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− | == |
+ | == {{tip|Luftbefindlichkeit|<20px>|icononly=yes}} Luftbefindlichkeit == |
{{Tooltip/Tip|Luftbefindlichkeit}}To expand upon the countering of airborne effects, consider that the effects are made up of two components: a movement modifier (called a "move block" by Riot, referring to a chunk of code) and a [[#stun|stun]] (which is responsible for the disabling attacking and casting). As a general rule, the most recent ''move block'' will over-rule any previous ''move blocks'', which is how {{cai|Headbutt|Alistar}} and {{ai|Pulverize|Alistar}} combo functions. This rule also extends to all beneficial movement modifiers, such as [[dash]]es and [[blink]]s, which is why {{ai|Rocket Grab|Blitzcrank}} and {{ai|Rocket Jump|Tristana}} will over-rule each other depending on their order of activation. Most beneficial movement modifiers do not prevent the activation of abilities, allowing {{ci|Tristana}} to still activate abilities during {{ai|Rocket Jump|Tristana}} but not during {{ai|Rocket Grab|Blitzcrank}}). |
{{Tooltip/Tip|Luftbefindlichkeit}}To expand upon the countering of airborne effects, consider that the effects are made up of two components: a movement modifier (called a "move block" by Riot, referring to a chunk of code) and a [[#stun|stun]] (which is responsible for the disabling attacking and casting). As a general rule, the most recent ''move block'' will over-rule any previous ''move blocks'', which is how {{cai|Headbutt|Alistar}} and {{ai|Pulverize|Alistar}} combo functions. This rule also extends to all beneficial movement modifiers, such as [[dash]]es and [[blink]]s, which is why {{ai|Rocket Grab|Blitzcrank}} and {{ai|Rocket Jump|Tristana}} will over-rule each other depending on their order of activation. Most beneficial movement modifiers do not prevent the activation of abilities, allowing {{ci|Tristana}} to still activate abilities during {{ai|Rocket Jump|Tristana}} but not during {{ai|Rocket Grab|Blitzcrank}}). |
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*Through the use of cleansing effects or tenacity, players can remove the ''stun'' and subsequently activate abilities such as {{si|Flash}} or champion-specific dashes to break the airborne's move block. |
*Through the use of cleansing effects or tenacity, players can remove the ''stun'' and subsequently activate abilities such as {{si|Flash}} or champion-specific dashes to break the airborne's move block. |
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* '''Champions with pull''': {{ci|Blitzcrank}}, {{ci|Darius}}, {{ci|Diana}}, {{ci|Kled}}, {{ci|Orianna}}, {{ci|Nautilus}}, {{ci|Singed}}, {{ci|Skarner}}, {{ci|Syndra}} (against minions and monsters), {{ci|Thresh}}, {{ci|Viktor}} and {{ci|Volibear}}. |
* '''Champions with pull''': {{ci|Blitzcrank}}, {{ci|Darius}}, {{ci|Diana}}, {{ci|Kled}}, {{ci|Orianna}}, {{ci|Nautilus}}, {{ci|Singed}}, {{ci|Skarner}}, {{ci|Syndra}} (against minions and monsters), {{ci|Thresh}}, {{ci|Viktor}} and {{ci|Volibear}}. |
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− | == |
+ | == {{tip|Blendung|<20px>|icononly=yes}} Blendung == |
{{crowd control info|Blind}} |
{{crowd control info|Blind}} |
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* '''Champions with blind: ''' {{ci|Teemo}} |
* '''Champions with blind: ''' {{ci|Teemo}} |
