Wiki League of Legends
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Farming is the act of a champion killing multiple minions to gain gold. Certain champions have abilities which aid them in farming. Farming early game will allow you to purchase better items, making your late game stronger. Later in the game, farming opportunities will be fewer.

Farming is an essential component of early-game laning. Champions try to out-farm the enemy and "win" the lane.

How to Farm[]

The aim is to achieve more "CS", which stands for "Creep Score", which represents how many minions/monsters you have killed. You only receive gold and CS for "last-hitting" the minion/monster. This means that you should always try to get the killing blow on minions.

Game Phases[]

Early Game[]

This is the main phase for farming. Many champions have abilities which aid farming, either by making it easier to land the killing hit (eg. Disintegrate Disintegrate de Annie Annie), or by granting extra gold, such as Parrrley Parrrley de Gangplank Gangplank or Loaded Dice Loaded Dice de Twisted Fate Twisted Fate.

It is harder to get CS when your lane is pushed to your tower, since the turret's attacks are stronger than your own, causing it to kill many minions. On the other hand, you can push the lane to the opponent's tower, where they will lose CS. However, this is risky, as it opens the lane up to ganks.

Mid Game[]

When teamfights begin, gold will come from killing champions, lane minions, and clearing the jungle monster camps. When possible, lanes can still be farmed, though your absence can hurt your team in a teamfight.

Late Game[]

Now the game will mainly focus on teamfights, meaning that farming is secondary. Despite this, minion waves will slowly accumulate (usually in side lanes where teamfights are not taking place). These can provide large gold/experience boosts, though as stated before, your absence can potentially hurt your team.

Farming Table[]

Many players underestimate the value of farming creep kills. The following table displays how much gold can be earned when you kill all minions in your lane.

This table is theoretical. The table below ignores travel time of minions in order to prevent a bias of lane positioning and can be seen as an absolute maximum for creep score. To use it in reality, estimate the Creep Score you will have and you can calculate the gold you have without kills. You can do this for certain points in the game (e.g. first time back, beginning of mid game) and optimize your item build. This table was produced and posted originally on the league of legends forums by bluebaron201.

Another alternative is to use the Creep Score Calculator, which allows for more interactivity, but does not currently calculate passive gold. This tool was produced and posted to Reddit by TheMullinator.

Archivo:Perfect Creep Score.png

  • The table calculates the spawned minons,but it does ignores the travel time to the lane. On bot lane at 10 minutes the maximun number of minions killed will be 101 (48 melee minions, 48 ranged minions and 5 siege minions) there will be a creep wave passing it's teams tower in the 10 minute mark, I did not count those.
Minutes Creep Score Max Creep Gold Passive Gold Max Gold
0 0 0 475 475
0.5 0 0 475 475
1 0 0 475 475
1.5 6 105 523 628
2 12 210 571 781
2.5 19 355 619 974
3 25 460 667 1127
3.5 31 565 715 1280
4 38 670 763 1433
4.5 44 778 811 1589
5 50 886 859 1745
5.5 57 1035 907 1942
6 63 1143 955 2098
6.5 69 1251 1003 2254
7 76 1359 1051 2410
7.5 82 1470 1099 2569
8 88 1581 1147 2728
8.5 95 1734 1195 2929
9 101 1845 1243 3088
9.5 107 1956 1291 3247
10 114 2067 1339 3406
10.5 120 2181 1387 3568
11 126 2295 1435 3730
11.5 133 2452 1483 3935
12 139 2566 1531 4097
12.5 145 2680 1579 4259
13 152 2794 1627 4421
13.5 158 2911 1675 4586
14 164 2940 1723 4663
14.5 171 3013 1771 4784
15 177 3042 1819 4861
15.5 183 3071 1867 4938
16 190 3100 1915 5015
16.5 196 3130 1963 5093
17 202 3160 2011 5171
17.5 209 3235 2059 5294
18 215 3265 2107 5372
18.5 221 3295 2155 5450
19 228 3325 2203 5528
19.5 234 3356 2251 5607
20 240 3387 2299 5686
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