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Teleport is a targeted summoner spell. It can be cast on a friendly turret, minion or ward anywhere on the map to teleport to them after a small channel. It is not stopped like Recall Recall upon damage, but can still be disrupted by hard crowd control abilities such as [[File:Plantilla:Tip data/Stun|20px|link=Plantilla:Tip data/Stun]][[File:Plantilla:Tip data/Stun|20px|link=Plantilla:Tip data/Stun]][[File:Plantilla:Tip data/Stun|20px|link=Plantilla:Tip data/Stun]] [[:Plantilla:Tip data/Stun|stuns]], [[File:Plantilla:Tip data/Root|20px|link=Plantilla:Tip data/Root]][[File:Plantilla:Tip data/Root|20px|link=Plantilla:Tip data/Root]][[File:Plantilla:Tip data/Root|20px|link=Plantilla:Tip data/Root]] [[:Plantilla:Tip data/Root|roots]], and [[File:Plantilla:Tip data/Silence|20px|link=Plantilla:Tip data/Silence]][[File:Plantilla:Tip data/Silence|20px|link=Plantilla:Tip data/Silence]][[File:Plantilla:Tip data/Silence|20px|link=Plantilla:Tip data/Silence]] [[:Plantilla:Tip data/Silence|silences]].

Teleporting to an allied minion or ward will make it invulnerable for the duration of the channel, but it will not make turrets invulnerable.

Notes

Enfriamiento de hechizo de invocador
Enfriamiento base 360s
(Teleportación)
300s
(Destello)
240s
(ClaridadCuración)
210s
(PurificaciónExhaust)
180s
(BarreraFantasmaIgnición)
90s
(Castigo)
80s
(Marca)
Cooldown reduction icon Reducción de enfriamiento
5% (Cosmic Insight rune) 342s 285s 228s 199.5s 171s 85.5s N/A
10% (Ionian Boots of Lucidity item) 324s 270s 216s 189s 162s 81s N/A
15% (Ionian Boots of Lucidity itemCosmic Insight rune) 306s 255s 204s 178.5s 153s 76.5s N/A
40% (Howling Abyss aura) N/A 180s 144s 126s 108s N/A 48s
43% (Howling Abyss auraCosmic Insight rune) N/A 171s 136.8s 119.7s 102.6s N/A 45.6s
50% (Howling Abyss auraIonian Boots of Lucidity item) N/A 150s 120s 105s 90s N/A 40s
52.5% (Howling Abyss auraIonian Boots of Lucidity itemCosmic Insight rune) N/A 142.5s 114s 99.75s 85.5s N/A 38s

Strategy

  • Teleport Teleport is mainly used to minimize laning downtime after Recall Recalling or respawning, to prevent enemy laners from gaining an advantage.
  • Teleport Teleport is great for ganking if the enemy commits to a fight and is around friendly minions, turrets, or wards.
  • Teleport Teleport is also used to quickly switch lanes to defend an unguarded turret.
  • Another use for Teleport Teleport is a backdoor maneuver where a high damage per second champion places a ward inside or near the enemy base and Teleport teleports to that ward. From there that champion will attempt to bring down as many turrets and inhibitors as possible.
  • It is also possible to use it to escape enemy champions that lack any way to interrupt channeled abilities, such as VladimirSquare Vladimir, or with the interrupt on a long cooldown ultimate, such as AsheSquare Ashe, or requires an ally for the interrupt, such as KalistaSquare Kalista. This is particularly useful for tanks without reliable escape mechanisms such as Dr. MundoSquare Dr. Mundo or Cho'GathSquare Cho'Gath, since they are more likely to survive the channel.
  • Teleport Teleport can be used to prolong or save the life of an allied ZacSquare Zac by making one of Cell Division Bloblets de ZacSquare Zac invulnerable for the Teleport Teleport duration.
Teleport Targets

Teleport Targets

Targets

In addition to any friendly minion or turret, Teleport Teleport can be used on a number of allied constructs. These include, but are not limited to:

However, Teleport Teleport does not work on:

Trivia


Teleportación
Teleportación
Disponibilidad
    Categoría Enchantment
    Activa Única – Teleport: After channeling for 3.5 seconds, your champion teleports to the target allied object. 240 second cooldown. Purchasing Teleport puts the item on an initial 60 second cooldown.
    Costo del objeto 600 Gold
    Valor de venta Cannot sell enchantments.