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* Blinded enemies will only miss if they attack '''while''' blinded; ranged units still hit if the projectile fires before the blind. |
* Blinded enemies will only miss if they attack '''while''' blinded; ranged units still hit if the projectile fires before the blind. |
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− | == |
+ | == {{tip|Entwaffnen|<20px>|icononly=yes}} Entwaffnen == |
{{crowd control info|Disarm}} |
{{crowd control info|Disarm}} |
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* '''Champions with disarm:''' {{ci|Quinn}} (non-champions only). |
* '''Champions with disarm:''' {{ci|Quinn}} (non-champions only). |
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** '''Champions with polymorph:''' {{ci|Lulu}}, [[Warwick]] (on himself) |
** '''Champions with polymorph:''' {{ci|Lulu}}, [[Warwick]] (on himself) |
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+ | == {{tip|Bezauberung|<20px>|icononly=yes}}{{tip|Furcht|<20px>|icononly=yes}}{{tip|Flucht|<20px>|icononly=yes}}{{tip|Verspotten|<20px>|icononly=yes}} Aktionszwang == |
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− | == {{anchor|Forced Action|Zwangsaktionen}} Zwangsaktionen == |
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− | === |
+ | === {{tip|Bezaubern|<20px>|icononly=yes}} Bezaubern === |
{{redirect|Charm|the item|Faerie Charm}} |
{{redirect|Charm|the item|Faerie Charm}} |
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{{crowd control info|Charm}} |
{{crowd control info|Charm}} |
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* '''Champions with charm:''' {{ci|Ahri}}, {{ci|Evelynn}}. |
* '''Champions with charm:''' {{ci|Ahri}}, {{ci|Evelynn}}. |
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− | === |
+ | === {{tip|Furcht|<20px>|icononly=yes}} {{tip|Flucht|<20px>|icononly=yes}} Furcht / Flucht === |
{{crowd control info|Flee}} |
{{crowd control info|Flee}} |
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* '''Champions with flee:''' {{ci|Darius}} (non-champions only), {{ci|Fiddlesticks}}, {{ci|Hecarim}}, {{ci|Nocturne}}, {{ci|Shaco}}, {{ci|Urgot}} , {{ci|Volibear}} (non-champion enemies only) and {{ci|Warwick}} (not the target of Infinite Duress). |
* '''Champions with flee:''' {{ci|Darius}} (non-champions only), {{ci|Fiddlesticks}}, {{ci|Hecarim}}, {{ci|Nocturne}}, {{ci|Shaco}}, {{ci|Urgot}} , {{ci|Volibear}} (non-champion enemies only) and {{ci|Warwick}} (not the target of Infinite Duress). |
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** Uniquely to Volibear, fear causes the target to wander around aimlessly instead of away from the source. |
** Uniquely to Volibear, fear causes the target to wander around aimlessly instead of away from the source. |
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− | === |
+ | === {{tip|Verspotten|<20px>|icononly=yes}} Verspottung === |
{{crowd control info|Taunt}} |
{{crowd control info|Taunt}} |
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* '''Champions with taunt:''' {{ci|Shen}}, {{ci|Rammus}}, {{ci|Galio}}. |
* '''Champions with taunt:''' {{ci|Shen}}, {{ci|Rammus}}, {{ci|Galio}}. |
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+ | == {{tip|Erdung|<20px>|icononly=yes}} Erdung == |
