Eine Verbesserung oder ein Buff ist ein Zauber, der einen Champion beeinflusst. Es ist ein Statuseffekt, der bestimmte Attribute des Champions, der ihn erhält, verbessert. Ein Buff kann fast alle Championattribute verstärken, seien es Manaregeneration, Lebenspunkte, Lauftempo, Verteidigungs- oder Angriffswerte.
Manche Buffs können bis zu einer bestimmten Anzahl von Malen gestapelt werden, aber für die meisten gilt dies nicht. D.h. wenn ein Champion erneut mit einem nicht-stapelnden Buff ausgestattet wird, während er noch einen Buff gleicher Art besitzt, bewirkt dies keinen erhöhten Effekt. Lediglich die Buffdauer wird zurückgesetzt.
In League of Legends gibt es mehrere Quellen für einen Buff: Fähigkeiten, epische Monster, Gegenstände, Relikte, Schreine, Beschwörerzauber, die Erfüllung einer Quest oder spezielle Quellen auf gewissen Karten. Meistens erhält man einen Buff entweder dadurch, dass man selbst oder ein Teammitglied eine Fähigkeit einsetzt und damit einen Buff ausspricht, oder dadurch, dass man im Dschungel ein neutrales Monster tötet, das einen Buff besitzt oder gewährt.
Das Gegenstück zum Buff wäre der Debuff, der wiederum bestimmte Werte des Champions heruntersetzt.
Inhaltsverzeichnis
Championfähigkeiten[Bearbeiten | Quelltext bearbeiten]
Folgende Championfähigkeiten bedeuten eine Verbesserung:
Undefiniert[Bearbeiten | Quelltext bearbeiten]
- Discipline of Might Discipline of Might
- Tantrum Tantrum (Passive)
- Center of the Universe Center of the Universe and Celestial Expansion Celestial Expansion (Passive)
- Arise! Arise! (Passive)
- Serpentine Grace Serpentine Grace
- Feast Feast
- Apprehend Apprehend (Passive)
- Moonsilver Blade Moonsilver Blade
- Adrenaline Rush Adrenaline Rush
- Spider Queen Spider Queen and Skittering Frenzy Skittering Frenzy (Passive)
- Nimble Fighter Nimble Fighter
- Courage Courage (Passive)
- Warpath Warpath
- Tailwind Tailwind (Aura)
- Demacian Standard Demacian Standard (Passive)
- Void Stone Void Stone
- Voracity Voracity
- Mark of the Kindred Mark of the Kindred
- Caustic Spittle Caustic Spittle (Passive)
- Brutal Strikes Brutal Strikes (Passive)
- Soul Siphon Soul Siphon
- Soul Eater Soul Eater
- Shroud of Darkness Shroud of Darkness (Passive)
- Berserker Rage Berserker Rage and Ragnarok Ragnarok (Passive)
- Certain Death Certain Death
- Stubborn to a Fault Stubborn to a Fault
- Spiked Shell Spiked Shell
- Void Rush Void Rush (Passive)
- Arcane Mastery Arcane Mastery
- Fury of the Dragonborn Fury of the Dragonborn
- Soul Furnace Soul Furnace (Passive)
- An Acquired Taste An Acquired Taste
Bastion(Passive)
- Draw a Bead Draw a Bead
- Battle Fury Battle Fury and Bloodlust Bloodlust
- Turtle Stance Turtle Stance (Persistent Effect)
- Phenomenal Evil Power Phenomenal Evil Power
- Crimson Pact Crimson Pact
- Determination Determination
- Way of the Wanderer - Intent Way of the Wanderer - Intent
- Reaper of Shadows Reaper of Shadows
- Rampant Growth Rampant Growth (Passive)
Bedingt undefiniert[Bearbeiten | Quelltext bearbeiten]
- Deathbringer Stance Deathbringer Stance (lasts until the attack is consumed)
- Demon Shade Demon Shade (lasts until damage is taken or dealt)
- Perseverance Perseverance (lasts until damage is taken from an enemy champion, tower or monster)
- Hextech Affinity Hextech Affinity (requires a nearby turret)
- Zephyr Zephyr (Passive) (lasts while off cooldown)
- Wuju Style Wuju Style (Passive) (lasts while off cooldown)
- Strut Strut (lasts until damage is taken)
- Behind Enemy Lines Behind Enemy Lines (lasts until damage is taken)
- Two-Shiv Poison Two-Shiv Poison (lasts while off cooldown)
- Thick Skin Thick Skin (Passive) (lasts while off cooldown)
- Rock Surfing Rock Surfing (lasts until far from a wall or damage is taken)
- Move Quick Move Quick (Passive) (lasts until damage is taken) and Guerrilla Warfare Guerrilla Warfare (lasts until Teemo is [[Datei:Vorlage:Tip data/airborne|20px|link=Vorlage:Tip data/airborne|]][[Datei:Vorlage:Tip data/airborne|20px|link=Vorlage:Tip data/airborne|]][[Datei:Vorlage:Tip data/airborne|20px|link=Vorlage:Tip data/airborne|]] [[:Vorlage:Tip data/airborne|displace]]d, performs a non-move action or moves outside of brush)
