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Dodge es una estadística que garantizaba al campeón un porcentaje de chance para ignorar completamente un auto ataque del enemigo. Dodge fue gradualmente removido del juego como una estadística global de los campeones del parche V1.0.0.124, hasta V1.0.0.132.

## Calculations

The dodge formula was a multiplicatively cumulative formula. By default, each champion has a dodge modifier of 100, meaning they will be hit by every physical attack directed at them. Sources that modify the dodge stat are multiplied in sequence, reducing the previous dodge modifier by the given percentage.

This means that each increase in the dodge chance has less of an impact on the total dodge modifier. If a champion wears an item that increases dodge chance by 10%, their dodge modifier will be 90% of 100, or 90 (10% of physical attacks are dodged). If the champion buys a second such item, their dodge modifier will be 90% of 90, or 81 (19% of attacks are dodged), not 80% of 100.

In short the formula is:

where the variables a, b, c, and n are the dodge % values and are converted to their respective decimal values.

In calculating the dodge modifier, dodge chance from all runes are added together and treated as one source, with every mastery, champion ability, and individual items added as additional sources after that.

## Increasing dodge

### Items

• Ninja Tabi: Unique passive: 12% dodge, 25 armor, Unique passive: Enhanced movement 2. 750 de oro.. (dodge removed in V1.0.0.132)
• Phantom Dancer: 20% dodge, 50% attack speed, 30% critical strike, 15% movement speed. 2345 de oro.. (dodge removed in V1.0.0.107)

### Champion abilities

• de increased his dodge chance by 10 / 12 / 14 / 16 / 18 %. (dodge removed in V1.0.0.132)
• de increased her dodge chance by 10%. (dodge removed in V1.0.0.124)
• de increased her dodge chance by 10.15.20.25% while moving. (dodge removed in V1.0.0.130)
• de increased his dodge chance by 3% for 5 seconds every time he switched stances up to a maximum of 9%. (dodge removed in V1.0.0.131)

### Runes

• Quintessences and Seals of Evasion increased dodge chance. Players were refunded the spent IP when they were removed in V1.0.0.132.
• Even though they were removed, tank bots still use them.
Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Evasion

(Dodge)

Mark
Seal

0.42%

65

0.58%

330

0.75%

820

Glyph
Quintessence

0.83%

165

1.17%

820

1.5%

2050

## Countering dodge

• Espada de los Dioses prevenía todos los ataques básicos que se pudieran esquivar por 8 segundos. (eliminado en la V1.0.0.132, y fue re-agregado en su forma actual en la V1.0.0.152)