- Die Wand wird alle Projektil-Basierenden Zauber oder Angriffe blockieren, außer Türmen. Diese Beinhalten:
- Zielfähigkeiten:
Auflösung,
Überladung and
Zauberkaskade - Skill-Shots:
Wurfspeer[1] und
Verzauberter Kristallpfeil [2],
Durchdringender Pfeil - Zauber die auf den Boden gezielt werden: einen fliegenden
Sprösslingwurf,
Befehl: Angriff[3],
Lebender Schatten and
Gerolltes Fass. Diese Fähigkeiten stoppen sobald sie die Wand treffen. - Alle Fernkampfangriffe, außer während
Gerechter Zorn und , da deren Angriffe keine Projektile "abfeuern".
- Zielfähigkeiten:
- Diese Fähigkeiten blockt die Wand nicht:
- Sofortige Fähigkeiten wie z.B.:
Runenkäfig und
Arkanpuls. - Bewegungen von Einheiten: Champions, Vasallen, Monstern, Begleitern, und einen verfolgenden
Sprösslingwurf und
Chaossturm. - Zauber die auf den Boden gezielt werden die aus der Luft fliegen wie z.B.:
Megainferno-Bombe und
Lebendige Artillerie.
- Sofortige Fähigkeiten wie z.B.:
The following projectiles are described as passing over or under
Windmauer and do not interact with it:
-
Parallelkonvergenz -
Tiefenladung -
Willenskraft (thrown object) -
Aufgetrennte Erde -
Arkanes Ritual -
Megainferno-Bombe (while over the map)
The following projectiles are bugged and will bypass
Windmauer:
-
Tektonischer Stoß (the visual effect is destroyed, but the ability will still happen as normal)
The following projectiles are not destroyed when they hit
Windmauer and their units will drop to the ground beside the wall:
-
Wanderdüne and
Imperiale Phalanx -
Köder auswerfen -
Gefesseltes Publikum -
Flammenfresser! -
Sog -
Befehl: Angriff -
Zwielichtangriff -
Lebender Schatten -
Zeitbombe
The following projectiles are destroyed when they hit
Wind Wall:
- All [[Datei:Vorlage:Tip data/ranged|20px|link=Vorlage:Tip data/ranged|]][[Datei:Vorlage:Tip data/ranged|20px|link=Vorlage:Tip data/ranged|]][[Datei:Vorlage:Tip data/ranged|20px|link=Vorlage:Tip data/ranged|]] [[:Vorlage:Tip data/ranged|ranged]] basic attacks (excluding those of turrets, , , , and after firing
Siphon Power) - Item actives: , , and Spoils of War
-
Blades of Torment -
Orb of Deception,
Fox-Fire,
Charm and
Spirit Rush (the orbs, not the dash) -
Mark of the Assassin -
Bandage Toss (the bandage, not an in-flight Amumu) -
Flash Frost and
Frostbite -
Disintegrate -
Ranger's Focus,
Volley,
Hawkshot and
Enchanted Crystal Arrow -
Starsurge -
Cosmic Binding -
Rocket Grab -
Sear,
Conflagration (projectiles that fly to secondary targets) and
Pyroclasm -
Winter's Bite and
Glacial Fissure -
Piltover Peacemaker,
90 Caliber Net (the net, not the knock-back) and
Ace in the Hole -
Miasma and
Twin Fang -
Vorpal Spikes -
Phosphorus Bomb and
Missile Barrage -
Crescent Strike and
Pale Cascade -
Infected Cleaver -
Spinning Axe,
Stand Aside and
Whirling Death -
Timewinder -
Neurotoxin and
Cocoon -
Hate Spike -
Mystic Shot,
Essence Flux,
Arcane Shift and
Trueshot Barrage -
Dark Wind -
Riposte -
Resolute Smite and
Righteous Gust -
Parrrley -
Boomerang Throw and
Boulder Toss -
Barrel Roll and
Explosive Cask -
End of the Line,
Smoke Screen and
Collateral Damage (the projectile only, not the cone) -
Onslaught of Shadows (ghost riders, both before and after Hecarim lands) -
H-28G Evolution Turret (attacks and laser),
Hextech Micro-Rockets and
CH-1 Concussion Grenade (both standard and UPGRADE!!!) -
Test of Spirit -
Transcendent Blades -
Howling Gale and
Zephyr -
Shock Blast -
Zap!, and
Super Mega Death Rocket! -
Dancing Grenade,
Deadly Flourish and
Curtain Call's shots. -
Pierce -
Inner Flame -
Null Sphere -
Bouncing Blades and
Death Lotus -
Reckoning -
Thundering Shuriken -
Void Spike -
Dance of Arrows and
Mounting Dread -
Caustic Spittle and
Void Ooze -
Sigil of Malice and
Ethereal Chains (initial cast; not the tether) -
Sonic Wave and
Cripple -
Zenith Blade (the blade, not an in-flight Leona) -
Ice Shard and
Glacial Path -
Ardent Blaze and
The Culling -
Pix, Faerie Companion,
Glitterlance and
Whimsy -
Light Binding,
Prismatic Barrier and
Lucent Singularity -
Seismic Shard -
Sapling Toss (when airborne) -
Double Up and
Bullet Time -
Dark Binding -
Aqua Prison,
Ebb and Flow and
Tidal Wave -
Dredge Line and
Riptide -
Javelin Toss -
Duskbringer - Ice Blast Ice Blast
-
Command: Protect (the ball will not shield the target and will snap back to Orianna) -
Spear Shot -
Iron Ambassador and
Keeper's Verdict -
Prey Seeker -
Bola Strike -
Wind Slash - Electro-Harpoon Electro-Harpoon and
The Equalizer (one of the rockets while landing) -
Overload and
Spell Flux -
Glacial Prison - Jack In The Box Jack In The Box (basic attacks) and
Two-Shiv Poison -
Flame Breath -
Roar of the Slayer -
Boomerang Blade and
Ricochet -
Fracture -
Hymn of Valor,
Aria of Perseverance and
Crescendo -
Starcall -
Torment and
Ravenous Flock (both the damage and healing projectiles) -
Scatter the Weak,
Dark Sphere moved by
Scatter the Weak and
Unleashed Power -
Tongue Lash -
Threaded Volley and
Weaver's Wall -
Rake and
Shadow Assault -
Blinding Dart -
Death Sentence,
Dark Passage and
Flay (active) -
Explosive Charge and
Buster Shot -
Wild Cards -
Venom Cask -
Acid Hunter and
Noxian Corrosive Charge -
Piercing Arrow,
Hail of Arrows and
Chain of Corruption -
Condemn -
Baleful Strike and
Primordial Burst -
Plasma Fission and
Void Rift (existing trail is not destroyed) -
Siphon Power and
Death Ray -
Transfusion (the healing projectile; the damage is not negated as it is instant) and
Tides of Blood -
Shocking Orb -
Steel Tempest (third cast) and
Wind Wall (two opposing Wind Walls will negate each other) -
Razor Shuriken -
Bouncing Bomb,
Satchel Charge,
Hexplosive Minefield and
Mega Inferno Bomb (while landing). -
Rise of the Thorns,
Thorn Spitters (basic attacks) and
Grasping Roots