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League Tiers

League of Legends icon League of Legends tiene un sistema de clasificación llamado sistema de liga, que empareja a jugadores con un nivel de habilidad similar para jugar entre ellos y contra ellos. Consta de nueve niveles que indican el nivel de habilidad de los jugadores. Los jugadores de cada división se clasifican mediante un sistema de puntos llamado League Points (LP).

Los jugadores pueden controlar la clasificación de su liga en su perfil.

Divisiones[]

Una temporada dura casi un año, pero se divide en tres divisiones que duran tres meses. Los jugadores obtienen puntos por la división al ganar juegos, que se acreditan como recompensas al final de la división. Debido a la mecánica de Reclutamiento en la Cola clasificatoria, hay diferentes cantidades recompensadas:

  • +20 SP al jugar un papel primario y secundario
  • +25 SP al rellenar Reclutamiento
  • +30 SP cuando se llena automáticamente

Recompensas:

  • 150 SP - ícono de División única
  • 250 SP - Mejora de Regalia de división de clasificatoria
  • 500 SP - Gesto de división que se ajusta según el nivel hasta que se bloquea al final de la división
  • 750 SP - Cápsula de Eternos

Niveles y divisiones[]

Cada nivel de Hierro a Diamante está dividido en cuatro divisiones, representadas por un Tecla - W comenzando desde IV (siendo 4 el más bajo) hasta I (Siendo 1 el más alto). Cada división presenta una armadura base, que luego se actualiza en función de las divisiones, lo que da como resultado muchas combinaciones diferentes. Las armaduras que se muestran a continuación están en orden: división 4 base; división 3 nivel 1; división 2 nivel 2; división 1 nivel 3.

Los niveles Maestro y superiores no tienen divisiones, sino que dependen exclusivamente de LP y de la población de jugadores dentro de estos niveles de rango, conocidos como niveles Apex. Cualquier característica de armadura clasificatoria se obtiene permaneciendo dentro de estos niveles para cada división de la temporada.

Cada nivel de Bronce a Diamante se divide en cinco divisiones, representadas por un Tecla - W entre V (5 es el más bajo) y I (1 es el más alto ).

Recortes de nivel[]

Debajo del banner de perfil hay un ajuste que resalta el nivel que tenía una persona la temporada anterior.

Puntos de liga[]

El jugador gana Puntos de Liga (LP) cuando gana juegos clasificatorios y los pierde cuando pierde juegos clasificatorios. La cantidad ganada o perdida depende de la Clasificación de Match Making (MMR) oculta del jugador. Cuanto mayor sea el MMR, más LP ganará por victoria y menos LP perderá por pérdida.

Decaimiento[]

Ciertos niveles tienen una puntuación de actividad que indica el ritmo de juego del jugador. Jugar partidas se sumará a esta puntuación, hasta un máximo. Existe un período de gracia para los días de inactividad basado en la puntuación máxima, después del cual se elimina 1 juego de la puntuación por día; si no se puede restar ningún juego, el jugador sufre Decaimiento, perdiendo LP en su lugar.

Decaimiento Juegos bancarizados por partida Periodo de Gracia Banco máximo Total bancario inicial Pérdida por decaimiento de LP
Diamante 7 28* 28 28 50
Nivel Apex 1 10 10 10 250

Notas:

  • Los jugadores inactivos no pueden ser vistos por otros en la vista de escalera.
  • La caída de LP no afecta a MMR.

Consolación[]

El juego puede detectar comportamientos dolorosos, marcando a los jugadores que muestran un comportamiento perturbador que puede ser perjudicial para el resto del equipo. La pérdida de LP se puede compensar en caso de que un compañero de equipo muestre un comportamiento perturbador. LP de Consolación se asignan por semana y se emiten para cubrir la pérdida cuando el jugador cumple con las siguientes circunstancias:

  • La partida se ha resuelto en Derrota.
  • Otro compañero de equipo fue señalado por comportamiento doloroso.
    • Las partidas no recibirán consuelo si se detecta a un miembro del grupo Leaver o AFK en el partido.
  • La asignación de LP de consolación está disponible.
  • La partida no forma parte de una serie de promociones.

Nivel de división[]

Promoción y degradación de la división[]

El progreso dentro de una división se indica con un total de 100 LP; Alcanzar este valor avanzará la división (con rollover). En el caso de que la pérdida de LP llegue a 0 LP, se descarta el déficit. Si no se puede restar ningún LP en la próxima pérdida, la división se retrocede y el LP se restablece a 75.

