Shield refers to the game mechanic which grants temporary health to a champion for some time. These shields absorb a set amount of damage before it disappears, whether because it reached its capacity of damage absorption or because its duration ran out. It is marked by an extra white bar in the champion's health bar.
Most of these shields are granted by champion abilities.
Shields are classified by the type of damage they absorb. Most of them absorb all types of damage, including true damage. Magic shields absorb only magic damage, so physical and true damage will just ignore the shield.
All Shields take the champion's resistances on account when receiving damage to the temporary health.
Spell shields, which allow to completely block the effect of one single ability, are not considered a type of shield.
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- Unique Active: Shield yourself and nearby allied champions for 5 seconds, absorbing up to 50 + (10 × level) damage. 60 second cooldown. +300 health, +20 armor, +10% cooldown reduction.Unique Aura– Legion: Nearby allies gain +20 magic resist and +10 health regen per 5 seconds. (1100 range) 2500 de oro. :
- Unique Active: Mana Shield: Drains 25% of your current mana to shield yourself for an equal amount for 3 seconds (120 second cooldown). +1000 mana, +60 ability power, +10 mana regen per 5 seconds. Unique Passive - Insight: Gain ability power equal to 3% of your maximum mana. 2800 de oro. :
- Unique Passive: Grants a shield that absorbs up to 30 + (10 x level) damage. This shield refreshes after no damage is taken from enemy champions for 9 seconds. +70 magic resistance, +20 health regen per 5 seconds. 2080g de oro. :
Note: Only the shield effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
- 50% of his current mana for up to 10 seconds. This happens when his health falls below 20% and has a cooldown of 90 seconds after it activates for it to be available again. de creates a shield to protect him for damage equal to
- (+30% AP) damage or for 5 seconds. If all three spheres are triggered, the shield is reapplied. The second shield stacks with the first. de shields herself from up to 40 / 55 / 70 / 85 / 100
- de shields herself from up to 150 / 225 / 300 per enemy champion that is hit and lasts up to 6 seconds.
- (+90% AP) damage for up to 5 seconds. de shields her target from up to 80 / 120 / 160 / 200 / 240
- de shields himself from up to 50 / 90 / 130 / 170 / 210 damage plus 20 / 30 / 40 / 50 / 60 damage per nearby enemy champion for up to 2 seconds.
- (+50% AP) damage for up to 4 seconds. de grants an additional 30 / 70 / 110 / 150 (+30% AP) shield to her target and surrounding allies gains the bonus amount. de summons a protective shield on an ally or herself that absorbs 80 / 120 / 160 / 200 / 240
- (+80% AP) damage for the next 5 seconds. de rushes him towards a target ally unit, shielding them both from 40 / 80 / 120 / 160 / 200
- (+60% AP) for 6 seconds to targeted ally champion. de summons Pix and a Shield that absorbs 60 / 105 / 150 / 195 / 240
- (+35% AP) damage for up to 3 seconds. The shield refreshes if the champion is touched again by the wand. de throws her wand to a target location and back protecting herself and any champions it touches them from 80 / 105 / 130 / 155 / 180
- 10% of his maximum health. If Malphite has not been hit for 10 seconds, this effect recharges. de passively shields him with a layer of rock which absorbs damage equal to
- de passively gives him a temporary shield equal to 35% of the damage dealt from his abilities, absorbing incoming damage. Shield strength is capped at 90 + (30 × level) and shield generation is half effective against minions and monster. Shield decays at 3% per second.
- (+10% of bonus health) damage for up to 10 seconds. de shields himself from 100 / 150 / 200 / 250 / 300
- (+40% AP) damage when it arrives for up to 4 seconds. de commands her ball to fly to and attach onto an allied champion shielding it from 80 / 120 / 160 / 200 / 240
- (+100% bonus AD) damage for up to 2.5 seconds. de dashes her towards the cursor and grants her a shield protecting her from 70 / 100 / 130 / 160 / 190
- (+40% AP) damage for up to 2 seconds. If he has 50 or more heat when casting it, the shield is 25% stronger. de creates a shield protecting from 50 / 80 / 110 / 140 / 170
- (+60% AP) for up to 3 seconds. de protects him from 70 / 115 / 160 / 205 / 250
- (+150% AP) for up to 5 seconds. de places a shield on an allied champion that will protect them from 250 / 550 / 850
- (+90% AP) damage for up to 10 seconds. You can deactivate it after 4 seconds or it will destroy by itself after 10 seconds if not destroyed before hand. It deals damage when deactivated. de surrounds himself with a shield which absorbs 100 / 150 / 200 / 250 / 300
- (+60% AP) damage for up to 6 seconds. de shields himself from 70 / 115 / 160 / 205 / 250
- (+40% AP) damage. de tosses his lantern towards the target location for up to 6 seconds. Allies who come near the lantern gain a shield lasting 4 seconds that that absorbs up to 60 / 100 / 140 / 180 / 220
- (+50% AP) for up to 5 seconds. de upon activation it gives himself a shield that will protect him from 60 / 95 / 130 / 165 / 200
- (+80% AP) damage for 7 seconds. de gives him a shield that absorbs 80 / 130 / 180 / 230 / 280
- 10% of her maximum health when she hits an enemy with one of her activated abilities. This effect has a second cooldown. de gives her a shield equal to
- (+26% AP) for 3 seconds. de grants him a shield that absorbs up to 32 / 50 / 68 / 86 / 104
- The summoner spell Summoner's Resolve (Maestría de la 3ra Temporada) Summoner's Resolve will increase the shield strength by 20. shields your champion for 95 + (20 × level) for 2 seconds.
- Storm Shield: grants a 212.5 + (12.5 × level) health shield for 50 seconds which recharges if the bearer is not hit for ten consecutive seconds.
- Unique Passive - Lifeline: If you would take magic damage which would leave you at less than 30% of your maximum health, you first gain a shield which absorbs 250 magic damage for 5 seconds. 60 second cooldown. +25 attack damage, +25 magic resistance. 1350 de oro.. :
- Unique Passive - Lifeline: If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds. 60 second cooldown. +60 attack damage, +40 magic resistance. Unique Passive: +1 Attack Damage for every 2% health missing, capping at +35 attack damage. 3200 de oro.. :
- (+70% AP) magic damage and prevents the application of crowd control effects while the shield holds. Lasts 5 seconds or until the shield has been depleted. de places a shield around herself or a friendly champion, absorbing 95 / 160 / 225 / 290 / 355
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