"Enormibus!"
Dieser Artikel ist ein Stub *.
Du kannst dem League of Legends Wiki helfen indem du Wildwuchs auf den Artikel wirkst, damit dieser nicht so klein wie ein Yordle ist.


A basic attack (also called a standard, normal, or auto attack) is the default means by which a unit deals damage. Champions perform basic attacks when an enemy unit is right-clicked; basic attacks are also performed by an idle champion when an enemy unit ventures too close to it, or when the "attack move" function is used (default Shift + right-click). Monsters and minions perform basic attacks as their only method of dealing damage. These basic attacks are similar in nature to champion basic attacks, as they deal damage based on the unit's attack damage (AD) and use an attack timer which is affected by Angriffstempo.

Auto attacking[Bearbeiten | Quelltext bearbeiten]

By default, a champion will automatically attack nearby enemy units. This feature can be turned off in the options menu. Auto attacking can be momentarily disabled by using the "stop" command (default S).

Behaviour[Bearbeiten | Quelltext bearbeiten]

General[Bearbeiten | Quelltext bearbeiten]

Basic attacks cannot be dodged under normal circumstances. That is to say, once a basic attack has been issued from the attacker, it cannot miss the target and will follow the target despite any subsequent changes in position. Certain abilities will cause basic attacks to fail, whether by dodging, blocking, negating, missing (see: Blendung Tip.png blind) or parrying.

Champion[Bearbeiten | Quelltext bearbeiten]

When using attack-move, the champion stops to attack any hostile that gets in their way en route to a destination. If a champion has an attack target, they will continue to attack it if in range and will move closer to it when out of range, until either a new target is specified, a cancel order is issued (pressing the S key or by specifying another move order), or they lose vision of the target.

Many champions also have abilities that will affect their basic attacks in some way or form. Such abilities are treated like basic attacks and are said to apply on-hit effects.

Minions[Bearbeiten | Quelltext bearbeiten]

Minions will automatically attack their closest target by default, but may change targets in a similar manner to turrets. For more information see the behavior of minions page.

Turrets[Bearbeiten | Quelltext bearbeiten]

The behavior of turrets is described on the corresponding page as well as the damage of turret basic attacks. Turret basic attacks differ from regular basic attacks by increasing damage. (Every consecutive turret basic attack deals slightly more damage than the last)

Vision[Bearbeiten | Quelltext bearbeiten]

Basic attacking while hiding in brush or in fog of war will reveal the attacking unit, and if in brush basic attacking will reveal allies nearby while basic attacking.

Damage[Bearbeiten | Quelltext bearbeiten]

Basic attacks always deal physical damage unless one of the following abilities is used, in which case the whole damage of the basic attack will be magic damage.

However, certain items, abilities or passives may cause them to deal additional magic damage on top of their base physical damage. Damage from basic attacks benefits from the attack damage stat on the attacker and are reduced by armor on the target.

When basic attacking a turret, the damage is based on the base attack damage added to either the bonus attack damage or 40% of a champion's ability power, depending on which one is higher. Even though it may use an  ability power  scaling on the basic attack, it still is entirely physical damage.

Attack Speed[Bearbeiten | Quelltext bearbeiten]

The rate at which a champion attacks is called Angriffstempo and is capped at 2.5; this means that a champion can attack at most, 5 times in a 2-second period.

Resets[Bearbeiten | Quelltext bearbeiten]

Certain abilities can "reset" the basic attack timer, causing the basic attack to queue in prematurely before the second basic attack initiates the queue, resulting in a faster second attack rather than basic attacking twice normally.

A list of abilities that refresh the attack timer:

Empowered Basic Attack[Bearbeiten | Quelltext bearbeiten]

Empowered Damage[Bearbeiten | Quelltext bearbeiten]

Certain champion see their basic attack's damage increased by their innate or abilities, such as:

Empowered Damage over Time (DoT)[Bearbeiten | Quelltext bearbeiten]

Certain champions' basic attacks apply a Damage over Time effect on their target, such as:

  • Darius' Darius' Lua-Fehler: too many expensive function calls makes his basic attacks and damaging abilities cause enemies to bleed for 12 – 36 + (30% bonus AD) magic damage over 5 seconds, stacking up to 5 times for a maximum of 60 – 180 + (150% bonus AD) magic damage over the duration.
  • Fizz' Fizz' Seastone Trident Seastone Trident passively makes his basic attacks deal 20 / 30 / 40 / 50 / 60 + (45% AP) + (4 / 5 / 6 / 7 / 8% of the target's missing health) magic damage over 3 seconds.
  • Gangplanks Gangplanks Lua-Fehler: too many expensive function calls make his basic attacks deal 30 – 200 + (120% bonus AD) bonus true damage over 1.5 seconds.
  • Nautilus' Nautilus' Titan's Wrath Titan's Wrath, for 10 seconds and as long as the shield is up, makes his basic attacks deal 30 / 40 / 50 / 60 / 70 + (40% AP) bonus magic damage over 2 seconds to his target and to all enemies around.
  • Teemos Teemos Lua-Fehler: too many expensive function calls makes his basic attacks deal 10 / 20 / 30 / 40 / 50 + (30% AP) on-hit bonus magic damage, and then 24 / 48 / 72 / 96 / 120 + (40% AP) magic damage over 4 seconds.
  • Twitchs Twitchs Lua-Fehler: too many expensive function calls makes his basic attacks apply a stack of [[Datei:Vorlage:Tip data/poison|20px|link=Vorlage:Tip data/poison|]][[Datei:Vorlage:Tip data/poison|20px|link=Vorlage:Tip data/poison|]][[Datei:Vorlage:Tip data/poison|20px|link=Vorlage:Tip data/poison|]] [[:Vorlage:Tip data/poison|Deadly Venom]], dealing 12 / 18 / 24 / 30 / 36 (abhängig von der Stufe) true damage over 6 seconds, stacking up to 6 times for a maximum of 72 / 108 / 144 / 180 / 216 (abhängig von der Stufe) true damage over 6 seconds.

