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- For the removed runes, see Mark (runes).
Mark / Dash is a summoner spell exclusive to the Howling Abyss. It throws a snowball that, upon impact, deals true damage and over the next 3 seconds the player may reactivate the spell to dash towards the marked target and deals the same damage.
Notes[]
- As with spell shields. , Mark will bypass de and de and cannot be negated by
- Champions become untargetable while dashing.
- Despite the fact the duration of Mark's debuff refreshes on subsequent applications, summoners still only have their respective 3 seconds to use Dash.
- Although not mentioned, the summoner spell will not remove the snowflake.
- Mark will grant vision of brush (range? PENDIENTE DE PRUEBA) while passing through, and will grant true sight of a hit target. The true sight is granted by the Mark buff, so it is lost when Dash is used.
- The cooldown of this summoner spell is automatically reduced to 48 seconds, due to the Howling Abyss buff, which reduces the cooldown of summoner spells by 40%.
- The cooldown can be reduced even more with other sources of summoner spell cooldown reduction.
Trivia[]
- The spell possesses the same behavior of Legend of the Poro King featured game mode.
- Mark / Dash was inspired by / .
/ from the
Media[]
Patch History[]
- V9.2
- Removed: No longer uses minimap targeting.
- V7.22
- Level requirement increased to 6 from 1.
- V6.12
- Cooldown increased to 80 seconds from 40.
- Mark snowball width reduced to 80 from 100.
- new: Added a glow effect to make snowballs more visible.
- Total damage using Mark and Dash unchanged
- Mark damage increased to 10 + (5 × Champion's Level) from 5 + (2.5 × Champion's Level)
- 50% of total damage from 25%.
- Dash damage decreased to 10 + (5 × Champion's Level) from 15 + (7.5 × Champion's Level)
- 50% of total damage from 75%.
- Mark damage increased to 10 + (5 × Champion's Level) from 5 + (2.5 × Champion's Level)
- Mark range decreased to 1600 from 2500
- Mark cooldown increased to 40 seconds from 20 seconds
- Total damage using Mark and Dash unchanged.
- Mark damage reduced to 5 + (2.5 × Champion's Level) from 20 + (10 × Champion's Level).
- 25% of total damage
- Dash deals damage equals to 15 + (7.5 × Champion's Level)
- 75% of total damage
- Mark damage reduced to 5 + (2.5 × Champion's Level) from 20 + (10 × Champion's Level).
- V5.8 Added
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