- Stone Skin Stone Skin (requires a nearby enemy champion)
Bastion (Passive) (on an ally, lasts until Taric changes targets or is out of range)
- Time in a Bottle Time in a Bottle (lasts until Zilean targets an allied champion)
Temporär[Bearbeiten | Quelltext bearbeiten]
- Umbral Dash Umbral Dash and World Ender World Ender
- Orb of Deception Orb of Deception
- Twilight Shroud Twilight Shroud
- Unbreakable Will Unbreakable Will
- Rebirth Rebirth
- Molten Shield Molten Shield
- Ranger's Focus Ranger's Focus
- Traveler's Call - Chimes Traveler's Call - Chimes and Caretaker's Shrine Caretaker's Shrine
- Overdrive Overdrive
- Unbreakable Unbreakable and Stand Behind Me Stand Behind Me
- Hemorrhage - Noxian Might Hemorrhage - Noxian Might
- Masochism Masochism and Sadism Sadism
- Blood Rush Blood Rush
- Skittering Frenzy Skittering Frenzy (Active)
- Hate Spike Hate Spike and Whiplash Whiplash
- Rising Spell Force Rising Spell Force and Essence Flux Essence Flux (On ally cast, including him)
- Duelist's Dance Duelist's Dance, Bladework Bladework and Grand Challenge Grand Challenge
- Trial by Fire Trial by Fire and Cannon Barrage Cannon Barrage (After purchasing )
- Courage Courage (Active)
- Rage Gene Rage Gene, Hyper Hyper and Hop Hop
- Happy Hour Happy Hour and Drunken Rage Drunken Rage
- Quickdraw Quickdraw
- Devastating Charge Devastating Charge
- UPGRADE!!! UPGRADE!!!
- Eye of the Storm Eye of the Storm
- Demacian Standard Demacian Standard (Active) (Aura)
- Relentless Assault Relentless Assault and Grandmaster's Might Grandmaster's Might (Active)
- Hextech Capacitor Hextech Capacitor, Acceleration Gate Acceleration Gate and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls (Aura)
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls, Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls (Self-cast)
- Lua-Fehler: too many expensive function calls (Lua-Fehler: too many expensive function calls when attacking Lua-Fehler: too many expensive function calls)
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls, Lua-Fehler: too many expensive function calls, Wuju Style Wuju Style (Active) and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls (Trail) and Shroud of Darkness Shroud of Darkness (Active)
- Lua-Fehler: too many expensive function calls, Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Ragnarok Ragnarok (Active)
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls (Passive)
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Soul Furnace Soul Furnace (Active)
- Lua-Fehler: too many expensive function calls (Aura)
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls (Active) (Aura), Lua-Fehler: too many expensive function calls (Aura) and Lua-Fehler: too many expensive function calls (Active) (Aura)
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and
Bastion (Active)
- Move Quick Move Quick (Active)
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls, Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls, Lua-Fehler: too many expensive function calls (Activation Effect) and Lua-Fehler: too many expensive function calls (Activation Effect)
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls, Lua-Fehler: too many expensive function calls, Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls (Awareness zone)
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls and Lua-Fehler: too many expensive function calls
Umgeschaltet[Bearbeiten | Quelltext bearbeiten]
- Celestial Expansion passive Celestial Expansion passive / active active
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls / Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls / Lua-Fehler: too many expensive function calls
- Lua-Fehler: too many expensive function calls / Lua-Fehler: too many expensive function calls
Neutrale Buffs[Bearbeiten | Quelltext bearbeiten]
Diese Buffs stammen von neutralen Monstern oder Strukturen und können von beiden Teams erhalten werden. Die meisten neutralen Monsterbuffs sind temporär begrenzt und gehen bei Tod des Besitzers entweder verloren oder wechseln zu demjenigen Champion, der ihren Träger getötet hat (je nachdem, um welche Art eines Buffs es sich handelt).