hechizo de invocador dirigido que inflige 「 390 - 1000 」「 Error: Parameter '3' is not accepted. (370 + 20 / 30 / 40 / 50 en cada nivel) 」 de daño verdadero a un monstruo o súbdito enemigo. Está disponible en La Grieta del Invocador y El Bosque Retorcido. Se requiere comprar el . Castigo empieza con una carga y comienza a cargarse en el minuto 1:40 cada 75 segundos con un máximo de 2 cargas.
es un== Mejoras ==
The following items upgrade Smite by adding it additional effects.
- monster in the enemy jungle, Smite's cooldown is halved and you gain +30 bonus Gold and 175% increased Movement Speed decaying over 2 seconds when killing the Smited monster. : : If Smite is used on a large
- Valor incorrecto para cctip. Valores validos: porlosaires, ceguera, enraizar, polimorfismo, encanto, terror, provocación, inmovilizar, paralizar, silencio, ralentizacion, estasis, suspension, aturdimiento, supresion. stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing health and mana. : : Smite also deals half damage to all monsters and enemy minions near the target and
- Challenging Smite: Smite can be cast on enemy champion, Valor incorrecto para cctip. Valores validos: porlosaires, ceguera, enraizar, polimorfismo, encanto, terror, provocación, inmovilizar, paralizar, silencio, ralentizacion, estasis, suspension, aturdimiento, supresion. revealing and making them take 54 + 6 × level true damage over the next 3 seconds from your basic attacks while reducing their damage by 20% from them to you for 4 seconds. :
- Chilling Smite: Smite can be cast on enemy champions, dealing 20 + (8 × level) true damage and stealing 20% of their movement speed for 2 seconds. :
Bonuses
En la pre temporada ( s7 )
Al aplicar Smite se restaura vida, con los últimos cambios Smite el ya no da los bufos que daba antes. por lo demás no cambia nada.
- Todos los monstruos de la jungla restauran una porción de vida
- los bufos ya no son validos desde el inicio de la pretemporada ( s7 )
- El castigo ahora puede realizarse hasta 2 veces, el enfriamiento del Castigo es de 15 segundos. Sin embargo, la recarga del castigo demora 70 segundos (aprox.).
Es decir, que ahora castigo es una habilidad que puede acumularse hasta 2 veces, ya no no es un hechizo de un solo tiro con enfriamiento sino un hechizo con un enfriamiento corto y una recargar demorada.
Estrategia
- Ahora con su recarga mas lenta el Smite se convierte en un hechizo mas importante ya que a la hora de una team fight el hechizo debe ser dirigido a miembro mas importante de el equipo enemigo.
- El Smite se vuelve una herramienta indispensable al momento de conseguir objetivos como dagon y baron.
Historial de cambios
V5.1:
- Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
- Smite starts with 1 charge and only begins to gain additional charges at 1:40.
- Cooldown between Smite casts changed to 15 seconds.
- Skirmisher's Sabre extra damage on hit effect was replaced with true damage over 3 seconds.
- Upgrading to Ranger's Trailblazer no longer grants reduced cooldown for Smite.
- Hunter's Machete now grants +10 gold per large jungle monster
- All tier 2 and 3 jungle items now grant +20 gold per large jungle monster
- Can now be upgraded through the purchase of any of four different jungle items
- Cooldown increased to 60 seconds from 40.
V4.1:
- Icon updated
- Cooldown reduced to 40 seconds from 70.
- Damage reduced to 390-1000 from 490-1000.
- Damage increased to 490-1000 from 445-870.
- Now improved in the Defense tree instead of Offense.
- Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
- Cooldown reduced to 70 seconds from 75 seconds.
V1.0.0.111:
- Now deals True Damage instead of magic damage.
- Now removes stealth when used.
V1.0.0.94(b)
- Damage per level reduced to 25 from 35.
V0.8.21.110:
- Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).
June 26, 2009 Patch:
- Plentiful Bounty (mastery) – Increases the gold granted by Smite by 5, and reduces the cooldown by 5 seconds.
June 12, 2009 Patch:
- Fixed a bug with Smite, and other spells that would make them not castable for periods of time where they looked like they were castable. ,
April 25, 2009 Patch:
- Damage changed from 600 to 575 + 25 × level.
Alpha Week 6:
- Cooldown increased to 90 seconds from 75 seconds.
- Damage is now reduced by the target's magic resistance.
Alpha Week 4:
Hechizos de invocador
- Comunes
- Exclusivos
- ClarividenciaC
- GuarniciónC
- ¡Hacia el Rey! ¡Hacia el Rey!
- Precipitación /
- Porolanzamiento Porolanzamiento / Porosalto Porosalto
- Eliminados
- Ascender Ascender
- Fortificar
- Reanimación
- Reprimir Reprimir
- Reunirse
- Observador Observador
- Sobrecarga Sobrecarga