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− | == [[Datei:Grounded icon.png|20px|link=]] {{anchor|Ground}} Ground == |
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{{crowd control info|Ground}} |
{{crowd control info|Ground}} |
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* '''Champions with ground:''' {{ci|Cassiopeia}}, {{ci|Singed}} |
* '''Champions with ground:''' {{ci|Cassiopeia}}, {{ci|Singed}} |
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− | == |
+ | == {{tip|Sichtbeeinträchtigung|<20px>|icononly=yes}} Sichtbeeinträchtigung == |
:''An argument can be made that Nearsight is a [[debuff]], rather than a form of crowd control, due to it not being affected by crowd control reduction nor immunity, as well as being resistant to cleanse effects. However, as the effect disables the use of some abilities and all but one source is a persistent effect (i.e. they cannot be removed or reduced anyway), it is being listed here.'' |
:''An argument can be made that Nearsight is a [[debuff]], rather than a form of crowd control, due to it not being affected by crowd control reduction nor immunity, as well as being resistant to cleanse effects. However, as the effect disables the use of some abilities and all but one source is a persistent effect (i.e. they cannot be removed or reduced anyway), it is being listed here.'' |
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{{crowd control info|nearsight}} |
{{crowd control info|nearsight}} |
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* '''Champions with nearsight:''' {{ci|Graves}}, {{ci|Nocturne}}, {{ci|Quinn}}, {{ci|Rek'Sai}} (self) and {{ci|Tahm Kench}}. |
* '''Champions with nearsight:''' {{ci|Graves}}, {{ci|Nocturne}}, {{ci|Quinn}}, {{ci|Rek'Sai}} (self) and {{ci|Tahm Kench}}. |
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− | == |
+ | == {{tip|Festwurzeln|<20px>|icononly=yes}} Festwurzeln == |
{{crowd control info|Root}} |
{{crowd control info|Root}} |
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* '''Champions with root:''' {{ci|Caitlyn}}, {{ci|Ivern}}, {{ci|Jhin}}, {{ci|Jinx}}, {{ci|Karma}}, {{ci|LeBlanc}}, {{ci|Leona}}, {{ci|Lissandra}}, {{ci|Lux}}, {{ci|Maokai}}, {{ci|Morgana}}, {{ci|Nautilus}},{{ci|Rengar}}, {{ci|Ryze}}, {{ci|Singed}}, {{ci|Skarner}}, {{ci|Soraka}}, {{ci|Swain}}, {{ci|Varus}}, {{ci|Zyra}}. |
* '''Champions with root:''' {{ci|Caitlyn}}, {{ci|Ivern}}, {{ci|Jhin}}, {{ci|Jinx}}, {{ci|Karma}}, {{ci|LeBlanc}}, {{ci|Leona}}, {{ci|Lissandra}}, {{ci|Lux}}, {{ci|Maokai}}, {{ci|Morgana}}, {{ci|Nautilus}},{{ci|Rengar}}, {{ci|Ryze}}, {{ci|Singed}}, {{ci|Skarner}}, {{ci|Soraka}}, {{ci|Swain}}, {{ci|Varus}}, {{ci|Zyra}}. |
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− | == |
+ | == {{tip|Verstummung|<20px>|icononly=yes}} Verstummung == |
{{crowd control info|Silence}} |
{{crowd control info|Silence}} |
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* '''Champions with silence:''' {{ci|Blitzcrank}}, {{ci|Cho'Gath}}, {{ci|Fiddlesticks}}, {{ci|Garen}}, {{ci|Malzahar}}, {{ci|Soraka}}, {{Ci|Rumble}} (on himself). |
* '''Champions with silence:''' {{ci|Blitzcrank}}, {{ci|Cho'Gath}}, {{ci|Fiddlesticks}}, {{ci|Garen}}, {{ci|Malzahar}}, {{ci|Soraka}}, {{Ci|Rumble}} (on himself). |
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− | == |
+ | == {{tip|Verlangsamung|<20px>|icononly=yes}} Verlangsamung == |
