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Damage modifiers refer to the buffs or debuffs to a unit that causes it to deal or receive increased or decreased damage. These are percentage values. They don't add extra flat damage but modify all damage normally done. These buffs or debuffs are only received by champion abilities, neutral buffs, on-hit effects from items and masteries.

Damage dealt modifier

These are buffs that allow the champion that has them to deal increased or decreased magic or physical damage from autoattacks, abilities, item's actives and Ignite Ignite. The raw value from the attack or ability is increased or decreased by the modifier and then applied to the target.

All damage dealt modifiers stack multiplicatively. Since multiplication is commutative, the order is irrelevant. So if Talon OriginalSquare Talon uses an autoattack on a CC'd champion just after using a maxed Cutthroat Cutthroat on it, while affected by Zaun-Touched Bolt Augmenter Zaun-Touched Bolt Augmenter de Urgot OriginalSquare Urgot, his autoattack's damage will be modified by 107.525% (110% × 115% × 85%).

Champion abilities

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

  • Hextech Shrapnel Shells Hextech Shrapnel Shells de Corki OriginalSquare Corki grants his basic attacks additional 10% true damage.
  • Certain Death Certain Death de Pantheon OriginalSquare Pantheon grants Spear Shot Spear Shot 50% additional damage to targets below 15% health.
  • Diplomatic Immunity Diplomatic Immunity de Poppy OriginalSquare Poppy allows her to focus intensely on one single target for 6 / 7 / 8 seconds to deal 20% / 30% / 40% increasing her damage to it from all sources.
  • Wind Slash Wind Slash de Riven OriginalSquare Riven deals 2.66% increased damage for each 1% health the targets are missing (maximizing at ~200% increased damage when targets are at 25% health or less).
  • Backstab Backstab de Shaco OriginalSquare Shaco allows him to deal 20% increased damage when striking a unit from behind with his autoattacks or abilities.
  • Hymn of Valor Hymn of Valor de Sona OriginalSquare Sona grants her Power Chord Power Chord 100% additional damage.
  • Torment Torment de Swain OriginalSquare Swain afflicts his target, dealing damage to them over time and causing Swain to deal 8% / 11% / 14% / 17% / 20% increased damage to it for 4 seconds from all damage sources.
  • Dark Sphere Dark Sphere de Syndra OriginalSquare Syndra deals 15% increase damage against champions when at maximum rank.
  • Cutthroat Cutthroat de Talon OriginalSquare Talon allows him to blink to his target and deal 3% / 6% / 9% / 12% / 15% increased damage to it for the next 3 seconds.
  • Mercy Mercy de Talon OriginalSquare Talon allows his autoattacks to deal 10% increased damage if his target is slowed, stunned, immobilized or suppressed.
  • Tumble Tumble de Vayne OriginalSquare Vayne grants her next attack 10% / 20% / 30% / 40% / 50% increased damage.
  • Frenzy Frenzy de Volibear OriginalSquare Volibear deals 1% increased damage for each 1% health the target is missing.
  • Unholy Covenant Unholy Covenant de Yorick OriginalSquare Yorick grants him 5% increased basic attack damage for each ghoul currently summoned.
  • Spinning Axe Spinning Axe de Draven OriginalSquare Draven grants his next attack 30% / 45% / 60% / 75% / 80% bonus damage.

Masteries

Decreasing damage dealt

Champion abilities

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Summoner Spell

  • Exhaust Exhaust reduces damage dealt by 50% for 2.5 seconds.

Damage received modifier

These are buffs or debuffs that allow the champion that have them to receive increased or decreased magic or physical damage from autoattacks, abilities, item's actives and Ignite Ignite. The final value from the attack or ability is increased or decreased by the modifier and then directly applied to the target's health.

Armor and magic resistance damage reduction percentage count as one source of damage received modifier against physical and magical damage respectively. For example, a champion with 300 armor has 75% damage reduction from physical damage.

Damage reduction from armor and magic resistance and from any other sources stack multiplicatively.