Promoción y degradación de nivel[]

Promoción

El avance al siguiente nivel también está prohibido por un conjunto de juegos llamados series de promoción: lo mejor de las próximas cinco partidas. Ganar la serie avanzará la división del jugador con LP reiniciado a 0, mientras que fallar la promoción resultará en un retroceso de LP basado en la cantidad neta ganada durante la promoción. El jugador puede perder Una partida de la serie de promoción si deja la selección de campeón o deja una partida en curso.

  • La pérdida de partidas causada por problemas del servidor no cuenta para las series de promoción.
  • Ayudante de promoción: Si el jugador falla en su primera serie de promoción, se le otorga una ganancia gratis al alcanzar la serie de promoción nuevamente. Esto se habilita en serie hasta Oro I y se reinicia tras una promoción exitosa. Esto no se aplica si la serie contenía una pérdida.
    • Las promociones fallidas posteriores otorgarán en cambio dos premios gratis.
  • Las series de promoción tienen un límite de tiempo de 5 días en los niveles Platino y Diamante.
  • Autocompletar está deshabilitado durante la serie de promociones.
Degradación

En la división más baja, se activará Protección de pérdida de nivel, lo que hará que el LP total sea 0 en lugar de activar la degradación. A continuación, se habilita la protección para un número incierto de coincidencias posteriores. Cuando el jugador finalmente rebaja el nivel, el LP se restablecerá a 75 o 25 dependiendo de la cantidad de protección recibida.

La protección de pérdida de nivel no está habilitada para la degradación inducida por deterioro, alcanzar 0 LP a través del deterioro causará inmediatamente la degradación.

Después de una serie de promociones exitosa, la Protección contra pérdida de nivel se habilitará para 10 juegos (3 juegos en el nivel Maestro).

Provisionales[]

La entrada en una escala clasificatoria comprende un período provisional que determina el rango del jugador hasta el final del período. Durante este tiempo, no hay pérdida de LP ni series de promoción, y el rango del jugador es privado. El período provisional actual es de 10 partidas.

Nivel Apex[]

Un nivel Apex comprende una sola división de los jugadores de League of Legends más hábiles y competitivos. Cada nivel tiene un requisito mínimo de LP, pero los jugadores deben superar los puntos de los demás para ganar posición. De forma rutinaria a las 00:00 UTC, los jugadores calculados dentro de un percentil de los mejores jugadores se clasificarán en el nivel apropiado.[1]

Si un jugador alcanza el nivel Retador en la cola de un solo/dúo, incluso si no tiene un equipo clasificatorio, es probable que sea detectado y posiblemente reclutado por un equipo profesional.

Entrada LP mínima
  • Gran maestro: 200 LP
  • Retador: 500 LP

Cupos disponibles en los niveles Apex por región
Region Gran Maestro Retador
Europa Oeste 700 300
Norteamérica 700 300
Corea 700 300
Europa Nórdica y Este 500 200
Brasil 500 200
Turquía 500 200
Latinoamérica Norte 500 200
Latinoamérica Sur 500 200
Oceanía 100 50
Japon 100 50
Rusia 100 50

Cupos disponibles en los niveles Apex por región
Region Gran Maestro Retador
Europa Oeste 500 200
Norteamérica 100 50
Corea 500 200
Europa Nórdica y Este 100 50
Brasil 500 200
Turquía 100 50
Latinoamérica Norte 100 50
Latinoamérica Sur 100 50
Oceanía 100 50
Japón 100 50
Rusia 100 50

Cupos disponibles en los niveles Apex por región
Region Gran Maestro Retador
Europa Oeste 500 200
Norteamérica 200 100
Corea 500 200
Europa Nórdica y Este 100 50
Brasil 100 50
Turquía 100 50
Latinoamérica Norte 100 50
Latinoamérica Sur 100 50
Oceanía 100 50
Japón 30 20
Rusia 30 20


Niveles de habilidad[]

Los cambios de Versión están influenciados por el rendimiento del jugador en diferentes niveles de habilidad.[2]

Promedio
Hierro IV – Oro I
(0–90 percentil)
Experto
Platino IV – Diamante III
(90–99.5 percentil)
Élite
Diamante II – Retador
(99.5–100 percentil)
Pro
Las 4 mejores regiones profesionales
(LPL, LCK, LEC, LCS, LMS)

Referencias[]

  1. REDIRECCIÓN Plantilla:Listaref


Historia[]

Esta información ya no es relevante y existe aquí para propósitos históricos.