{{crowd control info|Slow}} |
{{crowd control info|Slow}} |
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* '''Champions with slow:''' {{ci|Aatrox}}, {{ci|Akali}}, {{ci|Anivia}}, {{ci|Ashe}}, {{ci|Aurelion Sol}}, {{ci|Azir}},{{ci|Bard}}, {{ci|Braum}}, {{ci|Caitlyn}}, {{ci|Camille}}, {{ci|Cassiopeia}}, {{ci|Cho'Gath}}, {{Ci|Corki}}, {{ci|Darius}}, {{ci|Diana}}, {{ci|Draven}} , {{ci|Dr. Mundo}}, {{ci|Evelynn}}, {{ci|Fizz}}, {{ci|Galio}}, {{ci|Gangplank}}, {{ci|Gnar}}, {{ci|Gragas}}, {{ci|Graves}}, {{ci|Heimerdinger}}, {{ci|Illaoi}}, {{ci|Irelia}}, {{ci|Ivern}}, {{ci|Janna}}, {{ci|Jarvan IV}}, {{ci|Jayce}}, {{ci|Jhin}}, {{ci|Jinx}}, {{ci|Kalista}}, {{ci|Karma}}, {{ci|Karthus}}, {{ci|Kassadin}}, {{ci|Kayle}}, {{ci|Kha'Zix}}, {{ci|Kindred}}, {{ci|Kled}}, {{ci|Kog'Maw}}, {{ci|LeBlanc}}, {{ci|Lee Sin}}, {{ci|Leona}}, {{ci|Lissandra}}, {{ci|Lulu}}, {{ci|Lux}}, {{ci|Malphite}}, {{ci|Maokai}}, {{ci|Miss Fortune}}, {{ci|Morgana}}, {{ci|Nami}}, {{ci|Nasus}}, {{ci|Nautilus}}, {{ci|Nunu}}, {{ci|Olaf}}, {{ci|Orianna}}, {{ci|Quinn|Quinn}}, {{ci|Rammus}},{{ci|Rengar}}, {{ci|Rumble}}, {{ci|Sejuani}}, {{ci|Shaco}}, {{ci|Singed}}, {{Ci|Sion|Champion = Sion}}, {{ci|Skarner}}, {{ci|Sona}}, {{ci|Soraka}}, {{ci|Swain}}, {{ci|Syndra}}, {{ci|Tahm Kench}},{{Ci|Taliyah}} {{ci|Talon}}, {{ci|Teemo}}, {{ci|Thresh}}, {{ci|Tristana}}, {{ci|Trundle}}, {{ci|Tryndamere}}, {{ci|Twisted Fate}}, {{ci|Twitch}}, {{ci|Urgot}}, {{ci|Varus}}, {{ci|Vel'Koz}}, {{ci|Viktor}}, {{ci|Vladimir}}, {{ci|Volibear}}, {{ci|Xerath}}, {{ci|Xin Zhao}}, {{ci|Yorick}}, {{ci|Zac}}, {{ci|Zed}}, {{ci|Ziggs}}, {{ci|Zilean}}, {{ci|Zyra}}. |
* '''Champions with slow:''' {{ci|Aatrox}}, {{ci|Akali}}, {{ci|Anivia}}, {{ci|Ashe}}, {{ci|Aurelion Sol}}, {{ci|Azir}},{{ci|Bard}}, {{ci|Braum}}, {{ci|Caitlyn}}, {{ci|Camille}}, {{ci|Cassiopeia}}, {{ci|Cho'Gath}}, {{Ci|Corki}}, {{ci|Darius}}, {{ci|Diana}}, {{ci|Draven}} , {{ci|Dr. Mundo}}, {{ci|Evelynn}}, {{ci|Fizz}}, {{ci|Galio}}, {{ci|Gangplank}}, {{ci|Gnar}}, {{ci|Gragas}}, {{ci|Graves}}, {{ci|Heimerdinger}}, {{ci|Illaoi}}, {{ci|Irelia}}, {{ci|Ivern}}, {{ci|Janna}}, {{ci|Jarvan IV}}, {{ci|Jayce}}, {{ci|Jhin}}, {{ci|Jinx}}, {{ci|Kalista}}, {{ci|Karma}}, {{ci|Karthus}}, {{ci|Kassadin}}, {{ci|Kayle}}, {{ci|Kha'Zix}}, {{ci|Kindred}}, {{ci|Kled}}, {{ci|Kog'Maw}}, {{ci|LeBlanc}}, {{ci|Lee Sin}}, {{ci|Leona}}, {{ci|Lissandra}}, {{ci|Lulu}}, {{ci|Lux}}, {{ci|Malphite}}, {{ci|Maokai}}, {{ci|Miss Fortune}}, {{ci|Morgana}}, {{ci|Nami}}, {{ci|Nasus}}, {{ci|Nautilus}}, {{ci|Nunu}}, {{ci|Olaf}}, {{ci|Orianna}}, {{ci|Quinn|Quinn}}, {{ci|Rammus}},{{ci|Rengar}}, {{ci|Rumble}}, {{ci|Sejuani}}, {{ci|Shaco}}, {{ci|Singed}}, {{Ci|Sion|Champion = Sion}}, {{ci|Skarner}}, {{ci|Sona}}, {{ci|Soraka}}, {{ci|Swain}}, {{ci|Syndra}}, {{ci|Tahm Kench}},{{Ci|Taliyah}} {{ci|Talon}}, {{ci|Teemo}}, {{ci|Thresh}}, {{ci|Tristana}}, {{ci|Trundle}}, {{ci|Tryndamere}}, {{ci|Twisted Fate}}, {{ci|Twitch}}, {{ci|Urgot}}, {{ci|Varus}}, {{ci|Vel'Koz}}, {{ci|Viktor}}, {{ci|Vladimir}}, {{ci|Volibear}}, {{ci|Xerath}}, {{ci|Xin Zhao}}, {{ci|Yorick}}, {{ci|Zac}}, {{ci|Zed}}, {{ci|Ziggs}}, {{ci|Zilean}}, {{ci|Zyra}}. |
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* '''Monsters with slow:''' {{ui|Baron Nashor}}, {{ui|Ocean Drake}} |
* '''Monsters with slow:''' {{ui|Baron Nashor}}, {{ui|Ocean Drake}} |
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− | == |
