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This is a list of unreleased content. Only official content, confirmed in the client or leaked by Riot, is listed. As development of League of Legends is highly iterative and mostly confidential, whether or not an item or feature will be released is highly speculative.

  • Pendiente - A piece of content which is being prepared for future release.
  • Retrasado - A piece of content which is being held for technical or other issues, but will probably still be released in the future.
  • Archivado - A piece of content that has been set aside indefinitely, and may or may not ever be released. Models and/or entries usually remain in client.
  • Desechado - A piece of content that has been abandoned due to thematic, copyright, commercial or other issues. Not likely to ever be released. Models and/or entries usually removed from client.
  • Desconocido/Especulación - No reliable information or the only information is indirect, speculative or conjectural.


As of 14th April 2015, there are 6 champions in works by Riot ranging from near complete to only initial sketch ideas.[1] Those listed below may or may not be included. Since then, information about Ekko Ekko has been released (one of 6 champions in works).

Name Previews Status Notes
Ao Shin Ao Shin
  • Concept art
  • Concept art
Retrasado [2]
Unknown Desconocido Shapeshifter that isn't Gnar Gnar. [3]
Unknown Especulación
Unknown Especulación In Knockout Lee Sin's splash art, a woman with white fur, blue eyes, and short black hair can be seen.
Unknown Especulación In the Prehistoric grouped splash art, a shaman like character can be seen in the background, ether controlling one of the creatures or being protected by it.
5 Unknown Pendiente Riot has stated that there are currently 5 champions in works. Some of the champions on this list may also be one of these champions above.
Explored themes
The following are mechanical concepts for champions that Riot have explored and would like to push into a champion.
  • A swarm of insects.
  • The ability to attach yourself to an ally, soaking damage while still be able to cast.
  • A champion with a more permanent and significant pet.
  • The ability to throw champions, like Force of Will Force of Will. This was originally going to be one of Vi's ultimates, as during her development her ultimate was "Pick up, then cast her Q/W/E for one of three different actives".
  • Interactable units, like Dark Passage Dark Passage.


Replay System
  • The Replay system has been pulled from the PBE, but it's still in development.
Riot has bought up loads of domain names surrounding the word "Supremacy" in relation to "League of Legends". [4] While nothing is known about what "Supremacy" could mean, a similar "leak" happened for "Dominion" months before its official unveiling. This could be a card game. [5]

New Content

Champion Skin Previews Status Notes
Hecarim Hecarim Skin 5 Desconocido Extracted from game files
Karma Karma Bladestorm Texture Archivado Extracted from game files
Karma Karma Jade Empress Desconocido Extracted from game files
Karma Karma Lunar Desechado Appeared in the shop
Katarina Katarina Crimson Elite Texture Desechado Extracted from game files
Katarina Katarina Cyber Texture Desechado Extracted from game files
Mordekaiser Mordekaiser Dark Crusader Artwork Desechado Reworked into King of Clubs King of Clubs.
Miss Fortune Miss Fortune Special Forces Silhouette Desconocido
  • Extracted from game files
  • Teased in Gangplank's Gangplank's artwork
Morgana Morgana Skin 6 Desconocido
  • Extracted from game files
  • Assets imply fire theme
Olaf Olaf Russian Knight Texture Archivado Extracted from game files
Sejuani Sejuani Queen Model Desechado Extracted from game files
Sona Sona Disco Texture Desconocido Extracted from game files
Soraka Soraka Battle Priestess Screenshot Desechado Reworked into Celestine Celestine.
Swain Swain Dragon Master Pendiente Confirmed for production [6]
Tristana Tristana Arm Cannon Video Desconocido Extracted from game files
Twitch Twitch Exterminator Model Archivado Extracted from game files
Tryndamere Tryndamere Dreadknight Extracted from game files Desconocido Reworked into Nightmare Nightmare
Zed Zed Skin 3 Desconocido Extracted from game files
Zed Zed Cyber Ninja Texture Desconocido Extracted from game files
Zed Zed Proxy Texture Desconocido Extracted from game files
Riot Concept Art
These skins were designed by Riot members at official events, but are not confirmed as being in the production pipeline. They are described as "fully possible if the demand is there".