Promoción y degradación de la división[]

Eliminado en V10.23.

This information applies to all tiers that contain multiple divisions.

Promoción[]

Los jugadores que alcanzan 100 LP en su división comienzan automáticamente una serie de juegos llamados series de promoción. Al promocionar dentro de un nivel, estos juegos son el mejor de tres; Al ascender a un nuevo nivel, estos juegos son el mejor de cinco. Ganar la serie avanzará la división del jugador con LP reiniciado a 0, mientras que fallar la promoción resultará en un retroceso de LP basado en la cantidad neta ganada durante la promoción. Salir de una partida durante la selección de campeones o durante el juego en sí pierde una pérdida en la serie de promoción.

  • Las pérdidas de partidos causadas por problemas del servidor no cuentan para las series de promoción.
  • Promo Helper: Promociones fallidas inferiores a Gold Otorgo una ganancia gratis para la próxima vez que el jugador ingrese a la promoción. Esto no se aplica en el caso de series canceladas.
    • La segunda promoción fallida de un nivel a otro, si bien es inferior a Gold, otorgará dos premios gratis para la próxima vez que el jugador ingrese a la promoción de nivel.
  • Las promociones de división desde Platinum en adelante tienen un límite de tiempo de 28 días, las promociones de nivel tienen un límite de 5 días (incluida la promoción a Platinum).

En muy raras ocasiones, los jugadores ascienden dos veces cuando ganan una serie de ascensos. Esto sucede con jugadores cuyo MMR es inusualmente alto para su división actual. Por ejemplo, el MMR de un jugador Gold IV que juega a la cola de dúo a menudo con su amigo en Platinum III puede ser inusualmente alto porque a menudo se enfrenta a jugadores de nivel superior. Como resultado, su MMR puede ser 1 o 2 divisiones más alto que el promedio en su división actual. Otra razón para los MMR inusualmente altos es eludir las colas. La esquiva en cola conlleva una penalización de 3 LP por la primera esquiva del día y 10 LP por esquivar más, pero no disminuye el MMR de un jugador.

Desde el parche V4.1 es posible, aunque sea raro, saltarse las series promocionales. Esto sucede con los jugadores cuyo MMR es un nivel más alto que su ubicación actual. Por ejemplo, un jugador Gold IV cuyo MMR sea Platinum IV o superior es ascendido instantáneamente al alcanzar los 100 LP. Es posible saltarse tanto divisiones como series promocionales. Es posible omitir series hasta Platinum I.

Degradación[]

Los jugadores son degradados cuando pierden partidas a 0 LP o debido al descenso de la inactividad. Los jugadores degradados pasan a la siguiente división inferior y su LP se restablece a 75.

Los jugadores que ascienden a una división superior entran en un período de inmunidad a la degradación que dura varios juegos. El propósito del período de inmunidad es evitar que los jugadores sean degradados por mala suerte. Sin embargo, los jugadores Masters degradan después de jugar al menos 3 juegos y luego perder con 0 LP.

Desde la temporada 4, es posible descender de un nivel. Los jugadores de la división IV de un nivel cuyo MMR baja un nivel completo reciben una advertencia sobre una posible degradación. Por ejemplo, un jugador en Gold IV recibirá una advertencia al alcanzar Silver IV MMR.

Curiosidades[]

  • En la Temporada 2011 y Temporada 2012, el sistema usó una escalera única con clasificación determinada por un sistema de clasificación Elo.
  • La Temporada 2013 introdujo el sistema de liga de múltiples niveles, con cada nivel con 5 divisiones (excepto el Retador).
  • La Temporada 2014 introdujo el nivel Season 2014 - Master Maestro(con solo una división).
  • La Temporada 2019 introdujo loa niveles Season 2019 - Iron 1 Hierro y Season 2019 - Grandmaster 1 Gran Maestro, además de reducir el número de divisiones de 5 a 4.

Season 3 FAQ[]

Why are we creating a new league system?

We decided to move to the new league system for a few reasons. For starters, having a single ladder with all ranked players doesn't provide a lot of incentive for advancement. When you’re ranked 290,000 and have 289,999 opponents left to pass on the way up, that process can seem meaningless and interminable. Tiers and divisions also provide milestones and manageable goals you can strive to achieve at your skill level. Through leagues we can move away from focusing on a single number as the core indicator of a player’s skill, and instead move toward something more compelling: competition on a small ladder with a relatable number of opponents.

What happens if I lose a ranked match in the league system?