+ | == {{tip|Stase|<20px>|icononly=yes}} Stase == |
{{redirect|Stasis|the named item effect|Named item effect#Stasis}} |
{{redirect|Stasis|the named item effect|Named item effect#Stasis}} |
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{{crowd control info|Stasis}} |
{{crowd control info|Stasis}} |
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Zeile 89: | Zeile 89: | ||
* '''Items with stasis:''' {{ii|Guardian Angel}} and {{ii|Zhonya's Hourglass}}. |
* '''Items with stasis:''' {{ii|Guardian Angel}} and {{ii|Zhonya's Hourglass}}. |
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− | == |
+ | == {{tip|Betäubung|<20px>|icononly=yes}} Betäubung == |
{{crowd control info|Stun}} |
{{crowd control info|Stun}} |
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* '''Champions with stun:''' {{ci|Alistar}}, {{ci|Amumu}}, {{ci|Anivia}}, {{ci|Annie}}, {{ci|Ashe}}, {{ci|Aurelion Sol}}, {{ci|Bard}}, {{ci|Braum}}, {{ci|Blitzcrank}}, {{ci|Brand}}, {{ci|Camille}}, {{ci|Cassiopeia}}, {{ci|Elise}}, {{ci|Fiora}} {{ci|Gnar}}, {{ci|Gragas}}, {{ci|Heimerdinger}}, {{ci|Irelia}}, {{ci|Jax}}, {{ci|Kennen}}, {{ci|Leona}}, {{ci|Lissandra}}, {{ci|Morgana}}, {{ci|Nautilus}}, {{ci|Pantheon}}, {{ci|Poppy}}, {{ci|Renekton}}, {{ci|Riven}}, {{ci|Sejuani}}, {{ci|Sona}}, {{ci|Skarner}}, {{ci|Syndra}}, {{ci|Tahm Kench}}, {{ci|Taric}}, {{ci|Thresh}}, {{ci|Twisted Fate}}, {{ci|Udyr}}, {{ci|Vayne}}, {{ci|Veigar}}, {{ci|Viktor}}, {{ci|Xerath}}, {{ci|Zilean}}. |
* '''Champions with stun:''' {{ci|Alistar}}, {{ci|Amumu}}, {{ci|Anivia}}, {{ci|Annie}}, {{ci|Ashe}}, {{ci|Aurelion Sol}}, {{ci|Bard}}, {{ci|Braum}}, {{ci|Blitzcrank}}, {{ci|Brand}}, {{ci|Camille}}, {{ci|Cassiopeia}}, {{ci|Elise}}, {{ci|Fiora}} {{ci|Gnar}}, {{ci|Gragas}}, {{ci|Heimerdinger}}, {{ci|Irelia}}, {{ci|Jax}}, {{ci|Kennen}}, {{ci|Leona}}, {{ci|Lissandra}}, {{ci|Morgana}}, {{ci|Nautilus}}, {{ci|Pantheon}}, {{ci|Poppy}}, {{ci|Renekton}}, {{ci|Riven}}, {{ci|Sejuani}}, {{ci|Sona}}, {{ci|Skarner}}, {{ci|Syndra}}, {{ci|Tahm Kench}}, {{ci|Taric}}, {{ci|Thresh}}, {{ci|Twisted Fate}}, {{ci|Udyr}}, {{ci|Vayne}}, {{ci|Veigar}}, {{ci|Viktor}}, {{ci|Xerath}}, {{ci|Zilean}}. |
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* '''Monsters with stun:''' {{ui|Baron Nashor}} |
* '''Monsters with stun:''' {{ui|Baron Nashor}} |
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− | === |
+ | === {{tip|Suspension|<20px>|icononly=yes}} Suspension === |
{{crowd control info|Suspension}} |
{{crowd control info|Suspension}} |
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* '''Champions with suspension:''' {{ci|Nami}}, {{ci|Vel'Koz}}, {{ci|Yasuo}}. |
* '''Champions with suspension:''' {{ci|Nami}}, {{ci|Vel'Koz}}, {{ci|Yasuo}}. |
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− | == |
+ | == {{tip|Untedrückung|<20px>|icononly=yes}} Unterdrückung == |
{{crowd control info|Suppression}} |
{{crowd control info|Suppression}} |
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* '''Champions with suppression:''' {{ci|Malzahar}}, {{ci|Tahm Kench}}, {{ci|Skarner}}, {{ci|Urgot}}, {{ci|Warwick}}. |
* '''Champions with suppression:''' {{ci|Malzahar}}, {{ci|Tahm Kench}}, {{ci|Skarner}}, {{ci|Urgot}}, {{ci|Warwick}}. |
Version vom 27. August 2018, 18:15 Uhr
- Verwende die Verlinkungen in dieser Tabelle, um zu den einzelnen Massenkontrolleffekten auf dieser Seite zu gelangen.