Balance Changes


  • Percentage penetration may be changed to only interact with bonus armor/MR, as with Last Breath Last Breath de Yasuo Yasuo.[8]
  • Possibility of having all champions available in this mode to eliminate "ARAM smurfs".
    • The reroll system would be reworked.


Champion splash art
Riot has hinted at several champion splash arts that are next to be updated. [1]
Champion ability Icons
These champions have had a brand new set of ability icons teased within concept art released by Riot, but have yet to be implemented in the game proper.
Champion Update Schedule
Riot will no longer be issuing complimentary refunds on recent purchases that receive significant visual or gameplay changes. Instead, they are now disclosing which champions are set to receive significant changes and are advising players to reconsider their purchases [9].
Akali Akali - Visual Upgrade
  • Described as low priority.
Cho'Gath Cho'Gath - Visual Upgrade [12]
Caitlyn Caitlyn - Visual Upgrade
  • Caitlyn needs to match the other Piltover-themed champions in terms of appearance and tech (Vi, Heimerdinger and Jayce).
  • If IronStylus gets the project, he hopes to give her a heavy Lady Mechanika vibe. [13]
Darius Darius - Ability Upgrade
  • Minor modifications to his kit to make him less no-brain-required. [14]
Evelynn Evelynn - Visual Upgrade
  • Evelynn's identify is currently open for discussion - what is she?. [15]
Fiora Fiora - Ability Rework [16]
  • The Grant Duelist needs to be a... Grand Duelist, not an assassin.
  • Blade Waltz Blade Waltz
    • Revised Active: Fiora's basic abilities become free to cast and their cooldowns are reduced to 0.75 seconds. This lasts for 8 seconds or until Fiora has cast 4 / 6 / 8 abilities. During this time, Fiora gains 50% bonus-Armor penetration and minor upgrades to her spells.
      • Lunge: Cast range increased by 200.
      • Riposte: Fiora is no longer immobile while blocking abilities and attacks.
      • Thrust: Dash range increased by 100.
      • Disengage: The buff now stacks up to 4 times, and the Fiora now flips a little further away.
The following is conjectural based on the new Blade Waltz and the few follow-up comments Guinsoo made:
  • Lunge Lunge
    • No longer has two casts.
  • Riposte / Thrust Riposte / Thrust
    • Revised Active - Riposte: Fiora readies her sword to block all oncoming attacks and abilities for a duration (excluding towers). Fiora is either immobile for the duration, or each attack or ability she blocks briefly immobilizes her. Through some condition or as a second active, she gains the ability to cast Thrust.
    • New Active - Thrust: Fiora dashes forward, losing the effects of Riposte.
  • Disengage Disengage
    • New Active: Fiora flips away from her target, similar to Vault Vault.
    • A buff that stacks - either a passive, a two-part active, or a buff that is received after flipping.
Galio Galio - Ability Upgrade [17]
  • New innate ability
  • (+XX% magic resistance) added directly to Galio's abilities
Gangplank Gangplank - Ability Upgrade
Garen Garen - Ability Upgrade
Graves Graves - Ability Upgrade [19]
  • Attack range lowered
  • Attack speed increased
  • True Grit True Grit
    • Passive scales better into late game.
  • Quickdraw Quickdraw
    • Now grants bonus-armor penetration.
  • Collateral Damage Collateral Damage
    • The cone now deals the same damage as the initial impact.
    • The cone is slightly narrower to promote aiming the ability.
Irelia Irelia - Visual Upgrade and Gameplay Update
  • An concept for a new model has been approved, but will likely see changes based on prospective gameplay changes - her iconic weapons should be more of a feature. [20]
Lissandra Lissandra - Ability Upgrade
  • A new passive with a more defensive effect. [21]
Miss Fortune Miss Fortune - Model and Texture Upgrade
  • She apparently has a lot of assets ready to go, but got pushed back in favour of the Ascension and Harrowing model/texture upgrades. She's sooner rather than later, but not necessarily soon. [22]
Mordekaiser Mordekaiser - Visual Upgrade
  • He's on the list, but he's not currently being looked at. Tortured soul bound to a suit of armor is definitely ripe to be Shadow Isles-ified, but he'd probably need a gameplay upgrade to match the visual theme.
