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Documentación de la plantilla (para la plantilla mostrada abajo, a veces oculta o invisible)[editar] [purgar]
Uso

Esta planitlla genera una rueda partida en cinco secciones que muestra el valor de daño, resistencia, control, mobilidad, y utilidad" de un campeón.

Sintaxis
{{Champion attributes
|damage    = 
|toughness = 
|control   = 
|mobility  = 
|utility   = 
}}

Los valores aceptados son 0, 1, 2, o 3.

Parámetros adicionales
  • size cambia el tamaño del gráfico. Los tamaños de más de 800px pueden no aparecer correctamente.
  • average añade una forma difuminada para ciertos tipos de roles de campeón
    • valores aceptados: Tank, Fighter, Controller, Slayer, Specialist, Mage, Marksman
Ejemplo
 {{Champion attributes
|damage    = 0
|toughness = 1
|control   = 2
|mobility  = 3
|utility   = 4
 }}

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
Champion attribute segment 1
Champion attribute segment 2
Champion attribute segment 3


 {{Champion attributes
 |damage    = 1
 |toughness = 0 
 |control   = 3
 |mobility  = 2
 |utility   = 3
 |size      = 400px
 |average   = Controller
 }}

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
Champion attribute segment 1
Champion attribute segment 3
Champion attribute segment 2
Champion attribute segment 3
Controller average


Solo acepta Tank, Fighter, Controller, Slayer, Specialist, Mage and Marksman.

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