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Šampión Příběh Taktika Galerie

HecarimSquare

Hecarim
- the Shadow of War
Cena: 6300 IP / 975 RP
Role: Fighter, Jungler, Melee Datum vydání: 18.4.2012
Attackpower
Defensepower
Abilitypower
Difficulty
Staty (1. level - 18. level)
Zdraví / Health 440 (+95) Mana 210 (+40)
Regen. zdraví 8 (+0.75) Regen. many 6.5 (+0.6)
Síla útoku / AD 56 (+3.2) Brnění / Armor 16 (+4)
Rychlost útoku / AS 0.670 (+2.5%) Odolnost vůči magii / MR 30 (+1.25)
Dosah / Range 175 Rychlost pohybu / MS 345


Abilities

[P] Warpath ({{{nazev}}})
Warpath

Hecarim ignores unit collision and gains attack damage equal to 10% / 12.5% / 15% / 17.5% / 20% / 22.5% / 25% of his bonus movement speed.

[Q] Rampage ({{{nazev}}})
DOSAH: 187.5
CENA: 25 mana
COOLDOWN: 4 s
Rampage

Active: Hecarim cleaves nearby enemies, dealing damage. This skill deals only 66% damage to minions and monsters. If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for 8 seconds. This effect can stack up to 2 times.

  • Physical damage: 50 / 85 / 120 / 155 / 190 (+ 60% bonus AD)
  • Minion, monster damage: 33.33 / 56.66 / 80 / 103.33 / 126.66 (+ 40% bonus AD)
[W] Spirit of Dread ({{{nazev}}})
DOSAH: 262.5
CENA: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 14 s
SpiritofDread

Active: Hecarim surrounds himself with the spirit of dread for 4 seconds, dealing magic damage per second to all enemies within its reach. Additionally, Hecarim is healed for a percentage of the damage enemies within the area take from any source. Healing from damage dealt to minions is capped per cast.

  • Magic damage per second: 20 / 31.25 / 42.5 / 53.75 / 65 (+ 20% AP)
  • Maximum damage: 80 / 125 / 170 / 215 / 260 (+ 80% AP)
  • Heal: 10% / 15% / 20% / 25% / 30%
  • Minion healing cap: 60 / 90 / 120 / 150 / 180
[E] Devastating Charge ({{{nazev}}})
CENA: 60 mana
COOLDOWN: 24 / 22 / 20 / 18 / 16 s
DevastatingCharge

Active: Hecarim gains 75% movement speed, starting with initial 25% upon cast, over the course of 3 seconds, ending one second afterward. His next attack knocks the target back, dealing damage based on how far Hecarim has traveled during Devastating Charge's duration.
While Hecarim is charging, he gains 150 extra range (325 total).

  • Minimum physical damage: 40 / 75 / 110 / 145 / 180 (+ 50% bonus AD)
  • Maximum physical damage: 80 / 150 / 220 / 290 / 360 (+ 100% bonus AD)
[R] Onslaught of Shadows ({{{nazev}}})
DOSAH: 1000
CENA: 100 mana
COOLDOWN: 140 / 120 / 100 s
OnslaughtofShadows

Active: Hecarim summons spectral riders and charges forward, damaging enemies in the path. Hecarim releases a shockwave when he finishes his charge, dealing additional damage to enemies within ??? range and forcing them to flee in terror from Hecarim for 1 second.

  • Charge magic damage: 100 / 200 / 300 (+ 80% AP)
  • Shockwave magic damage: 50 / 125 / 200 (+ 40% AP)
  • Total damage: 150 / 325 / 500 (+ 120% AP)




cs:Hecarim

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