(Schilde sollten nicht mit Rüstung oder Magieresistenz verwechselt werden.)
Der Begriff Schild bezieht sich auf eine Spielmechanik, die einem Champion zeitlich begrenzt zusätzliche Trefferpunkte verleiht. Schilde verschwinden entweder dadurch, dass der Schadenswert, den das Schlid maximal absorbieren kann, erreicht wird, oder weil die Schilddauer abeglaufen ist. Ein Schild wird angezeit durch einen weißen oder lilanen Balken innerhalb der Lebensanzeige des Champions.
Die meisten Schilde werden durch die Fähigkeiten von Champions verliehen.
Schildtypen[]
Schilde werden durch die Schadensart, die sie absorbieren, klassifiziert. Es gibt zwei Arten von Schilden: Schutzschilde (weiß) und Magieschilde (lila).
Die meisten Schilde sind Schutzschilde und erscheinen als weiße Trefferpunkte. Sie absorbieren alle Formen von Schaden - darunter fällt auch absoluter Schaden.
Magische Schilde absorbieren hingegen ausschließlich magischen Schaden und erscheinen als lilane Trefferpunkte. Physischer sowie absoluter Schaden werden dabei nicht abgehalten - sie reduzieren die Lebenspunkte des getroffenen Champions trotz Magieschild.
Schutzschilde[]
Note: Only the shield effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
Champion abilities that can shield others[]
- Triggerseed shields his target for 60 / 90 / 120 / 150 / 180 (+ 80% AP) damage for up 2 seconds.
- Eye of the Storm shields her target for 80 / 120 / 160 / 200 / 240 (+ 70% AP) damage for up to 5 seconds.
- Inspire shields her target for 80 / 110 / 140 / 170 / 200 (+ 50% AP) damage for up to 4 seconds.
- Safeguard rushes him towards a target ally unit, shielding him from 40 / 100 / 160 / 220 / 280 (+ 80% AP) damage for the next 2 seconds. If the target ally was a champion, they also receive this shield.
- Help, Pix! summons Pix and shields target ally champion for 80 / 120 / 160 / 200 / 240 (+ 60% AP) damage for up to 6 seconds.
- Prismatic Barrier shields herself and throws out her wand in a line, shielding allied champions in its path for 50 / 65 / 80 / 95 / 110 (+ 20% AP) for up to 3 seconds. Lux's wand then returns to her, stacking the shield to all allied champions it passes through and herself.
- Command: Protect commands her ball to fly to and attach onto an allied champion shielding it for 80 / 120 / 160 / 200 / 240 (+ 40% AP) damage when it arrives for up to 4 seconds.
- Aria of Perseverance activates an aura that applies to all tagged allied champions a shield that absorbs 30 / 55 / 80 / 105 / 130 (+ 30% AP) damage for up to 1.5 seconds.
- Stand United shields an allied champion for 250 / 550 / 850 (+ 130% AP) damage for up to 5 seconds.
- Bastion shields himself and a target allied champion for 8 / 9 / 10 / 11 / 12% of target's maximum health damage for up to 2.5 seconds.
- Dark Passage tosses his lantern towards the target location for up to 6 seconds. The first ally who comes near the lantern gains a shield lasting 4 seconds that that absorbs up to 60 / 100 / 140 / 180 / 220 (+ 1 per soul collected) damage.
Championfähigkeiten, that shield only the user[]
- Mana Barrier creates a shield to protect him for damage equal to 50% of his current mana for up to 10 seconds. This happens when his health falls below 20% of his maximum health and has a static cooldown of 90 seconds after it activates for it to be available again.
- Adaptive Defenses grants her a physical damage shield for 20% of her maximum health if she attacks a target that would deal more physical than magic damage to her for 1.5 / 2 / 2.5 (abhängig von der Stufe) seconds.
- Pale Cascade shields herself from up to 40 / 55 / 70 / 85 / 100 (+ 30% AP) damage or for 5 seconds. If all three spheres are triggered, the shield is reapplied. The second shield stacks with the first.
- Agony's Embrace shields herself from up to 150 / 225 / 300 per enemy champion that is hit and lasts up to 6 seconds.
- Golden Aegis Golden Aegis shields himself from up to 50 / 80 / 110 / 140 / 170 damage plus 20 / 40 / 60 / 80 / 100 damage per nearby enemy champion for up to 5 seconds.
- Chaaaaaaaarge!!! shields himself for up to 200 / 300 / 400 (+ 300% bonus AD) damage while he is charging and for 2 seconds after the charge ends.
- Granite Shield passively shields him with a layer of rock which absorbs damage equal to 10% of his maximum health. If Malphite has not been hit for 10 / 8 / 6 (abhängig von der Stufe) seconds, this effect recharges.