Name des Effekts | Bewegung | Angriff | Fähigkeiten | Abbrechend? (siehe Notiz) | Zauber, die nicht eingesetzt werden können | Reduktion | Entfernung |
---|---|---|---|---|---|---|---|
Aktionszwang, dazu zählen: | kann nicht vom betroffenen Spieler gesteuert werden | Blockiert, außer bei Verspotten, dort erzwungen | Blockiert | Ja | Nur | Ja | Kampfschrei Ragnarök Skorbut heilen Unbeugsamer Wille |
Betäubung | Blockiert | Blockiert | Blockiert | Ja | Nur | Ja | Kampfschrei Ragnarök Skorbut heilen Unbeugsamer Wille |
Blendung | Möglich | Verfehlt | Möglich | Nein | keine | Ja | Kampfschrei Ragnarök Skorbut heilen Unbeugsamer Wille |
Entwaffnen | Möglich | Blockiert | Möglich | Niedermähen | keine | Ja | Kampfschrei Ragnarök Skorbut heilen Unbeugsamer Wille |
Festwurzeln | Blockiert | Möglich | Möglich | s. Notizen | Nur | Ja | Kampfschrei Ragnarök Skorbut heilen Unbeugsamer Wille |
Hemmung | Partiell | Möglich | Partiell | s. Notizen | Nur | Nein | Ragnarök |
Lahmlegung | Möglich | Langsamer, aber Möglich | Möglich | Nein | keine | Ja | Entscheidender Schlag Highlander Schattenschritt Schattenassassine Kampfschrei Ragnarök Skorbut heilen Unbeugsamer Wille |
Landung | Möglich | Möglich | Möglich | Sprints und Blinzeln | keine | Nein | Nein |
Luftbefindlichkeit | Blockiert | Blockiert | Blockiert | Ja | Alle | Partiell | Kampfschrei Ragnarök Skorbut heilen Unbeugsamer Wille & Sprints/Blinzeln |
Schläfrigkeit | Verringert | Möglich | Möglich | Nein | keine | Nein | Kampfschrei Ragnarök Skorbut heilen Unbeugsamer Wille |
Schlaf | Blockiert | Blockiert | Blockiert | Ja | Nur | Ja | Kampfschrei Ragnarök Skorbut heilen Unbeugsamer Wille |
Sichtbeeinträchtigung | Möglich | Möglich | Partiell | s. Notizen | Nur | Nein | |
Stase | Blockiert | Blockiert | Blockiert | Ja | Alle | Nein | Keine |
Suspension | Blockiert | Blockiert | Blockiert | Ja | Nur | Ja | Kampfschrei Ragnarök Skorbut heilen Unbeugsamer Wille |
Unterbrechung | Möglich | Möglich | Möglich | Ja | keine | Nein | Nein |
Unterdrückung | Blockiert | Blockiert | Blockiert | Ja | Alle | Nein | Kampfschrei Ragnarök Skorbut heilen Unbeugsamer Wille |
Verlangsamung | Verringert | Möglich | Möglich | Nein | keine | Ja | Entscheidender Schlag Highlander Schattenschritt Schattenassassine Kampfschrei Ragnarök Skorbut heilen Unbeugsamer Wille |
Verstummung | Möglich | Möglich | Blockiert | Ja | Nur | Ja | Kampfschrei Ragnarök Skorbut heilen Unbeugsamer Wille |
Notizen
- Bewegung beinhaltet auch jegliche Fortbewegungsfähigkeiten wie Sprints oder Sofortteleportationen.
- Hemmung beeinflusst die normale Fortbewegung nicht, verhindert aber Sprints und Sofortteleportationen.
- Angriff meint ob ein Champion normale Angriffe ausführen kann.
- Fähigkeiten meint ob ein Champion seine Fähigkeiten ausführen kann.
- Zauber zeigt hier, welche Beschwörerzauber nicht einsetzbar sind.
- Abbrechend zeigt an, ob der Effekt Kanalisierungen unterbricht.
- Festwurzeln und Einwickeln brechen Kanalisierungen nicht ab, Ausnahmen bilden u.a. und Geeinter Halt.
- Auch Fähigkeiten wie Rammbock und Elastische Schleuder werden passiv abgebrochen, da deren zweite Aktivierung nicht möglich ist.
- Sichtbeeinträchtigung hat einen ähnlichen Effekt, der sich aber nur auf Fähigkeiten bezieht, die außerhalb der Beeinträchtigung gewirkt werden müssen.
- Für eine Liste aller Kanalisierungsfähigkeiten, siehe Kanalisierung.
- Selbstinduzierte Massenkontrolle kann nicht gekontert werden, mit Ausnahme von Selbstverlangsamungen.
