- Die Wand wird alle Projektil-Basierenden Zauber oder Angriffe blockieren, außer Türmen. Diese Beinhalten:
- Zielfähigkeiten:
Auflösung,
Überladung and
Zauberkaskade
- Skill-Shots:
Wurfspeer[1] und
Verzauberter Kristallpfeil [2],
Durchdringender Pfeil
- Zauber die auf den Boden gezielt werden: einen fliegenden
Sprösslingwurf,
Befehl: Angriff[3],
Lebender Schatten and
Gerolltes Fass. Diese Fähigkeiten stoppen sobald sie die Wand treffen.
- Alle Fernkampfangriffe, außer
Gerechter Zorn und , da deren Angriffe keine Projektile "abfeuern".
während
- Zielfähigkeiten:
- Diese Fähigkeiten blockt die Wand nicht:
- Sofortige Fähigkeiten wie z.B.:
Runenkäfig und
Arkanpuls.
- Bewegungen von Einheiten: Champions, Vasallen, Monstern, Begleitern, und einen verfolgenden
Sprösslingwurf und
Chaossturm.
- Zauber die auf den Boden gezielt werden die aus der Luft fliegen wie z.B.:
Megainferno-Bombe und
Lebendige Artillerie.
- Sofortige Fähigkeiten wie z.B.:
The following projectiles are described as passing over or under Windmauer and do not interact with it:
Parallelkonvergenz
Tiefenladung
Willenskraft (thrown object)
Aufgetrennte Erde
Arkanes Ritual
Megainferno-Bombe (while over the map)
The following projectiles are bugged and will bypass Windmauer:
Tektonischer Stoß (the visual effect is destroyed, but the ability will still happen as normal)
The following projectiles are not destroyed when they hit Windmauer and their units will drop to the ground beside the wall:
Wanderdüne and
Imperiale Phalanx
Köder auswerfen
Gefesseltes Publikum
Flammenfresser!
Sog
Befehl: Angriff
Zwielichtangriff
Lebender Schatten
Zeitbombe
The following projectiles are destroyed when they hit Wind Wall Wind Wall:
- All [[Datei:Vorlage:Tip data/ranged|20px|link=Vorlage:Tip data/ranged|]][[Datei:Vorlage:Tip data/ranged|20px|link=Vorlage:Tip data/ranged|]][[Datei:Vorlage:Tip data/ranged|20px|link=Vorlage:Tip data/ranged|]] [[:Vorlage:Tip data/ranged|ranged]] basic attacks (excluding those of turrets, , , , and after firing Siphon Power Siphon Power)
- Item actives: , , and Spoils of War
- Blades of Torment Blades of Torment
- Orb of Deception Orb of Deception, Fox-Fire Fox-Fire, Charm Charm and Spirit Rush Spirit Rush (the orbs, not the dash)
- Mark of the Assassin Mark of the Assassin
- Bandage Toss Bandage Toss (the bandage, not an in-flight Amumu)
- Flash Frost Flash Frost and Frostbite Frostbite
- Disintegrate Disintegrate
- Ranger's Focus Ranger's Focus, Volley Volley, Hawkshot Hawkshot and Enchanted Crystal Arrow Enchanted Crystal Arrow
- Starsurge Starsurge
- Cosmic Binding Cosmic Binding
- Rocket Grab Rocket Grab
- Sear Sear, Conflagration Conflagration (projectiles that fly to secondary targets) and Pyroclasm Pyroclasm
- Winter's Bite Winter's Bite and Glacial Fissure Glacial Fissure
- Piltover Peacemaker Piltover Peacemaker, 90 Caliber Net 90 Caliber Net (the net, not the knock-back) and Ace in the Hole Ace in the Hole
Miasma and Twin Fang Twin Fang
- Vorpal Spikes Vorpal Spikes
- Phosphorus Bomb Phosphorus Bomb and Missile Barrage Missile Barrage
- Crescent Strike Crescent Strike and Pale Cascade Pale Cascade
- Infected Cleaver Infected Cleaver
- Spinning Axe Spinning Axe, Stand Aside Stand Aside and Whirling Death Whirling Death
- Timewinder Timewinder
Neurotoxin and Cocoon Cocoon
- Hate Spike Hate Spike
- Mystic Shot Mystic Shot, Essence Flux Essence Flux, Arcane Shift Arcane Shift and Trueshot Barrage Trueshot Barrage
- Dark Wind Dark Wind
- Riposte Riposte
- Resolute Smite Resolute Smite and Righteous Gust Righteous Gust
- Parrrley Parrrley
- Boomerang Throw Boomerang Throw and Boulder Toss Boulder Toss
- Barrel Roll Barrel Roll and Explosive Cask Explosive Cask
- End of the Line End of the Line, Smoke Screen Smoke Screen and Collateral Damage Collateral Damage (the projectile only, not the cone)
- Onslaught of Shadows Onslaught of Shadows (ghost riders, both before and after Hecarim lands)
- H-28G Evolution Turret H-28G Evolution Turret (attacks and laser), Hextech Micro-Rockets Hextech Micro-Rockets and CH-1 Concussion Grenade CH-1 Concussion Grenade (both standard and UPGRADE!!!)
- Test of Spirit Test of Spirit
- Transcendent Blades Transcendent Blades
- Howling Gale Howling Gale and Zephyr Zephyr
- Shock Blast Shock Blast
- Zap! Zap!, and Super Mega Death Rocket! Super Mega Death Rocket!
- Lua-Fehler: too many expensive function calls, Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls's shots.
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls (initial cast; not the tether)
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls (the blade, not an in-flight Leona)
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls, Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls, Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls (when airborne)
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls, Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls (the ball will not shield the target and will snap back to Orianna)
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls (one of the rockets while landing)
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls (basic attacks) and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls, Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls (both the damage and healing projectiles)
- Lua-Fehler: too many expensive function calls,Lua-Fehler: too many expensive function calls moved by Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls, Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls (active)
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls, Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls (existing trail is not destroyed)
- Siphon Power Siphon Power and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls (the healing projectile; the damage is not negated as it is instant) and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls (third cast) and Wind Wall Wind Wall (two opposing Wind Walls will negate each other)
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls, Lua-Fehler: too many expensive function calls, Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls (while landing).
- Lua-Fehler: too many expensive function calls, Lua-Fehler: too many expensive function calls (basic attacks) and Lua-Fehler: too many expensive function calls
Referenzen[Quelltext bearbeiten]
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