Losing a ranked game in the league system will cost some of your League Points. If you’re already at the bottom of your division, this may mean falling back to the previous division . Once you’ve earned a skill tier, however, you can never be demoted to the previous tier unless you stop playing for a prolonged period of time. In other words, losing can never cause you to fall below 0 League Points in the lowest division of your league.

Once I'm placed in a league, what happens to my Elo?

Our matchmaking system still matches you by skill level, but this “rating” is no longer visible and does not have any bearing on your seasonal rewards or ladder standing. Your standing in your league is now determined by your tier, division and League Points, not your matchmaking rating.

How does my ranked Elo determine my league placement?

If you’ve played at least five ranked team games or 10 solo/duo games in the preseason, a combination of your current and top Elo rating will determine the tier of the league you initially earn.

How will I be placed into a league if I didn’t play ranked during the preseason?

If you haven’t played enough ranked matches in the preseason, you’ll first complete a series of placement matches before being sorted into a league. How you perform in these matches will determine the tier of the league you initially earn.

Will I only be matched against opponents in my league?

No. Matchmaking isn’t affected by your league, and you’ll still be competing against all opponents of your skill level in the League of Legends community. Your league measures your progress against a set of opponents of similar skill level, but doesn’t restrict competition solely to those players.

What if I want to see how I measure up against my friends?

The league system will always try to place you in a league with summoners on your friends list first, provided they’re in the same skill tier you are. If you want to check your ranking against a friend in another league, you can compare your tier, division, and league points to get a general idea of who's closer to the top.

Do I have to duo queue with summoners from my League?

No. In ranked solo/duo you can still queue with any summoner you choose, regardless of the tier, division, or league in which they’re placed.

Will I have the opportunity to go pro if I reach the top of the ranked 3v3 or solo/duo Challenger tier?

Although there are no League of Legends Championship Series events for 3v3 or solo/duo competitors, reaching the challenger tier in these rankings will help you find other top notch summoners to play with. If you’re interested in making a run at the Championship Series, try messaging some fellow Challenger tier competitors who aren’t attached to a current 5v5 ranked team. You’ll probably find you have plenty of potential comrades to help you pursue your dream.

Can you walk me though an example of how the league system works?

Sure. For the sake of illustration, let’s take the hypothetical (and non-existent) player Steve McQueen. Steve completes his placement matches and falls into division three of the Silver tier. He’s then placed into a league with up to 250 other Silver tier players. Based on their skill level, these players are evenly distributed across the five Silver tier divisions, so Steve’s league contains around 50 players in each division. When Steve acquires 100 League Points by winning ranked games, he’ll have the opportunity to play a Division Series to move up. If he were already in division one, he’d get to play a Promotion Series to break into a new league in the Gold tier.

I'm wondering what happens if you lose your division or promotion series best of three or best of five. Do you lose all your current league points and start over, or is it a relatively quick process to try again?

It's not a big deal if you lose a division or promotion series. You'll simply end up back in the ladder rankings with say, 60-90 LP (depending on how the series went) and there's nothing preventing you from qualifying for another series quickly.

What if no one in your "league" is on at 4am... That mean you cant play ranked?

You can still be matched against anyone else who's playing ranked at that time, even if they're in a different league, division, or tier. So you shouldn't have any trouble finding matches at 4 AM.

If you cannot drop tiers does that mean you will continue to be matched with the people at the bottom of your tier no matter how many times you lose afterwards? And if so do you have a system implemented in order to resolve elo boosting and/or getting lucky in your placement matches and then continually underperforming in a tier you don't belong in?

Matchmaking will continue to match you based on a hidden MMR (matchmaking rating) that's tracked behind the scenes. If you are continually losing matches at the bottom of Gold tier, you'll start to play against Silver players even though you're in a Gold league.

There are a lot of checks and balances that must be passed before you can move up a tier, so we don't think that it will be common for players to be in this situation (with the exception of something like Elo boosting, which we'll be continuing to address).

Will our elo be resetting then?

We won't be resetting ratings, no. Players and teams will be seeded into a league based on a combination of their current and top ratings from the preseason. If you didn't play enough games in the preseason, then you'll be placed into a league when you finish your tenth game (or fifth game for a team).

When you upgrade divisions will you start with 0 league points or like 50 or something?

You start with 0 LP, yes, but there's a grace period where it's impossible to be demoted for the first few games in the new division, so losing won't really cost you anything. You can look at it as a time to relax for a bit after successfully getting through a division series.

Seems like you can game the system by throwing a ton of games after each time you go up a skill tier, and then proceed to pubstomp your way to the next skill tier. Please tell me this has been considered already.