Increasing damage received

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Champion abilities

  • Hemoplague Hemoplague de Vladimir OriginalSquare Vladimir affects all targets hit to receive 12% increased damage from all sources for the next 5 seconds.

Items

  • Deathfire Grasp item Deathfire Grasp causes the target to recieve a debuff which amplifies all magic damage that champion takes by 20% for 4 seconds.

Decreasing damage received

Champion abilities

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

  • Unbreakable Will Unbreakable Will de Alistar OriginalSquare Alistar grants him 50% / 60% / 70% damage reduction for 7 seconds.
  • Idol Of Durand Idol Of Durand de Galio OriginalSquare Galio grants him 50% damage reduction while channeling for up to 2 seconds.
  • Courage Courage de Garen OriginalSquare Garen places a defensive shield on himself, decreasing all damage taken by a 30% for 2 / 3 / 4 / 5 / 6 seconds.
  • Drunken Rage Drunken Rage de Gragas OriginalSquare Gragas takes a long swig from his barrel, disabling his ability to cast or attack for 1 second and then receives 10% / 12% / 14% / 16% / 18% reduced damage for 3 seconds.
  • Void Stone Void Stone de Kassadin OriginalSquare Kassadin reduces all magic damage taken by 15%.
  • Shunpo Shunpo de Katarina OriginalSquare Katarina to grant her 15% damage reduction for 1.5 seconds after blinking.
  • Evolved Active Camouflage Evolved Active Camouflage de Kha'Zix OriginalSquare Kha'Zix takes 50% reduced damage while in stealth.
  • Vengeful Maelstrom Vengeful Maelstrom de Maokai OriginalSquare Maokai creates a great vortex of natural energy on a nearby area reducing non-tower damage done to allied champions in the area by 20% until toggled off.
  • Meditate Meditate de Master Yi OriginalSquare Master Yi grants him 50/55/60/65/70% damage reduction up to 4 seconds while channeling.
  • Valiant Fighter Valiant Fighter de Poppy OriginalSquare Poppy reduces all damage that exceeds 10% of her current health by 50%.
  • Shadow Dash Shadow Dash de Shen OriginalSquare Shen reduces all physical damage by 50% from taunted enemies.
  • Unholy Covenant Unholy Covenant de Yorick OriginalSquare Yorick grants him 5% damage reduction for each ghoul currently summoned.

Items

  • Ninja Tabi item Ninja Tabi grants the wearer 10% physical damage reduction from basic attacks.
  • Odyn's Veil item Odyn's Veil grants the wearer 10% reduced magic damage.

Masteries

Damage immunity

There are some instances in the game where a champion is immune to receiving any kind of damage (including true damage) for a few seconds.

Champions

  • Intervention Intervention de Kayle OriginalSquare Kayle grants the target ally champion damage immunity for 2 / 2.5 / 3 seconds.
  • Diplomatic Immunity Diplomatic Immunity de Poppy OriginalSquare Poppy grants her complete immunity from all sources except from her target for 6 / 7 / 8 seconds.

Items

Flat Damage Reduction

Several champions have abilities that reduce damage by a flat amount. Flat damage reduction is factored in after armor or magic resistance(verify? Sion's page disagrees). This makes it significantly better the more resistances you have. In addition, periodic damage effects will have each tick of damage reduced. For example, Malefic Visions Malefic Visions de Malzahar OriginalSquare Malzahar ticks 8 times, so 1 flat damage reduction would reduce its total damage by 8.

Flat damage reduction does not work against true damage.

Champions

  • Tantrum Tantrum de Amumu OriginalSquare Amumu provides 2 / 4 / 6 / 8 / 10 physical flat damage reduction.
  • Nimble Fighter Nimble Fighter de Fizz OriginalSquare Fizz provides 4 − 14 (según el nivel) flat damage reduction against auto-attacks.
  • Feel No Pain Feel No Pain de Sion OriginalSquare Sion provides a 40% chance to ignore 30.40.50 flat damage against auto-attacks.

Items

Masteries

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