Magic damage is one of the three types of damage in League of Legends, the others being physical damage and true damage. Magic damage is dealt by some items and most champions' spells, though some spells deal physical or true damage.

Statistics influencing magic damage Bearbeiten

Most magic damage can be increased with ability power, or attack damage in some rare cases, but some cannot be modified, such as Sunfire Cape item Sunfire Capes damage per second or Bilgewater Cutlass item Bilgewater' active against champions.

The amount of magic damage received is reduced by a certain percentage based on the target's magic resistance. The effectiveness of magic resistance can be reduced with magic penetration.

Items that deal magic damage Bearbeiten

Items Bearbeiten

  • EP Saison 7 Bami's Cinder
  • EP Saison 7 Bilgewater Cutlass
  • EP Saison 7 Cinderhulk
  • EP Saison 7 Hextech GLP-800
  • EP Saison 7 Hextech Gunblade
  • EP Saison 7 Hextech Protobelt-01
  • EP Saison 7 Hextech Revolver
  • EP Saison 7 Hunter's Machete
  • EP Saison 7 Liandry's Torment
  • EP Saison 7 Lich Bane
  • EP Saison 7 Lord Van Damm's Pillager
  • EP Saison 7 Luden's Echo
  • EP Saison 7 Runic Echoes
  • EP Saison 7 Skirmisher's Sabre
  • EP Saison 7 Stalker's Blade
  • EP Saison 7 Statikk Shiv
  • EP Saison 7 Sunfire Cape
  • EP Saison 7 Tracker's Knife
  • EP Saison 7 Thornmail
  • EP Saison 7 Wit's End

Champions that don't deal any magic damage Bearbeiten

The following list consists of champions that don't deal any magic damage (not counting sources other than abilities and basic attacks, such as 20px Ignite, 20px Crest of Cinders or Leona Standard Leona Sq Leonas 20px Sunlight):

Champion Abilities Bearbeiten

These are champions' abilities that deal magic damage but scale with attack damage :

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