If your hidden matchmaking rating (MMR) is far below where it should be for your current division, you will gain LP much more slowly. Similarly, if for some reason your MMR is far above where it should be for your current division, you will gain LP more quickly. Throwing games will not help you out in this system. It's always better to win the game you're playing, regardless of if it's part of a division series, or if you've just been promoted, or if it's just a typical game in the middle of the division standings.

It could also mean that I'll be matched AGAINST my friends if they're in the same league, which is not exactly a nice experience imo. Unless the matchmaking tries to pair us together if we're playing at the same time or something.

Leagues don't affect matchmaking. You can still be matched against anyone in the entire system, so being in the same division as a friend just allows for some friendly banter and competition. It doesn't mean you will play with or against them more often (unless of course, you duo queue).

Can the promotion/division series be done with other people (random or from league) doing such series?

It would be nice to have a shared goal, and maybe force players to work together a lil more. It won't work this way at launch but it's high on our list of possible post-launch improvements. We agree that it could be pretty awesome to only match people who are in a series together so that everyone has the same stake in the match outcome. It'd be difficult to do this in Diamond without slowing down matchmaking significantly, but it should be very doable for the other tiers.

For now, we won't be telling anyone else that you're participating in a series, so it's up to you if you want to let people know or not. We look at it as being similar to starting a game at 1490 Elo in the previous system, where you know that you'll get to Gold if you win, and other players in the match aren't necessarily in the same boat.

Would duo q'ing with someone of a higher tier give you more League Points than Solo Q?

No, duo queuing with someone who's in a higher tier wouldn't give you more LP. It's based on the expected win percentage of your team in the matchup, and the fact that you're in a lower tier than your opponents would be offset by the fact that you have a higher tier player on your team as well.

What's the main difference between this new system and the SC2 system?

There are certainly similarities, but in designing this system we focused on certain goals we felt were under served in in SC2 and in LoL seasons 1 and 2.

  • Clear short, mid, and long term goals
  • The ability to understand how promotion works and when it happens
  • Exciting series matches similar to the playoff games you see in LoL pro play
  • Communities of players competing to rise in the ranks
If there's only one league at the top, to qualify to move into it, do you have to knock someone out of it? Or is it adaptive and expands in size?

If you move up into Challenger Tier then you knock someone else out. Once you've reached that level of badassery, you've got to fight to keep it. This is the only League where that will be the case.

What is the difference between League, Ranked and Normal games in these new system?
How do they work together?
Ranked and League will be two different queues?

League and Ranked are the same thing. The old ladder structure (the singular ranked list of everyone that plays ranked LoL, sorted by Elo) is now going to be replaced by Leagues of similarly skilled players.
Normal games will continue to be exactly the same as before.

Are the division and promotion matches consecutive? Or can you just play one, go eat dinner and watch a movie, come back a few hours later and play another match in the best-of-three/best-of-five (like ELO placement matches)? Or is it like competitive play where you play games until there is a majority winner? (This might mean 3-4 hours of consecutive play).

You aren't required to finish them right away; you will have a very generous window of time to complete your series (multiple weeks), before you are no longer eligible to be promoted. Though we want to bring you the intense feeling of a tournament game, we know people have things to do, dinners to eat, and swimming pool fires to put out.

If someone is in a promotion series what prevents them from repeatedly dodging until they enter a game they have a high chance of winning?

If you queue dodge during a Division or Promotion Series then the series will immediately be canceled and you'll have to re-qualify for the series by winning another game. It might sound harsh, but queue dodge rates in ranked are honestly too high right now, and we're not interested in having some players carefully micromanaging their series matchups at the expense of everyone else's queue times and failed lobbies.

What are the penalties if I dodge a ranked game?

A time penalty preventing you from searching a new game for a certain amount of time. This time starts at 5 minutes and is increased by 30 more minutes to a 1 hour cap for every following queue dodge that day.
A League Points penalty is applied to the player who dodges, 3 points for the first time and 10 for the second time before the timer reset.


Season 4 FAQ[]

How do ranked leagues work?

There are five divisions (V through I, with I being the highest) and six tiers (Bronze, Silver, Gold, Platinum, Diamond and Challenger).

After you play your initial placement matches*, the system will place you in a specific tier and division based on your results. From there, you’ll have to climb the ladder by winning matches and improving. Win ranked games and you’ll gain League Points (LP), while losing in ranked loses you LP. If you’re already at the bottom of your division, this may mean dropping to the previous division.