Others[Bearbeiten | Quelltext bearbeiten]

Certain champion see their basic attack granting them some bonuses (healing, additional attack speed, debuff enemies, etc.) by their innate or abilities, such as:

  • Aatrox' Aatrox' Lua-Fehler: too many expensive function calls, when toggle off, makes his 3rd basic attack heal him for 20 / 25 / 30 / 35 / 40 + (25% bonus AD) health, tripled while below 50% health.
  • Amumus Amumus Lua-Fehler: too many expensive function calls makes his basic attacks remove 15 / 20 / 25 (abhängig von der Stufe) magic resistance from his target for 3 seconds.
  • Irelias Irelias Hiten Style Hiten Style passively makes her basic attacks heal her for 5 / 7 / 9 / 11 / 13 health. When activated, the heal increases to 10 / 14 / 18 / 22 / 26 health per basic attack.
  • Jax' Jax' Lua-Fehler: too many expensive function calls makes his basic attacks give him an attack speed bonus of 4 − 14 (abhängig von der Stufe)% bonus attack speed for 2.5 seconds, stacking up to 6 times for a maximum of 24 − 84 (abhängig von der Stufe)% bonus attack speed.
  • Jayces Jayces Lua-Fehler: too many expensive function calls, while in Hammer Hammer stance, makes his basic attacks restore 6 / 8 / 10 / 12 / 14 / 16 mana per hit.
    • Jayces Jayces Lua-Fehler: too many expensive function calls makes his next basic attack reduce his target's armor and magic resistance by 10 / 15 / 20 / 25 (abhängig von der Stufe)% for 5 seconds.
  • Jinx' Jinx' Switcheroo! Switcheroo!, while holding 20px Pow-Pow, makes her basic attacks grant 10 / 13,3 / 16,7 / 20 / 23,3% bonus attack speed, stacking up to 3 times, for a maximum of 30 / 40 / 50 / 60 / 70% – 100 / 110 / 120 / 130 / 140% (based on Jinx's level).
  • Kassadins Kassadins Nether Blade Nether Blade makes his next basic attack restore 4 / 5 / 6 / 7 / 8% missing mana, quintupled against champions.
  • Kayles Kayles Lua-Fehler: too many expensive function calls makes her basic attacks and Lua-Fehler: too many expensive function calls reduce the armor and magic resistance of the target champion by 3% for 5 seconds, stacking up to 5 times for a maximum of 15%.
  • Shacos Shacos Lua-Fehler: too many expensive function calls, while this ability is not on cooldown, makes his basic attacks slow the target for 10 / 15 / 20 / 25 / 30% for 2 seconds, and cause minions and monsters to have 20 / 22,5 / 25 / 27,5 / 30% chance to Blendung Tip.png miss their attack.
  • Sivirs Sivirs Lua-Fehler: too many expensive function calls makes her basic attacks and damaging abilities grant her a 30 / 35 / 40 / 45 / 50 (abhängig von der Stufe) bonus movement speed for 2 seconds.
  • Volibears Volibears Lua-Fehler: too many expensive function calls makes his basic attacks grant him 8 / 11 / 14 / 17 / 20% bonus attack speed for 4 seconds, stacking up to 3 times, for a maximum of 24 / 33 / 42 / 51 / 60% bonus attack speed for 4 seconds.
  • Warwicks Warwicks Lua-Fehler: too many expensive function calls makes his basic attacks deal 3 – 16 bonus magic damage, and heal him for the same amount, stacking up to 3 times per target and persisting for 4 seconds.
  • Xeraths Xeraths Lua-Fehler: too many expensive function calls makes his basic attacks against enemies restore him 30 – 195 mana, doubled to 60 – 390 mana against enemy champions, with a 12-second static cooldown.
  • Xin Zhaos Xin Zhaos Lua-Fehler: too many expensive function calls makes his basic attacks and Lua-Fehler: too many expensive function calls remove 15% of their armor for 3 seconds.
  • Xin Zhaos Xin Zhaos Lua-Fehler: too many expensive function calls makes his 3rd basic attacks heal him for 30 / 35 / 40 / 45 / 50 + (70% AP) health.

References[Bearbeiten | Quelltext bearbeiten]

  1. This ability involves a casting animation which delays the next attack, making it less effective in increasing attack rate; in fact it may decrease attack rate if the champion's Angriffstempo is sufficiently high.

See also[Bearbeiten | Quelltext bearbeiten]

Nutzung von Community-Inhalten gemäß CC-BY-SA, sofern nicht anders angegeben.