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Flash is a blink summoner spell that activates instantly upon being cast, teleporting the player's champion a short distance in the direction of their cursor.
Strategy[]
- Flash can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities.
- It can also be used to move over walls, either for a quick escape or in response to an opponent's dash.
- It is an extremely popular summoner spell due to the mobility it offers, and is especially vital on champions that entirely lack mobility abilities, such as or .
Notes[]
- Flash cannot be activated if the player is affected by hard crowd control.
- Flash and Teleport cannot be cast while silenced.
- The cooldown of this spell can be reduced by summoner spell cooldown reduction.
Trivia[]
- For a time, the inclusion of Flash in the game was hotly debated and Riot Games Inc. even considered removing it from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs.
- You would need 49 Flash to go from one fountain to another, which would take 4 hours and 5 minutes.
Media[]
Patch History[]
- V7.22
- Level requirement reduced to 7 from 8.
- Movement commands now persist after Flashing in the same direction you're moving.
- New particles and sound.
- V4.1
- Icon updated.
- Cooldown increased to 300 seconds from 265 seconds.
- Summoner's Insight (Maestría de la 3ra Temporada) Summoner's Insight is now calculated after other Summoner Flash cooldown reductions.
- Cooldown increased to 265 seconds from 255 seconds.
- Range reduced to 400 from 450.
- No longer pops projectiles.
- Cooldown increased to 255 seconds from 240 seconds.
- No longer breaks stealth.
- Can no longer be cast while rooted.
- Range reduced to 425 from 450.
- Cooldown increased to 240 seconds from 210 seconds.
- Cooldown increased to 210 seconds from 195 seconds.
- Cooldown increased to 195 seconds from 180 seconds.
- Changed Plantilla:Sis targeting type so it no longer requires a location click; now it uses the location of the cursor.
- Fixed a bug where attempting to cast Flash extremely far distances away would cause the champion to move, instead of teleporting in that direction.
- Range reduced to 450 from 1000.
- Cooldown reduced to 180 seconds from 360 seconds.
- Flash now pops incoming projectiles when used.
- Cooldown increased to 360 seconds from 330 seconds.
- V0.8.21.110
- Cooldown increased to 330 seconds from 300 seconds.
- Cast range reduced by 100.
- July 10, 2009 Patch
- Cooldown increased to 300 seconds from 270 seconds.
- June 26, 2009 Patch
- Cancels channeled abilities upon casting (no more hopping)
- Blink of an Eye (Maestría de la 1era Temporada) Blink of an Eye: Reduces the cooldown of Flash by 15 seconds.
- June 12, 2009 Patch
- Reworked
- Reduced range to 800 from 900.
- Changed functionality: Flash is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
- Flash will automatically flash to the furthest valid range in the direction it is cast at.
- Flash no longer has a cast time (to 0 from 0.5).
- May 9, 2009 Patch
- Cooldown reduced to 210 seconds from 240 seconds.
- May 1, 2009 Patch
- Reduced cast time to 0.5 seconds from 0.75 seconds.
- Alpha Week 5
- Cooldown increased to 240 seconds from 210 seconds.
- Alpha Week 4
- Cooldown increased to 210 seconds from 150 seconds.
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