<20px> Luftbefindlichkeit
Eine Einheit, die sich in der Luft befindet, wird in eine bestimmte Richtung oder zu einem bestimmten Punkt bewegt. Währenddessen ist die Einheit zudem betäubt und kann sich nicht bewegen, nicht angreifen, Fähigkeiten ausführen, Gegenstände aktivieren oder die Beschwörerzauber und benutzen.
Unterbrechung: | Unterbricht alle Kanalisierungsfähigkeiten, Aufgeladenen Fähigkeiten, Eissturm, alle Sprints und andere Luftbefindlichkeits-Effekte. |
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Verringerung: | Nur die Dauer der Betäubung wird durch Zähigkeit reduziert, welche multiplikativ wirkt. Die Bewegungsmodifizierung/erzwungene Bewegung sowie die Dauer davon werden nicht reduziert. |
Resistenz: | Wird blockiert durch Konter, Leerenverschiebung, Schwarzer Schild und Ragnarök sowie durch Sprints, die immun gegen jene Massenkontrolleffekte machen, die das Ausführen von Fähigkeiten verhindern. |
Entfernung: | Die Bewegungsmodifizierung von Luftbefindlichkeits-Effekten kann nicht entfernt werden. Jedoch können Quecksilber, , Verstärkter Kampfschrei, Ragnarök, Skorbut heilen und Unbeugsamer Wille den Betäubungs-Teil dieses Effektes entfernen. Sollte dann ein Sprint oder ein Blinzeln benutzt werden, wird die Bewegungsmodifizierung der Massenkontrolle überschrieben. (Hinweis: kann hierfür nicht benutzt werden!) |
Fast alle Massenkontrolleffekte können von Zauberschildern blockiert werden.
- Unbändige Wut ist die einzige Fähigkeit, die unter jeglicher Massenkontrolle eingesetzt werden kann, obwohl sie keine Massenkontrolleffekte entfernt.
- Ebenso kann bei umschaltbaren Fähigkeiten, wie AUFRÜSTEN!!!, Mantra oder Waffenwechsel! weiterhin gewechselt werden.
- Beachte das selbst induzierte Massenkontrolleffekte nicht reduziert, entfernt oder geblockt werden können, mit Ausnahme von Selbstverlangsamungen, welche weiterhin durch Verlangsamungsresistenz beeinflusst werden.
To expand upon the countering of airborne effects, consider that the effects are made up of two components: a movement modifier (called a "move block" by Riot, referring to a chunk of code) and a stun (which is responsible for the disabling attacking and casting). As a general rule, the most recent move block will over-rule any previous move blocks, which is how Headbutt and Pulverize combo functions. This rule also extends to all beneficial movement modifiers, such as dashes and blinks, which is why Rocket Grab and Rocket Jump will over-rule each other depending on their order of activation. Most beneficial movement modifiers do not prevent the activation of abilities, allowing to still activate abilities during Rocket Jump but not during Rocket Grab).
Knockback
- The target is made [[Datei:Vorlage:Tip data/airborne|20px|link=Vorlage:Tip data/airborne|]][[Datei:Vorlage:Tip data/airborne|20px|link=Vorlage:Tip data/airborne|]][[Datei:Vorlage:Tip data/airborne|20px|link=Vorlage:Tip data/airborne|]] [[:Vorlage:Tip data/airborne|airborne]] in a direction directly away from the point of cast.
- Champions with knockback: , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
Knock Aside
- The target is made [[Datei:Vorlage:Tip data/airborne|20px|link=Vorlage:Tip data/airborne|]][[Datei:Vorlage:Tip data/airborne|20px|link=Vorlage:Tip data/airborne|]][[Datei:Vorlage:Tip data/airborne|20px|link=Vorlage:Tip data/airborne|]] [[:Vorlage:Tip data/airborne|airborne]] in a direction perpendicular from the source.
- Champions with knock aside: , , .
Knockup
- The target is made [[Datei:Vorlage:Tip data/airborne|20px|link=Vorlage:Tip data/airborne|]][[Datei:Vorlage:Tip data/airborne|20px|link=Vorlage:Tip data/airborne|]][[Datei:Vorlage:Tip data/airborne|20px|link=Vorlage:Tip data/airborne|]] [[:Vorlage:Tip data/airborne|airborne]] on the spot.
- Champions with knockup: , , , , , , , , , , , , , , , , , , , , , , , , , , , .
- Monsters with knockup:
Pull
- The target is made airborne in a direction toward the point of cast, and in some cases over the point of cast.