  • If your match is protected by Loss Forgiveness, the outcome of the match will not be counted toward your placement. However, it will take up a placement match. If you play 10 placement matches and one of them is protected by Loss Forgiveness, you will be placed based on the outcome of the other 9 matches.

Each time you hit 100 LP within your division, you'll qualify for a promotion series best-of-three. Beat that and you’ll promote yourself to the next division. If you hit a promotion series when you’re in division I, then you'll qualify for a larger promotion series best-of-five. Beat that series and you’ll move on to the next tier!

You're briefly protected from falling to a lower tier after your promotion, but you can still fall back down into lower tiers if your MMR falls significantly after this period of protection.

What changes have you made to ranked leagues in 2014?
  • Temporary shields will stop players from dropping into a lower tier immediately. Last season, you couldn’t be demoted to a lower tier unless you didn't play ranked games for a long time. This season, we’re giving players who are promoted into division V a temporary shield that stops them from dropping into a lower tier for 10 games. If their MMR falls more than a full tier below their current tier once those 10 games are over, they’ll get a warning on their profile. For example, a Gold V player with a Silver V MMR would get a warning. Continuing to lose games at 0 LP gets them demoted to division I of the next lowest tier – in our example, Silver I.
  • LP gains are now more consistent through all divisions and tiers except for in Diamond I. Small LP gains are necessary in Diamond I to ensure that Challenger represents only the most elite players and is always highly accurate.
  • We’ve also increased the solo/duo queue Challenger pool from 50 to 200. The skill gap between players at 0 LP and 100 LP in Diamond I is super wide, so there’s a jam of extremely skilled players vying for Challenger at the top of Diamond I. We want to ease some of that pressure and recognize more players by increasing the number of spots in Challenger tier.
Can you walk me through an example of how the league system works?

Sure. A player completes his placement matches and is placed into Silver III. He’s then placed into the Katarina’s Assassins league with up to 250 other Silver tier players because he’s already got three friends who are competing there. Based on their skill level, these 250 players are evenly distributed across the five Silver tier divisions, so his league contains around 50 players in each division. When he acquires 100 LP through ranked wins, he gets to play a division series to move up to Silver II. If he were already in Silver I, he’d be entered into a promotion series to break into Gold V.

How does my preseason ranking determine my initial seeding?

Our system will determine your 2014 season starting tier and league through a combination of your preseason ranking and your placement matches (five ranked team games or 10 solo/duo games).

Will I only be matched against opponents in my league?

Nope. Matchmaking isn’t affected by your league, so you’ll compete against opponents of various skill levels. Your league indicates your progress against a set of opponents who’re similar to you in skill level, but it doesn't restrict competition solely to those in your league.

What if I want to see how I measure up against my friends?

The league system will always try to place you in a league with players on your friends list as long as they’re in the same skill tier (e.g., Silver). If you want to check your ranking against a friend in another league, you can compare your tier, division and LP to get a general idea of who’s closer to the top.

What determines how many league points I gain from winning a match?

There are numerous factors, but if your competitors are generally ranked higher than you, you’ll gain more LP for victories (and lose less from losses) and trend upwards even with a 50/50 record. If matchmaking favors your opponent, you’ll gain more LP than normal if you pull off the upset. The opposite is also true.

This is generally true up until you hit Diamond I because we want to ensure that Challenger standing is highly accurate and represents only the very best players. At Diamond I, you may notice significantly slower LP gains so the system can match your MMR to the MMR of Challenger players. This means that even with 99 or 100 LP, you won’t necessarily hit your promo series, but they will trigger once your MMR reaches Challenger levels.

What happens to my accumulated league points if I’m defeated in a division or promotion series?

You’ll lose LP relative to how you performed in the series, so you’ll lose more LP if you tanked your promotion series pretty hard. You’ll generally find yourself somewhere between 60-90 points following an unsuccessful series.

What happens if I transfer my account to another region?

You’ll need to play one placement match to be reseeded into a new league. Keep in mind that your new league could be different from the one you were in before, as it will be based on the MMR distribution on the new server. Hit up our Account Transfer FAQ for more info.

What happens if I stop playing ranked for a while?

After 28 days of inactivity in a particular ranked queue, a couple things will happen. First, you’ll be hidden from the standings in your League. You may also lose LP depending on your current tier. Every seven days thereafter, you’ll lose LP until you play a match in that queue.

