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Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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Ton wiedergegeben
- Die Wand wird alle Projektil-Basierenden Zauber oder Angriffe blockieren, außer Türmen. Diese Beinhalten:
- Zielfähigkeiten:
Auflösung,
Überladung and
Zauberkaskade
- Skill-Shots:
Wurfspeer[1] und
Verzauberter Kristallpfeil [2],
Durchdringender Pfeil
- Zauber die auf den Boden gezielt werden: einen fliegenden
Sprösslingwurf,
Befehl: Angriff[3],
Lebender Schatten and
Gerolltes Fass. Diese Fähigkeiten stoppen sobald sie die Wand treffen.
- Alle Fernkampfangriffe, außer
Gerechter Zorn und , da deren Angriffe keine Projektile "abfeuern".
während
- Zielfähigkeiten:
- Diese Fähigkeiten blockt die Wand nicht:
- Sofortige Fähigkeiten wie z.B.:
Runenkäfig und
Arkanpuls.
- Bewegungen von Einheiten: Champions, Vasallen, Monstern, Begleitern, und einen verfolgenden
Sprösslingwurf und
Chaossturm.
- Zauber die auf den Boden gezielt werden die aus der Luft fliegen wie z.B.:
Megainferno-Bombe und
Lebendige Artillerie.
- Sofortige Fähigkeiten wie z.B.:
The following projectiles are described as passing over or under Windmauer and do not interact with it:
Parallelkonvergenz
Tiefenladung
Willenskraft (thrown object)
Aufgetrennte Erde
Arkanes Ritual
Megainferno-Bombe (while over the map)
The following projectiles are bugged and will bypass Windmauer:
Tektonischer Stoß (the visual effect is destroyed, but the ability will still happen as normal)
The following projectiles are not destroyed when they hit Windmauer and their units will drop to the ground beside the wall:
Wanderdüne and
Imperiale Phalanx
Köder auswerfen
Gefesseltes Publikum
Flammenfresser!
Sog
Befehl: Angriff
Zwielichtangriff
Lebender Schatten
Zeitbombe
The following projectiles are destroyed when they hit Wind Wall:
- All [[Datei:Vorlage:Tip data/ranged|20px|link=Vorlage:Tip data/ranged|]][[Datei:Vorlage:Tip data/ranged|20px|link=Vorlage:Tip data/ranged|]][[Datei:Vorlage:Tip data/ranged|20px|link=Vorlage:Tip data/ranged|]] [[:Vorlage:Tip data/ranged|ranged]] basic attacks (excluding those of turrets, , , , and after firing
Siphon Power)
- Item actives: , , and Spoils of War
Blades of Torment
Orb of Deception,
Fox-Fire,
Charm and
Spirit Rush (the orbs, not the dash)
Mark of the Assassin
Bandage Toss (the bandage, not an in-flight Amumu)
Flash Frost and
Frostbite
Disintegrate
Ranger's Focus,
Volley,
Hawkshot and
Enchanted Crystal Arrow
Starsurge
Cosmic Binding
Rocket Grab
Sear,
Conflagration (projectiles that fly to secondary targets) and
Pyroclasm
Winter's Bite and
Glacial Fissure
Piltover Peacemaker,
90 Caliber Net (the net, not the knock-back) and
Ace in the Hole
Miasma and
Twin Fang
Vorpal Spikes
Phosphorus Bomb and
Missile Barrage
Crescent Strike and
Pale Cascade
Infected Cleaver
Spinning Axe,
Stand Aside and
Whirling Death
Timewinder
Neurotoxin and
Cocoon
Hate Spike
Mystic Shot,
Essence Flux,
Arcane Shift and
Trueshot Barrage
Dark Wind
Riposte
Resolute Smite and
Righteous Gust
Parrrley
Boomerang Throw and
Boulder Toss
Barrel Roll and
Explosive Cask
End of the Line,
Smoke Screen and
Collateral Damage (the projectile only, not the cone)
Onslaught of Shadows (ghost riders, both before and after Hecarim lands)
H-28G Evolution Turret (attacks and laser),
Hextech Micro-Rockets and
CH-1 Concussion Grenade (both standard and UPGRADE!!!)
Test of Spirit
Transcendent Blades
Howling Gale and
Zephyr
Shock Blast
Zap!, and
Super Mega Death Rocket!
Dancing Grenade,
Deadly Flourish and
Curtain Call's shots.
Pierce
Inner Flame
Null Sphere
Bouncing Blades and
Death Lotus
Reckoning
Thundering Shuriken
Void Spike
Dance of Arrows and
Mounting Dread
Caustic Spittle and
Void Ooze
Sigil of Malice and
Ethereal Chains (initial cast; not the tether)
Sonic Wave and
Cripple
Zenith Blade (the blade, not an in-flight Leona)
Ice Shard and
Glacial Path
Ardent Blaze and
The Culling
Pix, Faerie Companion,
Glitterlance and
Whimsy
Light Binding,
Prismatic Barrier and
Lucent Singularity
Seismic Shard
Sapling Toss (when airborne)
Double Up and
Bullet Time
Dark Binding
Aqua Prison,
Ebb and Flow and
Tidal Wave
Dredge Line and
Riptide
Javelin Toss
Duskbringer
- Ice Blast Ice Blast
Command: Protect (the ball will not shield the target and will snap back to Orianna)
Spear Shot
Iron Ambassador and
Keeper's Verdict
Prey Seeker
Bola Strike
Wind Slash
- Electro-Harpoon Electro-Harpoon and
The Equalizer (one of the rockets while landing)
Overload and
Spell Flux
Glacial Prison
- Jack In The Box Jack In The Box (basic attacks) and
Two-Shiv Poison
Flame Breath
Roar of the Slayer
Boomerang Blade and
Ricochet
Fracture
Hymn of Valor,
Aria of Perseverance and
Crescendo
Starcall
Torment and
Ravenous Flock (both the damage and healing projectiles)
Scatter the Weak,
Dark Sphere moved by
Scatter the Weak and
Unleashed Power
Tongue Lash
Threaded Volley and
Weaver's Wall
Rake and
Shadow Assault
Blinding Dart
Death Sentence,
Dark Passage and
Flay (active)
Explosive Charge and
Buster Shot
Wild Cards
Venom Cask
Acid Hunter and
Noxian Corrosive Charge
Piercing Arrow,
Hail of Arrows and
Chain of Corruption
Condemn
Baleful Strike and
Primordial Burst
Plasma Fission and
Void Rift (existing trail is not destroyed)
Siphon Power and
Death Ray
Transfusion (the healing projectile; the damage is not negated as it is instant) and
Tides of Blood
Shocking Orb
Steel Tempest (third cast) and
Wind Wall (two opposing Wind Walls will negate each other)
Razor Shuriken
Bouncing Bomb,
Satchel Charge,
Hexplosive Minefield and
Mega Inferno Bomb (while landing).
Rise of the Thorns,
Thorn Spitters (basic attacks) and
Grasping Roots