- Champions with pull: , , , , , , , , (against minions and monsters), , and .
<20px> Blendung
Vorlage:Crowd control info
- Champions with blind:
- 's passive returns 30% of all physical damage back to the attacker as magic damage before the damage is reduced by any effect, including blind. So it still applies if the target is blinded.
- Blinded enemies will only miss if they attack while blinded; ranged units still hit if the projectile fires before the blind.
<20px> Entwaffnen
Vorlage:Crowd control info
- Champions with disarm:
- Reloading is mechanically similar to being disarmed, which is featured on and .
(non-champions only).
The following crowd control types combine Disarm with another crowd control type:
- [[Datei:Vorlage:Tip data/Entangle|20px|link=Vorlage:Tip data/Entangle|]][[Datei:Vorlage:Tip data/Entangle|20px|link=Vorlage:Tip data/Entangle|]][[Datei:Vorlage:Tip data/Entangle|20px|link=Vorlage:Tip data/Entangle|]] [[:Vorlage:Tip data/Entangle|Entangle]]
- Champions with entangle:
- [[Datei:Vorlage:Tip data/Polymorph|20px|link=Vorlage:Tip data/Polymorph|]][[Datei:Vorlage:Tip data/Polymorph|20px|link=Vorlage:Tip data/Polymorph|]][[Datei:Vorlage:Tip data/Polymorph|20px|link=Vorlage:Tip data/Polymorph|]] [[:Vorlage:Tip data/Polymorph|Polymorph]] (aka pacify)
- Champions with polymorph: Warwick (on himself) ,
<20px> <20px> <20px> <20px> Aktionszwang
<20px> Bezaubern
Vorlage:Redirect Vorlage:Crowd control info
- Champions with charm: , .
<20px> <20px> Furcht / Flucht
Vorlage:Crowd control info
- Champions with flee:
- Uniquely to Volibear, fear causes the target to wander around aimlessly instead of away from the source.
(non-champions only), , , , , , (non-champion enemies only) and (not the target of Infinite Duress).
<20px> Verspottung
Vorlage:Crowd control info
- Champions with taunt: , , .
[[Datei:Vorlage:Tip data/Erdung|20px|link=Vorlage:Tip data/Erdung|]][[Datei:Vorlage:Tip data/Erdung|20px|link=Vorlage:Tip data/Erdung|]][[Datei:Vorlage:Tip data/Erdung|20px|link=Vorlage:Tip data/Erdung|]] [[:Vorlage:Tip data/Erdung|<20px>]] Erdung
Vorlage:Crowd control info
- Champions with ground: ,
<20px> Sichtbeeinträchtigung
- An argument can be made that Nearsight is a debuff, rather than a form of crowd control, due to it not being affected by crowd control reduction nor immunity, as well as being resistant to cleanse effects. However, as the effect disables the use of some abilities and all but one source is a persistent effect (i.e. they cannot be removed or reduced anyway), it is being listed here.
Vorlage:Crowd control info
- Champions with nearsight: , , , (self) and .
<20px> Festwurzeln
Vorlage:Crowd control info
- Champions with root: , , , , , , , , , , , , , , , , , , , .
<20px> Verstummung
Vorlage:Crowd control info
- Champions with silence: , , , , , , (on himself).
<20px> Verlangsamung
Vorlage:Crowd control info
- Champions with slow: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
- Items with slow: , , , , , , , , , .
- Monsters with slow: ,
<20px> Stase
Vorlage:Redirect Vorlage:Crowd control info
- Champions with stasis:
- Devour or Fate's Call don't belong in here (untargetable targets can sometimes move or be vulnerable to area of effect and/or damage over time effects, which is thematically at odds with what "stasis" means).
, , , (minions only), .
- Items with stasis: and .
<20px> Betäubung
Vorlage:Crowd control info
- Champions with stun: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .
- Monsters with stun:
<20px> Suspension
Vorlage:Crowd control info
- Champions with suspension: , , .
[[Datei:Vorlage:Tip data/Untedrückung|20px|link=Vorlage:Tip data/Untedrückung|]][[Datei:Vorlage:Tip data/Untedrückung|20px|link=Vorlage:Tip data/Untedrückung|]][[Datei:Vorlage:Tip data/Untedrückung|20px|link=Vorlage:Tip data/Untedrückung|]] [[:Vorlage:Tip data/Untedrückung|<20px>]] Unterdrückung
Vorlage:Crowd control info
- Champions with suppression: , , , , .