    Teleport was also a boot enchantment costing 600 Gold during the Black Market Brawlers event.

    Media

    Teleport client showcase

    Teleport client showcase

    Patch history

    V8.23
    • Channel duration reduced to 4 seconds from 4.5.
    • New Effect - Commit: Teleport can't be canceled by its caster once cast.
    V8.14
    • Cooldown increased to 360 seconds from 300.
    • Canceled cooldown increased to 240 seconds from 200.
    V7.22
    • Level requirement increased to 7 from 6.
    V7.9
    • If cast off-screen, it'll search for a nearby unit to target.
    • Spells can no longer be queued during channel time.
    V6.23
    • If Teleport's channel is interrupted by someone other than yourself, the camera will now snap to your location.
    V6.13
    • Channel duration increased to 4.5 seconds from 4.
    • Teleport destination point is no longer random on target, Instead, you now appear on the side of the object closest to your nexus.
    • Teleport VFX now shown if you have vision within 500 units of target point.
    • Teleport now does a soundless "On the way" ping to your allies.
    V5.22
    • Reduced cooldown for Teleporting to an allied turret removed.
    • Channel duration increased to 4 seconds from 3.5 seconds.
    V4.10
    • Reduced cooldown for Teleporting to an allied turret increased to 240 seconds from 200.
    V4.4
    • Teleporting to an allied turret now refunds 100 seconds of the cooldown.
    • Cooldown refunded for cancelling Teleport reduced to 100 seconds from 150 seconds.
    • New particles and sounds
    • Undocumented: Channel duration reduced to 3.5 seconds from 4 seconds.
    • Undocumented: Spell is available from Summoner level 6 instead of level 2.
    V4.1
    • Icon updated.
    V1.0.0.139
    V1.0.0.139
    • Fixed a bug where Teleport Teleport could be used after being affected by crowd control effects.
    V1.0.0.125
    • Fixed a rare bug causing it to not function properly.
    v1.0.0.124
    • Fixed a bug where champions could be pulled across the map while teleporting.
    V1.0.0.123
    • Using Summoner Teleport Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies.
    V1.0.0.121
    • Using Teleport Teleport on a ward will now reveal the ward to enemies for a few seconds.
    V1.0.0.120
    V1.0.0.118
    • Cancel delay increased to 1 second from 0.5.
    V1.0.0.101
    • Fixed a bug where Summoner Teleport Teleport refreshed your W slot's cooldown when used.
    V1.0.0.100
    • Can no longer be cast while rooted.
    V1.0.0.97
    • Now removes stealth when used.
    V1.0.0.83
    • Will now allow you to travel to all allied turrets, not just the forward most turrets in a lane.
    V1.0.0.63
    • Fixed a bug where the spell could be cast on a minion right before it died, allowing the player to teleport invisibly to a location.
    V1.0.0.61
    V1.0.0.52
    V0.9.25.34
    • Fixed a bug where if your champion dies while teleporting, the target it is teleporting to remains bound.
    V0.9.25.24
    • Cooldown increased to 5 minutes from 4.5.
    V0.9.22.15
    • Added a new particle effect.
    V0.8.22.115
    • Teleport Teleport will now cancel when stunned, rooted, silenced, netted, taunted and slept.
    July 10, 2009 Patch
    June 26, 2009 Patch
    June 19, 2009 Patch
    • Tooltip fixed to correctly show the cooldown at 5 minutes.
    May 23, 2009 Patch
    • Cooldown reduced to 3.5 minutes from 4 minutes.
    May 15, 2009 Patch
    • Fixed a bug that caused you to teleport in 2 seconds instead of 3.
    May 9, 2009 Patch
    • Cooldown reduced to 4 minutes from 5 minutes.
    April 11, 2009 Patch
    • Cooldown reduced to 5 minutes from 7 minutes.
    Alpha Week 7
    • Fixed cast range.
    Alpha Week 6
    • Cooldown reduced to 6 minutes from 7 minutes.
    Alpha Week 5
    • Cooldown increased to 7 minutes from 3 minutes.
    Alpha Week 4
    • Cooldown increased to 3 minutes from 2 minutes.
    Alpha Week 3

    Plantilla:Summoner spell footer

    References

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