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Castigo Castigo es un hechizo de invocador dirigido que inflige 「 390 - 1000 」「 Error: Parameter '3' is not accepted. (370 + 20 / 30 / 40 / 50 en cada nivel) 」 de daño verdadero a un monstruo o súbdito enemigo. Está disponible en La Grieta del Invocador y El Bosque Retorcido. Se requiere comprar el Machete del Cazador Machete del Cazador. Castigo empieza con una carga y comienza a cargarse en el minuto 1:40 cada 75 segundos con un máximo de 2 cargas.

== Mejoras ==

The following items upgrade Smite Smite by adding it additional effects.

  • Poacher's Knife Poacher's Knife: Scavenging Smite Scavenging Smite: If Smite is used on a large monster in the enemy jungle, Smite's cooldown is halved and you gain +30 bonus Gold and 175% increased Movement Speed decaying over 2 seconds when killing the Smited monster.
  • Ranger's Trailblazer Ranger's Trailblazer: Blasting Smite Blasting Smite: Smite also deals half damage to all monsters and enemy minions near the target and Valor incorrecto para cctip. Valores validos: porlosaires, ceguera, enraizar, polimorfismo, encanto, terror, provocación, inmovilizar, paralizar, silencio, ralentizacion, estasis, suspension, aturdimiento, supresion. stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing health and mana.
  • Skirmisher's Sabre Skirmisher's Sabre: Challenging Smite Challenging Smite: Smite can be cast on enemy champion, Valor incorrecto para cctip. Valores validos: porlosaires, ceguera, enraizar, polimorfismo, encanto, terror, provocación, inmovilizar, paralizar, silencio, ralentizacion, estasis, suspension, aturdimiento, supresion. revealing and making them take 54 + 6 × level true damage over the next 3 seconds from your basic attacks while reducing their damage by 20% from them to you for 4 seconds.
  • Stalker's Blade Stalker's Blade: Chilling Smite Chilling Smite: Smite can be cast on enemy champions, dealing 20 + (8 × level) true damage and stealing 20% of their movement speed for 2 seconds.

Bonuses

En la pre temporada ( s7 )

Al aplicar Smite Smite se restaura vida, con los últimos cambios Smite Smite el ya no da los bufos que daba antes. por lo demás no cambia nada.

  • Todos los monstruos de la jungla restauran una porción de vida
  • los bufos ya no son validos desde el inicio de la pretemporada ( s7 )
  • El castigo ahora puede realizarse hasta 2 veces, el enfriamiento del Castigo es de 15 segundos. Sin embargo, la recarga del castigo demora 70 segundos (aprox.).

Es decir, que ahora castigo es una habilidad que puede acumularse hasta 2 veces, ya no no es un hechizo de un solo tiro con enfriamiento sino un hechizo con un enfriamiento corto y una recargar demorada.

Estrategia

  • Ahora con su recarga mas lenta el Smite Smite se convierte en un hechizo mas importante ya que a la hora de una team fight el hechizo debe ser dirigido a miembro mas importante de el equipo enemigo.
    • Se debe analizar el equipo enemigo para definir el tipo de Smite Smite que se va a usar
  • El Smite Smite se vuelve una herramienta indispensable al momento de conseguir objetivos como dagon y baron.

Historial de cambios

V5.1:

  • Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
  • Smite starts with 1 charge and only begins to gain additional charges at 1:40.
  • Cooldown between Smite casts changed to 15 seconds.

V4.21:

  • Skirmisher's Sabre extra damage on hit effect was replaced with true damage over 3 seconds.
  • Upgrading to Ranger's Trailblazer no longer grants reduced cooldown for Smite.
  • Hunter's Machete now grants +10 gold per large jungle monster
  • All tier 2 and 3 jungle items now grant +20 gold per large jungle monster

V4.20:

  • Can now be upgraded through the purchase of any of four different jungle items
  • Cooldown increased to 60 seconds from 40.

V4.1:

  • Icon updated

V3.14:

  • Cooldown reduced to 40 seconds from 70.
  • Damage reduced to 390-1000 from 490-1000.

V1.0.0.153:

  • Damage increased to 490-1000 from 445-870.

V1.0.0.129:

  • Now improved in the Defense tree instead of Offense.
  • Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
  • Cooldown reduced to 70 seconds from 75 seconds.

V1.0.0.125:

  • Fixed a bug where you could Smite Smite Baron Baron from behind his den.

V1.0.0.111:

V1.0.0.97:

  • Now removes stealth when used.

V1.0.0.94(b)

  • Damage per level reduced to 25 from 35.

V0.8.21.110:

  • Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).

June 26, 2009 Patch:

  • Plentiful Bounty (mastery) – Increases the gold granted by Smite Smite by 5, and reduces the cooldown by 5 seconds.

June 12, 2009 Patch:

  • Fixed a bug with Consume Consume, Smite Smite, and other spells that would make them not castable for periods of time where they looked like they were castable.

April 25, 2009 Patch:

  • Damage changed from 600 to 575 + 25 × level.

Alpha Week 6:

  • Cooldown increased to 90 seconds from 75 seconds.
  • Damage is now reduced by the target's magic resistance.

Alpha Week 4:

  • Plentiful Bounty mastery bonus gold from Smite Smite decreased to 5 from 10.

Hechizos de invocador

Comunes
Exclusivos
Eliminados
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