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Ignite is a targeted summoner spell that deals true damage over a duration, applying [[File:Plantilla:Tip data/Grievous wounds|20px|link=Plantilla:Tip data/Grievous wounds]][[File:Plantilla:Tip data/Grievous wounds|20px|link=Plantilla:Tip data/Grievous wounds]][[File:Plantilla:Tip data/Grievous wounds|20px|link=Plantilla:Tip data/Grievous wounds]] [[:Plantilla:Tip data/Grievous wounds|Grievous Wounds]] on the target, and revealing them for the duration.
Strategy[]
Ignite provides players an offensive utility and damage spell that scales with level. Throughout Season 2 and Season 3, the spell was nearly ubiquitous in all lanes, as the extra kill pressure was highly valued. The changes to
Heal and
Exhaust in Season 4 provided powerful tools to defend against all-ins, causing
Ignite to fall out of favor among all but the most aggressive roles and weakening aggressive champions and strategies overall. In Season 9
Ignite regained its original lower cooldown and is now heavily favored among supports and 1v1 kill lanes.
- A well-placed healing reduction debuff from
Ignite can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like , , , , and . It is considered a direct counter to , , and because they are reliant on their healing-based abilities and ultimates. The healing reduction debuff also applies to life steal and spell vamp effects from items and abilities such as and de .
- It should be noted that
Ignite deals true damage and therefore cannot be mitigated by any form of damage reduction, although shields and invulnerability will absorb the damage.
Effectiveness comparison[]
Plantilla:Summoner spell comparison table
Notes[]
- Ignite's damage scales with the user's level.
Ignite, but not the healing reduction.
removes the damage-over-time component of - Plantilla:Sis healing debuff does not reduce shields or health boosts like de or de .
- Multiple uses of
Ignite on the same target will refresh its duration and does not provide a stacking effect.
Ignite does not stack with any other abilities that apply [[File:Plantilla:Tip data/Grievous wounds|20px|link=Plantilla:Tip data/Grievous wounds]][[File:Plantilla:Tip data/Grievous wounds|20px|link=Plantilla:Tip data/Grievous wounds]][[File:Plantilla:Tip data/Grievous wounds|20px|link=Plantilla:Tip data/Grievous wounds]] [[:Plantilla:Tip data/Grievous wounds|Grievous Wounds]], such as de .
- Taking damage from Ignite interrupts Recall as of patch V5.3; other channeled abilities are unaffected.
- The cooldown of this spell can be reduced by summoner spell cooldown reduction.
Trivia[]
- The icon for
Ignite shows great resemblance to de since they are both icons of a hand holding a flame.
Ignite and
Chilling Smite (and
Mark on Howling Abyss) are the only summoner spells that deal direct damage to enemy champions.
Media[]
Patch History[]
- V9.2
- Total true damage reduced to 70 − 410 from 80 − 505.
- Cooldown reduced to 180 seconds from 210.
- V8.6
- Total true damage increased to 80 − 505 from 70 − 410.
- V8.2
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- V7.22
- Level requirement reduced to 9 from 10.
- [[File:Plantilla:Tip data/Grievous wounds|20px|link=Plantilla:Tip data/Grievous wounds]][[File:Plantilla:Tip data/Grievous wounds|20px|link=Plantilla:Tip data/Grievous wounds]][[File:Plantilla:Tip data/Grievous wounds|20px|link=Plantilla:Tip data/Grievous wounds]] [[:Plantilla:Tip data/Grievous wounds|Grievous Wounds]]
- Reduces all healing received by 40%.(Previous change from V5.22 reverted.)
- V5.22
- [[File:Plantilla:Tip data/Grievous wounds|20px|link=Plantilla:Tip data/Grievous wounds]][[File:Plantilla:Tip data/Grievous wounds|20px|link=Plantilla:Tip data/Grievous wounds]][[File:Plantilla:Tip data/Grievous wounds|20px|link=Plantilla:Tip data/Grievous wounds]] [[:Plantilla:Tip data/Grievous wounds|Grievous Wounds]]
- Reduced to 40% healing reduction from 50% healing reduction.
- Grievous Wounds now only affects self-healing instead of all healing.
- Ignite now interrupts champions who attempt to recall while Ignited.
- V4.5
- Reveals target for the duration.
Doesn't reveal stealth.- Bug: Stealthed targets are revealed.
- V4.4
- New particles.
- Cooldown increased to 210 seconds from 180.
- Now only usable on enemy champions.
- No longer usable on minions (still usable on jungle monsters).
- Now removes stealth when used.
- The damage over time can now be removed by .
- Fixed a bug where its visual effect would sometimes persist far beyond the actual duration.
- Now removes stealth when used.
- Fixed a bug where itcould be cast while in stasis from .
- Damage per level reduced to 20 from 25.
- Can no longer be removed by .
- Fixed a bug with the tooltip cooldown value that made it seem shorter than it actually is.
- Can now be removed by .
- Now also reduces the target’s healing and regeneration by 50%.
- V1.0.0.52
- Fixed an issue that prevented
Ignite from being cast while silenced.
- Range increased to 600 from 550.
- V0.9.25.24 Added
- Deals 50 damage plus 25 damage per level over 5 seconds. This damage is not lowered by armor or magic resistance.
- Burning Embers (mastery): While your
Ignite spell is on cooldown, your champion has an additional 10 ability power.
Plantilla:Summoner spell footer