The number of LP lost following each period of decay is as follows:

  • Diamond: 50
  • Platinum: 35
  • Gold: 25
  • Silver: 10
  • Bronze: 0

If you fall below zero LP as a result of decay, you’ll be placed into the next lowest division. If you’re already in division V of your league, you’ll fall into a new league in the next tier down (for example, Gold V to Silver I).

tl;dr: don’t take a break from ranked for too long :)

How do Demotions work?

When you lose a match with 0 LP, there's a chance that you may be demoted down to the next lowest division (for example Division IV to Division V), or even drop down a tier (for example from Silver to Bronze). Whether or not this happens depends on your hidden MMR, which is compared against the lowest average MMR rating of your division and tier.

When you reach a new division, you are protected from demotion for three games before you're in danger of demotion. When you reach Division 5 of any tier, you are protected from demotion for ten games.

We have implemented a warning system to indicate when you are close to dropping a tier. You will receive a soft warning when your MMR falls below your tier's lowest MMR value, and a sterner warning when the gap increases.

Further losses beyond this point will result in a tier demotion to division 1 of the next lowest tier with either 25 or 75 LP, depending on your MMR at the time of demotion.

How do I make sure no one steals my team name?

Your team name isn’t locked down until your team finishes five placement matches and gets officially seeded. If you don’t want anyone to snipe your awesome team name, please finish the placement matches.

I just hit my promo series. How long do I have to complete it?

You have 28 days from the day you hit your promotion series to complete the entire series. This time limit doesn’t refresh every time you play another game in the series; you’ve gotta finish all three (or five) matches within 28 days. For promotion from Diamond I to Challenger, you’ve only got five days total!

What’s the penalty for queue dodging in ranked under the league system, and why’s there a penalty?

The first time you queue dodge in ranked solo/duo, you’ll lose three LP and receive a six-minute matchmaking ban. If you’ve already queue dodged recently, successive dodges will cost you 10 LP and a 30-minute ban from matchmaking. For teams, the penalty is always 10 LP and a one-minute matchmaking ban.

Why? We want to penalize chronic queue-dodgers without affecting the matchmaking ecosystem. The three LP penalty is intentionally light so players who dodge to escape a potentially toxic situation aren't punished as severely. However, the subsequent 10 LP penalties are targeted at players who queue dodge to game the system by only playing when they have a favorable match-up. Because queue dodging wastes a lot of time and frustrates players more than failed flashes, we want to discourage people from dodging except in extreme circumstances.

How are leagues named, and how do I get a new league name?

League names are purely cosmetic and are created by randomly pairing a champion’s name with an appropriately epic plural noun. Some examples include Katarina’s Assassins, Twisted Fate’s Shadows and Vi’s Brawlers. You can’t change your league name or switch to another league; however you may change leagues when you move up or down into a new tier (e.g., Silver to Gold). If you happen to drop a division, you will go back to the League you were in earlier rather than a random one.

We’d like to assure you that no champion, living or undead, human or yordle (except The Great Warlord Teemo), receives special treatment on the basis of race, gender, species, political allegiance or extra-dimensional origins. Riot Games is an equally opportunity league-namer.

What are emblems and how can I get one?

Emblems call out certain players and teams in the League standings. There are currently three you can earn:

  • Recruit: you joined this League within the last 14 days
  • Veteran: you’ve played over 100 games in this League
  • Hot Streak: you’ve won three or more games in a row in this queue

You’ll earn an emblem immediately after you meet the criteria and lose it as soon as it’s no longer relevant. While there aren’t any gameplay benefits to picking one up, they’re fun and they call out significant accomplishments to make you feel special. You’ll find your emblems displayed by your summoner name in your league standings.

How does the Challenger tier work?

Only the most elite players and teams in a region will make it into the Challenger tier. Membership in this tier is more strenuously regulated and competition works a little differently:

  • Challenger has no divisions. There’s just a single league with all the Challenger tier competitors.
  • Once the Challenger tier is full and a new competitor is promoted to Challenger, the Challenger player with the lowest LP (or team, in the case of 5v5 and 3v3 queues) will be demoted to Diamond I to make room for the new competitor.
  • Challenger tier competitors will be flagged as inactive after only seven days. Inactive players and teams will be the first to be demoted if another player or team is promoted to Challenger.
  • There’s no upper limit on LP. Players and teams that continue winning will keep earning LP and increase their lead in the standings.
  • The top 5v5 teams can participate in the 2014 Coke Zero Challenger Series.
  • When a player or team enters Challenger Tier, they cannot be removed from Challenger Tier for seven days. Once this seven-day grace period has ended, normal Challenger rules apply and the player(s) must fight to maintain their spot in the tier.
Can I go pro if I reach the top of the ranked team or solo/duo queue Challenger tier?