Nunu Nunu - Visual Upgrade
  • A high rez model has been completed, but it's nowhere near "soon". [23]
Poppy Poppy - Visual Upgrade and Ability Rework [24]
Shen Shen - Ability Upgrade
  • Mainly addressing his laning, which is currently decided by whether his stats are sufficient to negate his opponent rather than through any gameplay. [25]
Shyvana Shyvana - Ability Upgrade
Taric Taric - Visual Upgrade [26]
Teemo Teemo - Visual Upgrade
Urgot Urgot - Ability Rework [27]
  • Meddler is currently looking to give Urgot a new ultimate and passive. If the ultimate is drastically different, then he'll happily give a new champion the position-swapper (as the niche for the ability definitely exists; Urgot just might not be the person to have it).
Warwick Warwick - Ability Rework
  • General
    • More base mana
    • More base mana regen
  • Eternal Thirst Eternal Thirst
    • Revised Innate: Warwick's basic attacks deal 2% of the target's maximum health as bonus magic damage, restore 5 (+0.9-1.8% bonus health) health and grant Warwick one stack of Eternal Thirst. Stacking up to 10 times, each stack of Eternal Thirst increasing the healing of this effect by 11% for a maximum of 10.5 (+1.89-3.78% bonus health). Healing is halved against minions. Eternal Thirst stacks decay at a rate of 1 every 0.25 seconds if Warwick has not damaged an enemy in the last 1.8 seconds.
  • Hungering Strikes Hungering Strikes
    • Revised Active: Warwick slashes the target enemy twice, for a total of 80 / 110 / 140 / 170 / 200 (+ 60% AP) magic damage. Each slash applies on-hit effects. The healing from Eternal Thirst is increased by 60 / 70 / 80 / 90 / 100% for the two slashes, stacking additively with Eternal Thirst stacks.
    • Cooldown: 9 / 8 / 7 / 6 / 5 seconds
    • Cost: 40 / 45 / 50 / 55 / 60 mana
    • Range: Technically reduced, but it now functions like a basic attack (edge-to-edge, instead of center-to-center).
  • Howl Howl
    • New Active: Warwick unleashes a howl that deals 70 / 100 / 130 / 160 / 190 (+ 60% AP) magic damage and terrifies surrounding enemies, causing them to turn and flee from the point-of-cast for 0.75 seconds. Damaged enemies are also slowed for X / X / X / X / X seconds.
    • Cooldown: 12 / 11 / 10 / 9 / 8 seconds
    • Cost: 50 mana
  • Hamstring Hamstring
    • New Passive - Blood Scent: Warwick gains sight of nearby enemy champions and large monsters with less than 50% health (range is lower for neutral monsters). While moving toward an enemy revealed by Blood Scent, Warwick gains X% bonus movement speed. This bonus is increased as the target's health gets lower, based on the nearest applicable enemy. Enemies are made aware that Warwick can see them when he comes within a fixed range.
      • Similar to Orianna's ball, Warwick will have an indicator that points to the nearest low-health enemy.
    • New Active: Warwick dashes toward the target location and then returns to the point of cast, dealing 70 / 80 / 90 / 100 / 110 (+ 30% AP) magic damage to enemies hit in both directions and slowing them by 95% for 0.25 seconds. The damage and slow can be applied twice, for a maximum of 140 / 160 / 180 / 200 / 220 (+ 60% AP) magic damage.
    • Hamstring can be interrupted by movement-inhibiting crowd control effects, as with Sweeping Blade Sweeping Blade. Warwick can activate Howl, Items/Summoner Spells (excluding Flash and Teleport) and interact with Dark Passage Dark Passage during Hamstring.
    • Cooldown: 16 seconds
    • Cost: 50 mana
  • Finite Duress Finite Duress
    • Revised Active: Warwick charges forward, stopping only when he collides with an enemy champion. The unfortunate enemy is stunned for 2.5 seconds while Warwick slashes them 6 times, dealing a total of 180 / 240 / 300 (+ 90% AP) magic damage, while Warwick gains 20% damage reduction. Each slash will trigger on-hit effects. The cooldown of Infinite Duress is reduced if Warwick successfully hits an enemy.
    • Base Cooldown: 130 / 115 / 100 seconds
    • Cost: 100 mana
Yorick Yorick - Ability and Visual Rework [28]
  • Please see here for more information.
  • After a long hiatus due to Xelanth being moved to another project, Yorick is back on the burner.
  • Considered Sion-tier. [29]
Zilean Zilean - Ability Upgrade [30]
  • Will be receiving a new passive.


