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For restoring a champion's health in general, see Healing.
Heal is a summoner spell that instantly restores health to your champion and an ally, also granting a small burst of movement speed.
is affected by any form of personal health gain modifier on yourself, but only yourself (e.g. de , de , and ).
Plantilla:Summoner spell comparison table
The cooldown of this spell can be reduced by summoner spell cooldown reduction.
Enfriamiento de hechizo de invocador
Enfriamiento base ▶
80s ( )
▼ Reducción de enfriamiento
5% ( )
and are the only usable summmoner spells in the basic tutorial.
Cooldown reduced to 240 seconds from 270.
Cooldown increased to 270 seconds from 240.
V6.12 Howling Abyss
Cooldown reduced to 144 seconds from 240.
Heal reduced to 90to345 from 95to475.
Movement speed duration lowered to 1 second from 2 seconds.
Heal once again applies the 35 second debuff on subsequent allied s.
Heal increased to
95to475 (patch notes state 90to495, actual values are different) from 90to345. Only affects the caster and one allied champion following a priority order:
Heal prioritizes the allied champion closest to the cursor at the time the ability is cast.
If no allied champions are near the cursor, Heal will target the most wounded allied champion in range. Range increased to 700, up from a radius of 300.
Cooldown reduced to 240, down from 300.
Healed targets are cleansed of healing reduction effects and gain 30% movement speed for 2 seconds after being healed.
Heal no longer applies a 35 second debuff that reduces all subsequent summoner by 50%.
New particles and sounds.
Health restored per level reduced to 15 from 25
Amount allies are healed for increased to 100% from 50%
Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
Cooldown increased to 300 seconds from 270
Heal amount reduced to 100 from 145.
Base heal amount reduced to 120 from 140.
Recently Healed debuff duration increased to 35 seconds from 25.
will now restore health to the caster even if they are untargetable when the summoner spell is cast ( de , de , ).
Improved Heal reduced to 10% extra healing from 15%.
amount per level increased to 25 from 20. Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%.
now removes stealth when used.
Mender's Faith (mastery) changed to 30 second cooldown reduction on , from +10 × level health bonus.
A debuff is now placed on champions healed by Summoner
for 25 seconds. Subsequent Summoner Heals will have their effect diminished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner. Mender's Faith (mastery) now provides 10 × level bonus health on Summoner from 75 flat bonus health and 10 seconds cooldown reduction.
Reduced area of effect healing to 50% of total from 60%.
June 26, 2009 Patch
Mender's Faith (mastery): Increases the amount healed by by 75, and reduces the cooldown by 10 seconds.
June 12, 2009 Patch
Now scales with level, Heal now = 150 + 25 × Level, and heals surrounding allies for 66% (heals less early, and more late).
Alpha Week 4
cooldown increased to 5 minutes from 4. 5 minutes. Mender's Faith (mastery) increased amount by 75 instead of 100.
Plantilla:Summoner spell footer