Maybe! Stomping the competition in ranked solo/duo queue won’t qualify you for the LCS, but it’s a recruitment tool for pro teams. Your 5v5 ranked team has a shot at the Coke Zero Challenger Series if your team reigns among the top 20 in Challenger tier.


Season 9 Ask Riot[]

How are positional ranks going?

We’ve had a crazy week since position ranks launched, but overall we feel cautiously optimistic. Queue times, position assignment rates, and game quality overall are the same or better than last season, and we’ve seen positive feedback from players who appreciate being able to branch out and play something they aren’t as good at yet. We’ve also seen plenty of constructive feedback. Based on that, here are the three biggest topics on our minds right now:

  • Swapping — Last week we patched a bug that let players take advantage of position swapping at high MMR. Going forward, we need to continue watching for potential abuse cases like this to ensure the systems we built to mitigate bad behavior are working properly.
  • Incentives — LP splashing is intended to be an incentive in two ways. First, you earn bonus LP for your main position when you win autofill games, which should feel good since it’s still less punishing if you lose. Second, if you’re throwing matches or it looks like you’re not bringing your A-game, negative splashing—which affects your main position—should quickly get larger and raise the stakes. We’re looking at how we can improve the effectiveness of those incentives.
  • The Grind — We’re keeping a close eye on players who play a lot of different positions to determine whether we need to adjust splashing or rewards. We’re already planning some changes to promotion series that should help Fill players as well.
How does decaying work with the new position ranks? Will you decay for positions you haven’t played recently, or are your ranks safe as long as you are playing one position?

Decay hasn’t changed too much for position ranks. Here are the rules:

  • Decay now starts at Diamond IV rather than Platinum IV
  • Each position that is eligible for decay has its own decay timer
  • When you play a position, we reset the timer for that position and every position with a lower rank

Decay rules for Master+ are unchanged from last season:

  • Each game you play in Master, Grandmaster and Challenger tier is stored as a “banked game,” up to a maximum of 10
  • Each day, 1 banked game is removed from your reserves
  • When your banked games reach 0, you’ll lose 100 LP per day until you bank more games
  • Wins and losses both count toward banked games; all that matters is that you play
Why is the position ranks queue only in 2 regions?

With position ranks, we’re interested in how satisfying off-position games are, how effectively splashing deters bad behavior, and whether players value having a more accurate view of their skill. We can’t get a clear read on most of those without players getting hands-on experience during the season.

At its core, position ranks is a pretty huge change. We’re taking steps—like tracking both position ranks and current ranks in all regions—to ensure players don’t lose progress if we have any issues, technical or otherwise, but we still believe it’s responsible to roll out the feature carefully so we can react to feedback before getting it in everyone’s hands.

Why can’t we choose a role we don’t want to play?

Over the years, we’ve experimented with a couple of alternative position select systems, including one where you could “veto” a position. Essentially, it ended up sucking because everyone chose to veto Support, which lowered matchmaking quality and increased queue times dramatically.

Autofill was introduced as a last resort way of ensuring people don’t sit in queue for a ridiculously long time. We try to avoid autofilling you if we can, but the design challenge here is striking a balance between you getting to pick your position, not having infinite queue times, and getting fair matches. Currently, the only way autofill wouldn’t be necessary is if each position had an equal amount of demand—20% of players—literally all the time. This is a tricky thing to get right, but we’re going to continue looking for ways to get you the position you want and make every game feel winnable.

Have you ever thought about letting people hide their ranks so others can’t see them on their profile?

We get requests like this from time to time, but the answer is: Probably not.

Ranked is meant to be a public, head-to-head competition where players are measured against each other. It’s a mode that players use as a way to know how good they and their friends are at the game. Making rankings and matches public for anyone to see is an important part of reinforcing that.

How does the provisional system work? Because I won more games than my friends in placements and got placed in bronze 1, and they all got placed in silver. But I used to be in silver last season.

During placements, we consider a few pieces of information: your past rank, your MMR, and your win-loss record.

When you play your first game of the season, we give you a provisional rank based on where you ended last season—you should expect it to be about a tier lower. Then, during the rest of your placement games, your LP gains and losses will largely depend on your MMR and your record against the teams you face.

Any or all of those variables could be different from one player to the next, and if they are, that could explain why you got a different result. You’ve got this though; good luck on your climb—I’m sure you’ll be Gold in no time!

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