Essence Reaver reagent
  • Builds into Essence Reaver Essence Reaver.
  • Discussions are ongoing as to whether solving early game mana issues on AD champions is actually healthy for the game, but in any case mana regeneration should be in the build path.
  • Discussions are ongoing for improving the passive, which is arguably negligible.
Frozen Mallet Frozen Mallet
  • Removed or repurposed.
New Spell Vamp item


The following changes have previously been teased but have been confirmed as cancelled, at least in this form:

  • A set of Summoner Icons that reflect life time RP purchases.
  • Magma Chamber has been cancelled (again). [31]
Lee Sin Lee Sin - Ability Upgrade [32]
  • Flurry Flurry
    • Bonus attack speed now increases to % from 40% at all levels.
  • Sonic Wave Sonic Wave
    • Damage changed to 15 / 35 / 55 / 75 / 95 (+50 / 60 / 70 / 80 / 90 % total AD) from 50 / 80 / 110 / 140 / 170 (+90% bonus AD).
      • Assuming you're maxing Sonic Wave first, the effective damage including Lee Sin's base AD is: (+50 / 60 / 70 / 80 / 90 % bonus AD) (+2.88 per level thereafter).
  • Resonating Strike Resonating Strike
    • Damage changed to 15 / 35 / 55 / 75 / 95 (+50 / 60 / 70 / 80 / 90 % total AD) from 50 / 80 / 110 / 140 / 170 (+90% bonus AD).
    • No longer deals bonus damage equal to 8% of the target's missing health.
    • The damage is now modified by 0.5% for every 1% of the target's missing health, for a maximum of 22.5 / 52.5 / 82.5 / 112.5 / 142.5 (+75 / 90 / 105 / 120 / 135 % total AD).
      • The new bonus damage equals as 8% of the target's missing health against enemies with 94 / 219 / 344 / 469 / 594 (+313 / 375 / 378 / 500 / 563 % AD) total health. The new bonus damage is better against enemies with less than the aforementioned amount of health; and worse against target's with more.
  • Tempest Tempest
    • Damage changed to 20 / 40 / 60 / 80 / 100 (+60% total AD) from 60 / 95 / 130 / 165 / 200 (+100% bonus AD).
    • Now deals physical damage instead of magic damage.
  • Cripple Cripple
    • The slow now decays are more fluidly (currently only decays once per second).
  • Dragon's Rage Dragon's Rage
    • Damage to target/enemies hit by the target changed to 50 / 150 / 250 (+ 75 / 87.5 / 100 % total AD) from 200 / 400 / 600 (+200% bonus AD).
    • The target now takes 25 / 75 / 125 (+ 37.5 / 43.75 / 50 % total AD) bonus damage each time they hit another enemy champion.
      • Maximum damage on 5v5: 150 / 450 / 750 (+ 225 / 262.5 / 300 % total AD).
      • Maximum damage on 3v3: 100 / 300 / 500 (+ 150 / 175 / 200 % total AD).
Shaco Shaco - Ability Upgrade [33]
  • Something "better than mimicking abilities" for Hallucinate Hallucinate (in reference to Zed).
    • Conjectural: Similar to Dota's Meepo, both Shaco's have their own abilities with independent cooldowns and Shaco can switch between the two.
Riven Riven - Ability Upgrade
  • Her Runic Blade charges could be displayed in her secondary resource bar.
Mana Gem Mana Gem (Item 3052)
  • Recipe: Sapphire Crystal Sapphire Crystal + 450g = 850g
  • Grants mana and cooldown reduction.
Mana Item Mana Item (Item 3053)
  • Recipe: Mana Gem Mana Gem + Needlessly Large Rod Needlessly Large Rod + 550g = 3000g
  • Grants ability power, mana and cooldown reduction.
  • Passive - Expanded Mind: Increases maximum mana by X%, and generates stacks of Insight whenever mana is expended (X conversion rate), up to X stacks (X% of maximum Mana).
  • Active - Mana Burst: Release a shockwave, consuming all stacks of Insight. Enemies hit by the shockwave are dealt X (+ X% AP) magic damage. Allies hit by the shockwave restore X mana.