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Ranger's Focus

This template contains various independently retrievable data items about Ashe's Ashe's Ranger's Focus Ranger's Focus in the form of parameter values of a variable template of choice, in a standardized fashion.


Sablon:Data Ashe/Ranger's Focus

Spell pages

  • Page:
    • Ashe#Ranger's Focus


Parameter Value Description
1 Ranger's Focus Necessary: Used for identification.
disp_name Name of the ability
Only necessary if the value differs from Ranger's Focus.
champion Ashe champion
skill Q skill
range range (deprecated)
target range target range
attack range attack range
travel distance travel distance
collision radius collision radius
effect radius effect radius
width width
angle angle
inner radius inner radius
tether radius tether radius
speed speed
cast time none cast time
cost 50 cost
costtype Mana + 4 Focus costtype
static static
cooldown cooldown
ontargetcd ontargetcd
ontargetcdstatic ontargetcdstatic
recharge recharge
rechargestatic rechargestatic
customlabel customlabel
custominfo custominfo
icon Focus.png icon
blurb Passive: Ashe Ashe builds up Focus by Basic Attack.png basic attacking enemies. blurb
blurb2 Active: At maximum Focus, Ashe Ashe can cast Ranger's Focus to consume them, temporarily increasing her Attack speed icon.png Attack Speed and transforming her Basic Attack.png basic attacks into a powerful flurry attack for the duration. blurb2
description Passive: While Ranger's Focus is inactive, Ashe's basic attacks on-attack against Turret icon.png non-structures grant Focus for 4 seconds, stacking up to 4 times, with the duration also refreshing on structure attacks. Stacks are lost by one every 1 second. description
leveling leveling
icon2 Ranger's Focus.png icon2
description2 Active: Ashe gains Attack speed icon.png bonus attack speed for 4 seconds and causes each of her basic attacks to fire a flurry of five arrows. description2
Bonus Attack Speed:
20 / 30 / 40 / 50 / 60%
icon3 Ranger's Focus 2.png icon3
description3 Flurries trigger on-hit effects only once, and each arrow deals modified physical damage that benefits from Frost Shots Frost Shots and Life steal icon.png life steal. description3
Damage Per Arrow:
21 / 22 / 23 / 24 / 25% AD
Total Damage Per Flurry:
105 / 110 / 115 / 120 / 125% AD
icon4 icon4
description4 Ranger's Focus Bladework.png resets Ashe's basic attack timer. description4
leveling4 leveling4
icon5 icon5
description5 description5
leveling5 leveling5
targeting None Permafrost is a single target ability.
affects Self Permafrost affects enemy champions and large monsters
damagetype Physical Permafrost deals magic damage.
spelleffects special spelleffects
onhiteffects onhiteffects can be set to 'true', for abilities that apply on-hit effects (from items or other abilities)
occurrence On-hit occurrence can either be set to 'hit' or 'attack', and refers to on-hit effects
spellshield false spellshield can either be set to true, or written with a custom description.
projectile True true
callforhelp callforhelp determines whether minion aggro will transfer to the caster
additional Displays additional information in a smaller window below the template.
notes * Ranger's Focus first bolt deals Basic Attack.png basic damage with the subsequent 4 bolts dealing a non-reactive damage type (e.g. Umbra Blades.png default damage or Wit's End item.png proc damage). The entire effect is classified as a basic attack on a script-level, which disables Ravenous Hunter Ravenous Hunter, but is considered an ability for other effects (i.e Sap Magic Sap Magic), which is likely due to a mistaken script-level tag.
  • Although Ranger's Focus has no actual cooldown, 4 stacks of focus are needed before Ranger's Focus can be reactivated. The time before being able to reactivate Ranger's Focus is 6.08 − 1.6 (based on attack speed) seconds.
  • Each arrow from a flurry applies Frost Frost and the bonus damage from Frost Shot Frost Shot is calculated individually per arrow.
    • Similarly, since a flurry is 5 instances of physical damage, The Black Cleaver The Black Cleaver allows her to cleave the enemy target 5 times per flurry.
    • Amumu's Amumu's Tantrum Tantrum will reduce each arrow's damage, for a total of 10 − 50 (based on Tantrum's Rank) per flurry.
  • Each additional arrow from Runaan's Hurricane Runaan's Hurricane will also split into 5 arrows.
    • The arrows are evenly distributed among secondary enemies but one enemy cannot be hit by more than 5 arrows.
    • The flurry will trigger on-hit effects once to each enemy hit.
    • Wind's Fury's splash damage is affected by the damage modifier of Ranger's Focus Rank 1 and doesn't increase based on its rank - always dealing「 (8.4% AD) damage per arrow 」「 (42% AD) damage per flurry 」to each secondary target.
  • The flurry applies against structures.
Displays additional information with effect table to the right.
flavorsound flavor sound
video Ashe - Q video
video2 video 2
yvideo YouTube video
yvideo2 YouTube video 2

All ability data templates use the same parameter. Until here the documentation is automatically generated by Template:Ability data.