- Iron Man passively gives him a temporary shield equal to 25% of the damage dealt from his abilities, halved to 12.5% against enemy minions and capped at 25% maximum health. After a 1.5 seconds delay, Iron Man's shield decays at a rate of 1.5% base health per second down to a minimum of 25% maximum shield.
- Titan's Wrath shields himself from 65 / 70 / 75 / 80 / 85 (+ 9 / 11 / 13 / 15 / 17% of maximum health) damage for up to 10 seconds.
- Iron Ambassador shields herself for 15 / 17.5 / 20 (abhängig von der Stufe)% of her maximum health if she picks her buckler up after throwing it.
- Valor dashes her towards the cursor and grants her a shield protecting her from 90 / 120 / 150 / 180 / 210 (+ 100% bonus AD) damage for up to 1.5 seconds.
- Scrap Shield creates a shield protecting from 50 / 80 / 110 / 140 / 170 (+ 40% AP) damage for up to 2 seconds. If he has 50 or more heat when casting it, the shield is increased to 75 / 120 / 165 / 210 / 255 (+ 60% AP).
- Overload grants him a shield that absorbs 60 − 200 (abhängig von der Stufe) (+ 60% AP) (+ 3% bonus mana) for 2 seconds if he casts the spell with 2 runes ready.
- Ki Barrier shields him for 52 − 120 (abhängig von der Stufe) (+ 14% bonus health) damage for up to 2.5 seconds each time he casts an ability with a static cooldown of 10 seconds. If the triggering ability successfully affected at least one champion, Ki Barrier's cooldown is reduced by 4 − 7.5 (abhängig von der Stufe) seconds.
- Soul Furnace surrounds himself with a shield which absorbs 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 6 / 7 / 8 / 9 / 10% of maximum health) damage for up to 6 seconds. You can deactivate it after 3 seconds or it will destroy by itself after 6 seconds if not destroyed before hand. It deals damage when reactivated.
- Crystalline Exoskeleton shields himself from 10% maximum health (+ 80% AP) damage for up to 6 seconds.
- Thick Skin converts his current Grey Health into a health shield that lasts 3 seconds.
- Turtle Stance upon activation it gives himself a shield that will protect him from 60 / 95 / 130 / 165 / 220 (+ 50% AP) for up to 5 seconds.
- Terror Capacitor gives him a shield that absorbs 60 / 100 / 140 / 180 / 220 (+ 80% AP) (+ 8% maximum mana) damage for 5 seconds.
- Blast Shield gives her a shield equal to 10% of her maximum health for up to 3 seconds when she hits an enemy with one of her activated abilities. This effect has a static cooldown of 18 − 8 (abhängig von der Stufe) seconds.
- Siphon Power shields himself for 8% maximum mana (+ 15% AP) for up to 2.5 seconds.
- Way of the Wanderer at maximum Flow, grants him a shield that absorbs 100 − 510 (abhängig von der Stufe) for up to 1 second when he is damaged by a champion or monster.
Items[]
Spells[]
- Vorlage:Sp
Masteries[]
- Vorlage:Mp
Magic shield[]
Note: Only the shield effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
Champion abilities that can shield others[]
- Black Shield places a shield around herself or a friendly champion, absorbing 70 / 140 / 210 / 280 / 350 (+ 70% AP) magic damage and prevents the application of crowd control effects while the shield holds. Lasts 5 seconds or until the shield has been depleted.
Champion abilities that shield only the user[]
- Adaptive Defenses grants her a magic damage shield for 20% of her maximum health if she attacks a target that would deal more magic than physical damage to her for 1.5 / 2 / 2.5 (abhängig von der Stufe) seconds.
- Null Sphere grants him a shield that absorbs 40 / 70 / 100 / 130 / 160 + (30% AP) magic damage for 1.5 seconds.
Items[]
Zielerfassungtypen | |
---|---|
Einheitstypen |
Champion ▪
Vasall ▪
Monster ▪
Championbeschworene Einheit |
Effekttypen |
Flächenwirkung ▪ Normaler Angriff ▪ Schaden über Zeit ▪ Heilung ▪ Multi-hit ▪ Attack effects ▪ Redirected damage ▪ Schild ▪ Single target ▪ Splash damage |
Fähigkeitstypen |
Aura ▪ Beeinträchtigung ▪ Begleiter ▪ Flächenwirkung ▪ Heilung ▪ Kampfstatus ▪ Massenkontrolle ▪ Schaden ▪ Schild ▪ Sicht ▪ Sofortteleportation ▪ Sprint ▪ Treffereffekte ▪ Verbesserung ▪ Zaubereffekte ▪ Zauberschild |