This template contains various independently retrievable data items about Rammus in the form of parameter values of a variable template of choice, in a standardized fashion. It is a member of a family of templates, those with names starting with "Data" in Catégorie:Show data modèles.

Champion pages

Rammus OriginalLoading
Rammus PI 3150 RP 790

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Dommages - La capacité d'un champion à infliger des dégâts.Constitution - Indique combien de dégâts peut infliger l'adversaire du champion.Control - Indique à quel point le champion peut avoir des effets négatifs, comme ralentir et assommer son adversaire.Agilité - Spécifie la vitesse à laquelle le champion peut se déplacer sur la carte avec des sauts ou une téléportation.Support - Indique comment le champion peut produire des effets utiles tels que des boucliers, des soins ou des augmentations de vitesse sur les champions alliés.Champion attribute overlay
Health Regen.:  
Mana regen:  
Attack Damage:  
Attack Speed:  
Magic Res.:  
Move. Speed:  
Level 18
[[File:{{Tip data/{{{role}}}|pst2|image}}|20px|link={{Tip data/{{{role}}}|pst2|link}}]][[Fichier:{{Tip data/{{{role}}}|pst2|image2}}|20px|link={{Tip data/{{{role}}}|pst2|link}}]][[Fichier:{{Tip data/{{{role}}}|pst2|image3}}|20px|link={{Tip data/{{{role}}}|pst2|link}}]] [[:{{Tip data/{{{role}}}|pst2|link}}|{{{role}}}]]
Champion style basic attacks activeChampion style 50Champion style abilities active


Parameter Value Description
1 Rammus Necessary: Used for identification.
id {{{id}}} Riot's unique champion id in their API.
disp_name Name of the champion
Only necessary if the value differs from Rammus.
fullname Full name
ms Movement speed of the champion
range Attack range of the champion
as_base The shortened decimal form of base attack speed found in game
as_lvl Attack speed per level (do not include the % symbol)
dam_base Base attack damage
dam_lvl Attack damage per level
arm_base 25 Base armor
arm_lvl Armor per level
mr_base Base magic resistance
mr_lvl Magic resistance per level
hp_base Base health
hp_lvl Health per level
mp_base Base resource bar (100 for fury, heat; 200/400 for energy)
mp_lvl Resource bar per level (0 for fury, heat, or energy)
hp5_base Base health regen per 5 seconds
hp5_lvl Health regen per 5 seconds per level
mp5_base Base resource bar regen per 5 seconds (0 for fury or heat, 50 for energy)
mp5_lvl Resource bar regen per 5 seconds per level (0 for fury, heat, or energy)
resource Content of secondary bar, usually a primary resource for abilities, but not vice versa. Also not a champion's resource, which refers to any resource (secondary, etc.). E.g. Mordekaiser has "shield" in resource bar, but his primary resource is "health".
image RammusPortrait.png Champion square; ChampionSquare.png
image2 Champion square 2; ChampionSquare.png
title Champion title
herotype Official primary champion role as recommended by Riot
alttype Alternate or complementary role
rangetype Classification of autoattack range type
date 10 Juillet 2009 Release date (YYYY-MM-DD)
patch MAJ du 10 Juillet 2009 Released with patch
changes Last changed with patch
dommage Official damage rating 0-3
constitution Official toughness rating
control Official control rating
agilité Official mobility rating
support Official utility rating
style Official style rating 0-100
difficulté Official difficulty rating 1-3
adaptivetype Adaptive damage default type magic or physical
PI 3150 PI cost
RP 790 RP cost
Skill images Use ; to separate multiple values!
skill_i I Skill
skill_q Q Skill
skill_w W Skill
skill_e E Skill
skill_r R Skill

Throughout the family of templates, fixed names are used for the parameters. (The parameter names are kept short to reduce counts for the post expand include size and the template argument size in cases where these are applicable.) However, not necessarily all parameters have been given a value: some parameters may not be applicable, while for some other parameters the value may just have not been specified yet. The table shows all parameters, and for each the value, if specified.

Derived data

Retrieval of data items

{{data Rammus|pst2|as_base}}, using parameter selection template Template:Pst2, gives the parameter as_base, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Rammus|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Show data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}.


In this template system each template contains various properties of a single entity, as opposed to the other common system, where a template contains one property (e.g. population or area) of many entities. Although that other system can be convenient if updates of a property for all these entities become available together, in the case of large-scale use of data on one page that other system can be problematic due to its inefficiency. This is because of the following:

  • There are often more entities than properties, and page counts (or in the case of #switch, average page counts) are proportional to the number of data items in the data template (if they are stored in a linear way, not in a tree, and not stored as unnamed parameters).
  • In the case of large-scale use of data on one page there are usually one or more tables, where an entity forms a row and a property a column, because there are often more entities than properties, and because this way the sorting feature allows sorting entities based on a property. In this template system this allows producing a row with only one call of the data template, making the count not grow faster than proportional to the average number of data items stored per data template, times the number of entities in the table.

The include part of the data template of an entity does not contain a long list of its sub-entities or their properties, because that would make this method inefficient too.

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.

Until here the documentation is automatically generated by Modèle:Show data.


Sauf mention contraire, le contenu de la communauté est disponible sous licence CC-BY-SA .