveling up
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Sonic Wave
(Active): Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
  • Cost: 60 energy

Cooldown: 10 / 9 / 8 / 7 / 6 seconds

Physical Damage: 60 / 90 / 120 / 150 / 180 (+0.8 per bonus attack damage)

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Resonating Strike
(Active): Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
  • Cost: 40 energy

Physical Damage: 60 / 90 / 120 / 150 / 180 (+0.8 per bonus attack damage)

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Safeguard
(Active): Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
  • Cooldown: 8 seconds
  • Cost: 60 energy

Shield Strength: 40 / 80 / 120 / 160 / 200 (+0.8 per ability power)

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Iron Will
(Active): Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
  • Cost: 40 energy

Spell Vamp & Lifesteal Bonus: 10 / 15 / 20 / 25 / 30 %

Armor Bonus: 10 / 15 / 20 / 25 / 30

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Tempest
(Active): Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
  • Cooldown: 10 seconds
  • Cost: 60 energy

Magic Damage: 60 / 95 / 130 / 165 / 200 (+0.6 per bonus attack damage)

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Cripple
(Active): Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
  • Cost: 40 energy

Slow: 30 / 37.5 / 45 / 52.5 / 60 %

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Dragon's Rage
(Active): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
  • No cost

Cooldown: 90 / 75 / 60 seconds

Physical Damage: 200 / 400 / 600 (+1.5 per bonus attack damage)

Notes

References

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